/dports/graphics/libgfx/libgfx-1.1.0/include/gfx/ |
H A D | mat4.h | 31 Mat4(const Mat4& m) { *this = m; } in Mat4() function 71 inline Mat4& Mat4::operator=(const Mat4& m) 77 inline Mat4& Mat4::operator=(double s) 83 inline Mat4& Mat4::operator+=(const Mat4& m) 89 inline Mat4& Mat4::operator-=(const Mat4& m) 112 inline Mat4 operator+(const Mat4& n, const Mat4& m) 115 inline Mat4 operator-(const Mat4& n, const Mat4& m) 118 inline Mat4 operator-(const Mat4& n) 132 extern Mat4 operator*(const Mat4& n, const Mat4& m); 182 inline Mat4 transpose(const Mat4& m) in transpose() [all …]
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/dports/graphics/vapoursynth-fmtconv/fmtconv-r28/src/fmtcl/ |
H A D | Mat4.hpp | 37 Mat4::Mat4 (double filler, Preset preset) in Mat4() function in fmtcl::Mat4 74 bool Mat4::operator == (const Mat4 &other) const in operator ==() 97 Mat4 & Mat4::operator += (const Mat4 &other) in operator +=() 112 Mat4 & Mat4::operator -= (const Mat4 &other) in operator -=() 127 Mat4 & Mat4::operator *= (const Mat4 &other) in operator *=() 136 Mat4 & Mat4::operator *= (double scale) in operator *=() 164 Mat4 & Mat4::clean3 (double diag) in clean3() 186 Mat4::Row4 & Mat4::operator [] (long pos) in operator []() 196 Mat4 operator + (const Mat4 &lhs, const Mat4 &rhs) in operator +() 203 Mat4 operator - (const Mat4 &lhs, const Mat4 &rhs) in operator -() [all …]
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H A D | Mat4.h | 41 class Mat4 65 inline Mat4 (const Mat4 &other) = default; 66 virtual ~Mat4 () {} in ~Mat4() 67 inline Mat4 & operator = (const Mat4 &other) = default; 72 inline Mat4 & operator += (const Mat4 &other); 73 inline Mat4 & operator -= (const Mat4 &other); 74 inline Mat4 & operator *= (const Mat4 &other); 111 inline Mat4 operator + (const Mat4 &lhs, const Mat4 &rhs); 112 inline Mat4 operator - (const Mat4 &lhs, const Mat4 &rhs); 113 inline Mat4 operator * (const Mat4 &lhs, const Mat4 &rhs); [all …]
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/dports/graphics/libgfx/libgfx-1.1.0/src/ |
H A D | mat4.cxx | 15 Mat4 Mat4::I() in I() 44 Mat4 M; in rotation_matrix_rad() 56 Mat4 M; in perspective_matrix() 102 Mat4 operator*(const Mat4& n, const Mat4& m) in operator *() 104 Mat4 A; in operator *() 114 Mat4 adjoint(const Mat4& m) in adjoint() 116 Mat4 A; in adjoint() 126 double invert_cramer(Mat4& inv, const Mat4& m) in invert_cramer() 128 Mat4 A = adjoint(m); in invert_cramer() 148 double invert(Mat4& B, const Mat4& m) in invert() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/common/ |
H A D | matrix_utils.cpp | 14 Mat4::Mat4() : Mat4(1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f) in Mat4() function in angle::Mat4 30 Mat4::Mat4(const std::vector<float> &elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 32 Mat4::Mat4(const float *elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 34 Mat4::Mat4(float m00, in Mat4() function in angle::Mat4 71 Mat4 Mat4::Rotate(float angle, const Vector3 &axis) in Rotate() 115 Mat4 Mat4::Translate(const Vector3 &t) in Translate() 141 Mat4 Mat4::Scale(const Vector3 &s) in Scale() 201 Mat4 Mat4::Perspective(float fov, float aspectRatio, float n, float f) in Perspective() 209 Mat4 Mat4::Ortho(float l, float r, float b, float t, float n, float f) in Ortho() 241 Mat4 Mat4::product(const Mat4 &m) in product() [all …]
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H A D | matrix_utils_unittest.cpp | 247 b = Mat4(); in TEST() 275 Mat4 r = Mat4::Rotate(0.f, Vector3(0.f, 0.f, 1.f)); in TEST() 729 Mat4 r = Mat4::Translate(Vector3(0.f, 0.f, 0.f)); in TEST() 748 Mat4 t1 = Mat4::Translate(Vector3(1.f, 1.f, 1.f)); in TEST() 749 Mat4 t2 = Mat4::Translate(Vector3(2.f, 2.f, 2.f)); in TEST() 773 Mat4 r = Mat4::Scale(Vector3(1.f, 1.f, 1.f)); in TEST() 792 Mat4 t2 = Mat4::Scale(Vector3(2.f, 2.f, 2.f)); in TEST() 2399 Mat4 a, b; in TEST() 2402 Mat4 r = Mat4::Translate(Vector3(1.f, 1.f, 1.f)); in TEST() 2405 Mat4 s = Mat4::Translate(Vector3(2.f, 2.f, 2.f)); in TEST() [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/common/ |
H A D | matrix_utils.cpp | 14 Mat4::Mat4() : Mat4(1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f) in Mat4() function in angle::Mat4 30 Mat4::Mat4(const std::vector<float> &elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 32 Mat4::Mat4(const float *elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 34 Mat4::Mat4(float m00, in Mat4() function in angle::Mat4 71 Mat4 Mat4::Rotate(float angle, const Vector3 &axis) in Rotate() 115 Mat4 Mat4::Translate(const Vector3 &t) in Translate() 141 Mat4 Mat4::Scale(const Vector3 &s) in Scale() 201 Mat4 Mat4::Perspective(float fov, float aspectRatio, float n, float f) in Perspective() 209 Mat4 Mat4::Ortho(float l, float r, float b, float t, float n, float f) in Ortho() 241 Mat4 Mat4::product(const Mat4 &m) in product() [all …]
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H A D | matrix_utils_unittest.cpp | 247 b = Mat4(); in TEST() 275 Mat4 r = Mat4::Rotate(0.f, Vector3(0.f, 0.f, 1.f)); in TEST() 729 Mat4 r = Mat4::Translate(Vector3(0.f, 0.f, 0.f)); in TEST() 748 Mat4 t1 = Mat4::Translate(Vector3(1.f, 1.f, 1.f)); in TEST() 749 Mat4 t2 = Mat4::Translate(Vector3(2.f, 2.f, 2.f)); in TEST() 773 Mat4 r = Mat4::Scale(Vector3(1.f, 1.f, 1.f)); in TEST() 792 Mat4 t2 = Mat4::Scale(Vector3(2.f, 2.f, 2.f)); in TEST() 2399 Mat4 a, b; in TEST() 2402 Mat4 r = Mat4::Translate(Vector3(1.f, 1.f, 1.f)); in TEST() 2405 Mat4 s = Mat4::Translate(Vector3(2.f, 2.f, 2.f)); in TEST() [all …]
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/dports/www/firefox-esr/firefox-91.8.0/gfx/angle/checkout/src/common/ |
H A D | matrix_utils.cpp | 14 Mat4::Mat4() : Mat4(1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f) in Mat4() function in angle::Mat4 30 Mat4::Mat4(const std::vector<float> &elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 32 Mat4::Mat4(const float *elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 34 Mat4::Mat4(float m00, in Mat4() function in angle::Mat4 71 Mat4 Mat4::Rotate(float angle, const Vector3 &axis) in Rotate() 115 Mat4 Mat4::Translate(const Vector3 &t) in Translate() 141 Mat4 Mat4::Scale(const Vector3 &s) in Scale() 201 Mat4 Mat4::Perspective(float fov, float aspectRatio, float n, float f) in Perspective() 209 Mat4 Mat4::Ortho(float l, float r, float b, float t, float n, float f) in Ortho() 241 Mat4 Mat4::product(const Mat4 &m) in product() [all …]
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/angle/checkout/src/common/ |
H A D | matrix_utils.cpp | 14 Mat4::Mat4() : Mat4(1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f) in Mat4() function in angle::Mat4 30 Mat4::Mat4(const std::vector<float> &elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 32 Mat4::Mat4(const float *elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 34 Mat4::Mat4(float m00, in Mat4() function in angle::Mat4 71 Mat4 Mat4::Rotate(float angle, const Vector3 &axis) in Rotate() 115 Mat4 Mat4::Translate(const Vector3 &t) in Translate() 141 Mat4 Mat4::Scale(const Vector3 &s) in Scale() 201 Mat4 Mat4::Perspective(float fov, float aspectRatio, float n, float f) in Perspective() 209 Mat4 Mat4::Ortho(float l, float r, float b, float t, float n, float f) in Ortho() 241 Mat4 Mat4::product(const Mat4 &m) in product() [all …]
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/dports/www/firefox/firefox-99.0/gfx/angle/checkout/src/common/ |
H A D | matrix_utils.cpp | 14 Mat4::Mat4() : Mat4(1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f) in Mat4() function in angle::Mat4 30 Mat4::Mat4(const std::vector<float> &elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 32 Mat4::Mat4(const float *elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 34 Mat4::Mat4(float m00, in Mat4() function in angle::Mat4 71 Mat4 Mat4::Rotate(float angle, const Vector3 &axis) in Rotate() 115 Mat4 Mat4::Translate(const Vector3 &t) in Translate() 141 Mat4 Mat4::Scale(const Vector3 &s) in Scale() 201 Mat4 Mat4::Perspective(float fov, float aspectRatio, float n, float f) in Perspective() 209 Mat4 Mat4::Ortho(float l, float r, float b, float t, float n, float f) in Ortho() 241 Mat4 Mat4::product(const Mat4 &m) in product() [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/angle/checkout/src/common/ |
H A D | matrix_utils.cpp | 14 Mat4::Mat4() : Mat4(1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f) in Mat4() function in angle::Mat4 30 Mat4::Mat4(const std::vector<float> &elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 32 Mat4::Mat4(const float *elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 34 Mat4::Mat4(float m00, in Mat4() function in angle::Mat4 71 Mat4 Mat4::Rotate(float angle, const Vector3 &axis) in Rotate() 115 Mat4 Mat4::Translate(const Vector3 &t) in Translate() 141 Mat4 Mat4::Scale(const Vector3 &s) in Scale() 201 Mat4 Mat4::Perspective(float fov, float aspectRatio, float n, float f) in Perspective() 209 Mat4 Mat4::Ortho(float l, float r, float b, float t, float n, float f) in Ortho() 241 Mat4 Mat4::product(const Mat4 &m) in product() [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/angle/checkout/src/common/ |
H A D | matrix_utils.cpp | 14 Mat4::Mat4() : Mat4(1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f) in Mat4() function in angle::Mat4 31 Mat4::Mat4(const std::vector<float> &elements) : Matrix(elements, 4) in Mat4() function in angle::Mat4 35 Mat4::Mat4(const float *elements) : Matrix(elements, 4) in Mat4() function in angle::Mat4 39 Mat4::Mat4(float m00, in Mat4() function in angle::Mat4 76 Mat4 Mat4::Rotate(float angle, const Vector3 &axis) in Rotate() 120 Mat4 Mat4::Translate(const Vector3 &t) in Translate() 146 Mat4 Mat4::Scale(const Vector3 &s) in Scale() 206 Mat4 Mat4::Perspective(float fov, float aspectRatio, float n, float f) in Perspective() 214 Mat4 Mat4::Ortho(float l, float r, float b, float t, float n, float f) in Ortho() 246 Mat4 Mat4::product(const Mat4 &m) in product() [all …]
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/dports/science/py-veusz/veusz-veusz-3.3.1/veusz/helpers/src/threed/ |
H A D | objects.h | 63 void getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v); 92 void getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v); 108 void getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v); 138 void getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v); 175 void getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v); 202 void getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v); 228 void getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v); 249 void getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v); 279 void getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v); 293 void getFragments(const Mat4& perspM, const Mat4& outerM, FragmentVector& v); [all …]
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/dports/misc/openvdb/openvdb-9.0.0/openvdb_ax/openvdb_ax/test/integration/ |
H A D | TestArrayUnpack.cc | 203 mHarness.addAttribute<openvdb::math::Mat4<float>>("test5", in componentMatrixAssignment() 206 mHarness.addAttribute<openvdb::math::Mat4<float>>("test6", in componentMatrixAssignment() 209 mHarness.addAttribute<openvdb::math::Mat4<float>>("test7", in componentMatrixAssignment() 212 mHarness.addAttribute<openvdb::math::Mat4<float>>("test8", in componentMatrixAssignment() 231 mHarness.addAttribute<openvdb::math::Mat4<double>>("test5", in componentMatrixAssignment() 234 mHarness.addAttribute<openvdb::math::Mat4<double>>("test6", in componentMatrixAssignment() 235 …openvdb::math::Mat4<double>(0.1, 2.3,-9.3, 4.5, -1.7, 7.8, 2.1, 3.3, 3.3,-3.3,-0.3, 2.5, 5.1, 0… in componentMatrixAssignment() 236 …openvdb::math::Mat4<double>(0.1,-1.7,-9.3, 9.1, -1.7, 2.3, 2.1, 8.2, 3.3, 4.5,-0.3, 5.4, 5.1,-1… in componentMatrixAssignment() 237 mHarness.addAttribute<openvdb::math::Mat4<double>>("test7", in componentMatrixAssignment() 240 mHarness.addAttribute<openvdb::math::Mat4<double>>("test8", in componentMatrixAssignment() [all …]
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/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/exp/f32/ |
H A D | f32_test.go | 128 var x4 = Mat4{ 142 var id4 = Mat4{ 151 m0, m1 Mat4 173 Mat4{ 179 Mat4{ 185 Mat4{ 195 got := Mat4{} 210 Mat4{ 219 Mat4{ 239 want := Mat4{ [all …]
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H A D | mat4.go | 11 type Mat4 [4]Vec4 type 13 func (m Mat4) String() string { 24 func (m *Mat4) Identity() { 25 *m = Mat4{ 33 func (m *Mat4) Eq(n *Mat4, epsilon float32) bool { argument 46 func (m *Mat4) Mul(a, b *Mat4) { argument 101 func (m *Mat4) Scale(p *Mat4, x, y, z float32) { argument 128 func (m *Mat4) Translate(p *Mat4, x, y, z float32) { argument 149 func (m *Mat4) Rotate(p *Mat4, angle Radian, axis *Vec3) { argument 156 m.Mul(p, &Mat4{{ [all …]
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/dports/games/abuse_sdl/abuse-0.8/src/lol/ |
H A D | matrix.h | 199 inline Mat4() { } in Mat4() argument 200 inline Mat4(T val) in Mat4() function 225 inline Mat4<T> operator +(Mat4<T> const val) const 227 Mat4<T> ret; argument 234 inline Mat4<T> operator +=(Mat4<T> const val) argument 239 inline Mat4<T> operator -(Mat4<T> const val) const 241 Mat4<T> ret; argument 248 inline Mat4<T> operator -=(Mat4<T> const val) argument 253 inline Mat4<T> operator *(Mat4<T> const val) const 255 Mat4<T> ret; argument [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/gles1/ |
H A D | MatrixBuiltinsTest.cpp | 42 angle::Mat4 testMatrix = angle::Mat4::Rotate(angle, angle::Vector3(x, y, z)); in TEST_P() 47 angle::Mat4 outputMatrix; in TEST_P() 61 angle::Mat4 testMatrix = angle::Mat4::Translate(angle::Vector3(x, y, z)); in TEST_P() 68 angle::Mat4 outputMatrix; in TEST_P() 82 angle::Mat4 testMatrix = angle::Mat4::Scale(angle::Vector3(x, y, z)); in TEST_P() 89 angle::Mat4 outputMatrix; in TEST_P() 107 angle::Mat4 testMatrix = angle::Mat4::Frustum(l, r, b, t, n, f); in TEST_P() 112 angle::Mat4 outputMatrix; in TEST_P() 129 angle::Mat4 testMatrix = angle::Mat4::Ortho(l, r, b, t, n, f); in TEST_P() 134 angle::Mat4 outputMatrix; in TEST_P()
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H A D | MatrixMultTest.cpp | 37 angle::Mat4 testMatrix; in TEST_P() 38 angle::Mat4 outputMatrix; in TEST_P() 46 EXPECT_EQ(angle::Mat4(), outputMatrix); in TEST_P() 54 angle::Mat4 testMatrix = angle::Mat4::Translate(angle::Vector3(1.0f, 0.0f, 0.0f)); in TEST_P() 56 angle::Mat4 outputMatrix; in TEST_P() 67 EXPECT_EQ(angle::Mat4::Translate(angle::Vector3(2.0f, 0.0f, 0.0f)), outputMatrix); in TEST_P() 74 EXPECT_EQ(angle::Mat4(), outputMatrix); in TEST_P()
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H A D | MatrixLoadTest.cpp | 37 angle::Mat4 testMatrix(0.0f, 4.0f, 8.0f, 12.0f, 1.0f, 5.0f, 9.0f, 10.0f, 2.0f, 6.0f, 10.0f, in TEST_P() 40 angle::Mat4 outputMatrix; in TEST_P() 56 angle::Mat4 testMatrix(0.0f, 4.0f, 8.0f, 12.0f, 1.0f, 5.0f, 9.0f, 10.0f, 2.0f, 6.0f, 10.0f, in TEST_P() 59 angle::Mat4 outputMatrix; in TEST_P() 73 EXPECT_EQ(angle::Mat4(), outputMatrix); in TEST_P() 79 angle::Mat4 testMatrix(0.0f, 4.0f, 8.0f, 12.0f, 1.0f, 5.0f, 9.0f, 10.0f, 2.0f, 6.0f, 10.0f, in TEST_P() 81 angle::Mat4 outputMatrix; in TEST_P() 96 EXPECT_EQ(angle::Mat4(), outputMatrix); in TEST_P()
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/math/ |
H A D | Mat4.h | 44 Mat4() {} in Mat4() function 121 explicit Mat4(const Mat4<Source> &m) in Mat4() function 132 static const Mat4<T> sIdentity = Mat4<T>( in identity() 143 static const Mat4<T> sZero = Mat4<T>( in zero() 337 const Mat4& operator=(const Mat4<Source> &m) 395 const Mat4<T> &operator+=(const Mat4<S> &m1) 424 const Mat4<T> &operator-=(const Mat4<S> &m1) 453 const Mat4<T> &operator*=(const Mat4<S> &m1) 720 Mat4<T> Tr = Mat4<T>::translation(tmp); in preTranslate() 731 Mat4<T> Tr = Mat4<T>::translation(tmp); in postTranslate() [all …]
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/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | Graphic3d_TransformUtils.hxx | 27 template<> struct MatrixType<Standard_Real> { typedef Graphic3d_Mat4d Mat4; }; typedef 48 typename MatrixType<T>::Mat4& theOut); 52 static void Ortho (typename MatrixType<T>::Mat4& theOut, 62 static void Ortho2D (typename MatrixType<T>::Mat4& theOut, 94 static void ConstructRotate (typename MatrixType<T>::Mat4& theOut, 102 static void Rotate (typename MatrixType<T>::Mat4& theOut, 110 static void Scale (typename MatrixType<T>::Mat4& theOut, 117 static void Translate (typename MatrixType<T>::Mat4& theOut, 165 typename MatrixType<T>::Mat4 aMat; in Rotate() 206 void Graphic3d_TransformUtils::Scale (typename MatrixType<T>::Mat4& theOut, in Scale() [all …]
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/dports/cad/opencascade/opencascade-7.6.0/src/Graphic3d/ |
H A D | Graphic3d_TransformUtils.hxx | 27 template<> struct MatrixType<Standard_Real> { typedef Graphic3d_Mat4d Mat4; }; typedef 48 typename MatrixType<T>::Mat4& theOut); 52 static void Ortho (typename MatrixType<T>::Mat4& theOut, 62 static void Ortho2D (typename MatrixType<T>::Mat4& theOut, 94 static void ConstructRotate (typename MatrixType<T>::Mat4& theOut, 102 static void Rotate (typename MatrixType<T>::Mat4& theOut, 110 static void Scale (typename MatrixType<T>::Mat4& theOut, 117 static void Translate (typename MatrixType<T>::Mat4& theOut, 170 typename MatrixType<T>::Mat4 aMat; in Rotate() 211 void Graphic3d_TransformUtils::Scale (typename MatrixType<T>::Mat4& theOut, in Scale() [all …]
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | Graphic3d_TransformUtils.hxx | 27 template<> struct MatrixType<Standard_Real> { typedef Graphic3d_Mat4d Mat4; }; typedef 48 typename MatrixType<T>::Mat4& theOut); 52 static void Ortho (typename MatrixType<T>::Mat4& theOut, 62 static void Ortho2D (typename MatrixType<T>::Mat4& theOut, 94 static void ConstructRotate (typename MatrixType<T>::Mat4& theOut, 102 static void Rotate (typename MatrixType<T>::Mat4& theOut, 110 static void Scale (typename MatrixType<T>::Mat4& theOut, 117 static void Translate (typename MatrixType<T>::Mat4& theOut, 170 typename MatrixType<T>::Mat4 aMat; in Rotate() 211 void Graphic3d_TransformUtils::Scale (typename MatrixType<T>::Mat4& theOut, in Scale() [all …]
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