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Searched refs:Material_MDL7 (Results 1 – 12 of 12) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDLMaterialLoader.cpp589 BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; in ParseSkinLump_3DGS_MDL7()
774 BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; in SkipSkinLump_3DGS_MDL7()
H A DMDLFileData.h357 struct Material_MDL7 struct
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLMaterialLoader.cpp601 BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; in ParseSkinLump_3DGS_MDL7()
787 BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; in SkipSkinLump_3DGS_MDL7()
H A DMDLFileData.h355 struct Material_MDL7 { struct
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDLMaterialLoader.cpp596 BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; in ParseSkinLump_3DGS_MDL7()
781 BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; in SkipSkinLump_3DGS_MDL7()
H A DMDLFileData.h369 struct Material_MDL7 struct
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDLMaterialLoader.cpp597 BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; in ParseSkinLump_3DGS_MDL7()
782 BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; in SkipSkinLump_3DGS_MDL7()
H A DMDLFileData.h364 struct Material_MDL7 struct
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDLMaterialLoader.cpp597 BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; in ParseSkinLump_3DGS_MDL7()
787 BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; in SkipSkinLump_3DGS_MDL7()
H A DMDLFileData.h354 struct Material_MDL7 { struct
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLMaterialLoader.cpp543 BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent; in ParseSkinLump_3DGS_MDL7()
711 BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent; in SkipSkinLump_3DGS_MDL7()
H A DMDLFileData.h355 struct Material_MDL7 { struct