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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/imports/materiallib/designer/
H A Dmateriallib.metainfo15 category: "Qt Quick 3D Materials"
18 requiredImport: "QtQuick3D.Materials"
34 category: "Qt Quick 3D Materials"
53 category: "Qt Quick 3D Materials"
72 category: "Qt Quick 3D Materials"
91 category: "Qt Quick 3D Materials"
110 category: "Qt Quick 3D Materials"
129 category: "Qt Quick 3D Materials"
148 category: "Qt Quick 3D Materials"
167 category: "Qt Quick 3D Materials"
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Objects/Helpers/
H A DMeshBuilder.cs18 public Material[] Materials; field in OpenBveApi.Objects.MeshBuilder
55 Array.Resize(ref Object.Mesh.Materials, mm + Materials.Length); in Apply()
88 Object.Mesh.Materials[mm + i].Flags = Materials[i].Flags; in Apply()
89 Object.Mesh.Materials[mm + i].Color = Materials[i].Color; in Apply()
90 Object.Mesh.Materials[mm + i].TransparentColor = Materials[i].TransparentColor; in Apply()
91 if (Materials[i].DaytimeTexture != null || Materials[i].Text != null) in Apply()
102 …AddTextToBitmap(bitmap, Materials[i].Text, Materials[i].Font, 12, Materials[i].BackgroundColor, Ma… in Apply()
110 new Color24(Materials[i].TransparentColor.R, Materials[i].TransparentColor.G, in Apply()
126 Object.Mesh.Materials[mm + i].EmissiveColor = Materials[i].EmissiveColor; in Apply()
153 Object.Mesh.Materials[mm + i].BlendMode = Materials[i].BlendMode; in Apply()
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/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdMtlx/testenv/testUsdMtlxFileFormat.testenv/baseline/
H A DInclude.usda11 def "Materials"
337 </MaterialX/Looks/lookA/Materials/ma1>,
341 </MaterialX/Looks/lookA/Materials/ma2>,
345 </MaterialX/Looks/lookA/Materials/ma3>,
348 def "Materials"
387 </MaterialX/Looks/lookB/Materials/ma4>,
391 </MaterialX/Looks/lookB/Materials/ma5>,
394 def "Materials"
428 </MaterialX/Looks/lookC/Materials/ma1_1>,
431 over "Materials"
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H A DInclude_From_Usdz.usda11 def "Materials"
337 </MaterialX/Looks/lookA/Materials/ma1>,
341 </MaterialX/Looks/lookA/Materials/ma2>,
345 </MaterialX/Looks/lookA/Materials/ma3>,
348 def "Materials"
387 </MaterialX/Looks/lookB/Materials/ma4>,
391 </MaterialX/Looks/lookB/Materials/ma5>,
394 def "Materials"
428 </MaterialX/Looks/lookC/Materials/ma1_1>,
431 over "Materials"
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H A DLooks.usda11 def "Materials"
337 </MaterialX/Looks/lookA/Materials/ma1>,
341 </MaterialX/Looks/lookA/Materials/ma2>,
345 </MaterialX/Looks/lookA/Materials/ma3>,
348 def "Materials"
387 </MaterialX/Looks/lookB/Materials/ma4>,
391 </MaterialX/Looks/lookB/Materials/ma5>,
394 def "Materials"
428 </MaterialX/Looks/lookC/Materials/ma1_1>,
431 over "Materials"
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H A Dusd_preview_surface_gold.usda5 def "Materials"
29 float inputs:clearcoat.connect = </MaterialX/Materials/USD_Gold.inputs:clearcoat>
31 … color3f inputs:diffuseColor.connect = </MaterialX/Materials/USD_Gold.inputs:diffuseColor>
32 … float inputs:displacement.connect = </MaterialX/Materials/USD_Gold.inputs:displacement>
33 … color3f inputs:emissiveColor.connect = </MaterialX/Materials/USD_Gold.inputs:emissiveColor>
34 float inputs:ior.connect = </MaterialX/Materials/USD_Gold.inputs:ior>
35 float inputs:metallic.connect = </MaterialX/Materials/USD_Gold.inputs:metallic>
36 float3 inputs:normal.connect = </MaterialX/Materials/USD_Gold.inputs:normal>
37 float inputs:occlusion.connect = </MaterialX/Materials/USD_Gold.inputs:occlusion>
38 float inputs:opacity.connect = </MaterialX/Materials/USD_Gold.inputs:opacity>
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Object.DirectX/Parsers/
H A DAssimpXParser.cs161 int nMaterials = mesh.Materials.Count; in MeshBuilder()
172 int m = builder.Materials.Length; in MeshBuilder()
173 Array.Resize(ref builder.Materials, m + 1); in MeshBuilder()
175Materials[m].Color = new Color32((byte)(255 * mesh.Materials[i].Diffuse.R), (byte)(255 * mesh.Mate… in MeshBuilder()
177 … mSpecular = new Color24((byte)mesh.Materials[i].Specular.R, (byte)mesh.Materials[i].Specular.G, (… in MeshBuilder()
178Materials[m].EmissiveColor = new Color24((byte)(255 * mesh.Materials[i].Emissive.R), (byte)(255 * … in MeshBuilder()
186 if (mesh.Materials[i].Textures.Count > 0) in MeshBuilder()
192 builder.Materials[m].DaytimeTexture = null; in MeshBuilder()
210 builder.Materials[m].DaytimeTexture = null; in MeshBuilder()
213 …if (builder.Materials[m].DaytimeTexture != null && !System.IO.File.Exists(builder.Materials[m].Day… in MeshBuilder()
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/dports/science/cdk/cdk-cdk-2.3/tool/model/src/test/resources/data/cdd/
H A DSmall.sdf19 Generated by Molecular Materials Informatics
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H A DBinders.sdf48 Generated by Molecular Materials Informatics
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H A DTiny.sdf19 Generated by Molecular Materials Informatics
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H A DMLProbes.sdf35 Generated by Molecular Materials Informatics
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H A DFoldedProbes.sdf2 Extended SDF File Header; Molecular Materials Informatics, Inc.
41 Generated by Molecular Materials Informatics
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/world/
H A Dmaterials.cpp47 DENG2_PIMPL(Materials) in DENG2_PIMPL() argument
170 Materials::Materials() in Materials() function in world::Materials
195 int Materials::materialSchemeCount() const in materialSchemeCount()
272 dint Materials::materialCount() const in materialCount()
301 void Materials::updateLookup() in updateLookup()
313 Materials::MaterialManifestGroup &Materials::newMaterialGroup() in newMaterialGroup()
320 Materials::MaterialManifestGroup &Materials::materialGroup(dint groupIdx) const in materialGroup()
333 Materials::MaterialManifestGroups const &Materials::allMaterialGroups() const in allMaterialGroups()
338 void Materials::clearAllMaterialGroups() in clearAllMaterialGroups()
344 void Materials::clearAllMaterialSchemes() in clearAllMaterialSchemes()
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/dports/finance/gnucash/gnucash-4.9/doc/examples/
H A Dinvoice.csv1 MEC-0072,,000013,,,,34-0655 > PROTOBLOC 2 BREADBOARD,ea,Expenses:Materials General,1,4.39,,,,no,,,,…
2 MEC-0072,,000013,,,,18-0105 > PP3 / PP6 BATTERY CLIP 150MM (RC),ea,Expenses:Materials General,10,0.…
3 MEC-0072,,000013,,,,62-0370 > 1k CR25 0.25W CF Resistor Pk 100,ea,Expenses:Materials General,1,0.50…
4 MEC-0072,,000013,,,,62-0354 > 220R CR25 0.25W CF Resistor Pk 100,ea,Expenses:Materials General,1,0.…
5 MEC-0072,,000013,,,,34-5548 > PLAIN DOCUMENT WALLET ASSORTED PK 50 RE,ea,Expenses:Materials General…
6 MEC-0072,,000013,,,,62-0386 > 4k7 CR25 0.25W CF Resistor Pk 100,ea,Expenses:Materials General,1,0.5…
7 MEC-0072,,000013,,,,34-0860 > COPPER CLAD SRBP SS 100 X 160 (RC),ea,Expenses:Materials General,5,0.…
8 MEC-0072,,000013,,,,18-0163 > PP3 BATTERY HOLDER WITH FLYING LEADS RC,ea,Expenses:Materials General…
9 MEC-0072,,000013,,,,73-4290 > ATMEGA8-16PU 8-BIT MICRO 8K DIL-28 (RC),ea,Expenses:Materials General…
10 MEC-0072,,000013,,,,81-0014 > BC108 NPN GP TRANSISTOR RC,ea,Expenses:Materials General,20,0.16,,,,n…
/dports/misc/usd/USD-21.11/pxr/usd/usdShade/testenv/testUsdShadeMaterialBindFaceSubset/baseline/
H A DSphereWithMaterialBind.usda30 rel material:binding = </Sphere/Materials/initialShadingGroup>
40 rel material:binding = </Sphere/Materials/lambert2SG>
50 rel material:binding = </Sphere/Materials/lambert3SG>
54 def Scope "Materials"
66 … rel connectedSourceFor:diffuseColor = </Sphere/Materials/initialShadingGroup.inputs:displayColor>
77 …rel connectedSourceFor:outputs:bxdf = </Sphere/Materials/lambert2SG/lambert2SG_lambert.outputs:out>
85 … rel connectedSourceFor:diffuseColor = </Sphere/Materials/lambert2SG.inputs:displayColor>
86 … rel connectedSourceFor:transmissionColor = </Sphere/Materials/lambert2SG.inputs:transparency>
96 …rel connectedSourceFor:outputs:bxdf = </Sphere/Materials/lambert3SG/lambert3SG_lambert.outputs:out>
104 … rel connectedSourceFor:diffuseColor = </Sphere/Materials/lambert3SG.inputs:displayColor>
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/dports/cad/repsnapper/repsnapper-2.5a4/libraries/amf/amftools-code/src/
H A DnAmf.cpp43 Materials = In.Materials; in operator =()
68 Materials.clear(); in Clear()
70 Materials.back().aID = 0; in Clear()
116 for(std::vector<nMaterial>::iterator it = Materials.begin()+1; it != Materials.end(); it++){ in WriteXML()
184 Materials.push_back(tmpMat); in ReadXML()
300 for (std::vector<nMaterial>::iterator it = Materials.begin(); it != Materials.end(); it++){ in GetUnusedMatID()
380 for (std::vector<nMaterial>::iterator it = Materials.begin(); it != Materials.end(); it++){ in GetMaterialByID()
425 Materials.back().SetName(NameIn); in AppendMaterial()
426 return Materials.back().aID; in AppendMaterial()
467 for(std::vector<nMaterial>::iterator it = Materials.begin(); it != Materials.end(); it++){ in DeleteMaterial()
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/dports/misc/usd/USD-21.11/pxr/usd/usdShade/testenv/testUsdShadeMaterialBindFaceSubset/
H A DSphere.usda23 def Scope "Materials"
32 …rel connectedSourceFor:outputs:bxdf = </Sphere/Materials/initialShadingGroup/initialShadingGroup_l…
37 … rel connectedSourceFor:diffuseColor = </Sphere/Materials/initialShadingGroup.inputs:displayColor>
42 …rel connectedSourceFor:transmissionColor = </Sphere/Materials/initialShadingGroup.inputs:transpare…
55 …rel connectedSourceFor:outputs:bxdf = </Sphere/Materials/lambert2SG/lambert2SG_lambert.outputs:out>
60 … rel connectedSourceFor:diffuseColor = </Sphere/Materials/lambert2SG.inputs:displayColor>
65 … rel connectedSourceFor:transmissionColor = </Sphere/Materials/lambert2SG.inputs:transparency>
78 …rel connectedSourceFor:outputs:bxdf = </Sphere/Materials/lambert3SG/lambert3SG_lambert.outputs:out>
83 … rel connectedSourceFor:diffuseColor = </Sphere/Materials/lambert3SG.inputs:displayColor>
88 … rel connectedSourceFor:transmissionColor = </Sphere/Materials/lambert3SG.inputs:transparency>
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Object.Wavefront/Parsers/
H A DAssimpObjParser.cs105 int m = builder.Materials.Length; in ReadObject()
106 Array.Resize(ref builder.Materials, m + 1); in ReadObject()
107 builder.Materials[m] = new OpenBveApi.Objects.Material(); in ReadObject()
117 …builder.Materials[m].EmissiveColor = new Color24((byte)(255 * material.Emissive.R), (byte)(255 * m… in ReadObject()
118 builder.Materials[m].Flags |= MaterialFlags.Emissive; //TODO: Check exact behaviour in ReadObject()
121 …builder.Materials[m].TransparentColor = new Color24((byte)(255 * material.Transparent.R), (byte)(2… in ReadObject()
122 builder.Materials[m].Flags |= MaterialFlags.TransparentColor; in ReadObject()
127 …builder.Materials[m].DaytimeTexture = OpenBveApi.Path.CombineFile(currentFolder, material.Texture); in ReadObject()
128 if (!System.IO.File.Exists(builder.Materials[m].DaytimeTexture)) in ReadObject()
130 …Plugin.currentHost.AddMessage(MessageType.Error, true, "Texure " + builder.Materials[m].DaytimeTex… in ReadObject()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.CsvRw/Structures/Trains/
H A DLimit.cs88 if (o.Mesh.Materials.Length >= 1) in Create()
90 … "limit_" + d0 + ".png"), new TextureParameters(null, null), out o.Mesh.Materials[0].DaytimeTextur… in Create()
113 if (o.Mesh.Materials.Length >= 1) in Create()
115 … "limit_" + d1 + ".png"), new TextureParameters(null, null), out o.Mesh.Materials[0].DaytimeTextur… in Create()
118 if (o.Mesh.Materials.Length >= 2) in Create()
120 … "limit_" + d0 + ".png"), new TextureParameters(null, null), out o.Mesh.Materials[1].DaytimeTextur… in Create()
143 if (o.Mesh.Materials.Length >= 1) in Create()
145 … "limit_" + d2 + ".png"), new TextureParameters(null, null), out o.Mesh.Materials[0].DaytimeTextur… in Create()
148 if (o.Mesh.Materials.Length >= 2) in Create()
150 … "limit_" + d1 + ".png"), new TextureParameters(null, null), out o.Mesh.Materials[1].DaytimeTextur… in Create()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Objects/
H A DObjectLibrary.cs104 …if (State.Prototype.Mesh.Materials[face.Material].DaytimeTexture != null || State.Prototype.Mesh.M… in ShowObject()
106 if (State.Prototype.Mesh.Materials[face.Material].WrapMode == null) in ShowObject()
122 State.Prototype.Mesh.Materials[face.Material].WrapMode = wrap; in ShowObject()
132 else if (State.Prototype.Mesh.Materials[face.Material].Color.A != 255) in ShowObject()
136 …else if (State.Prototype.Mesh.Materials[face.Material].BlendMode == MeshMaterialBlendMode.Additive) in ShowObject()
140 else if (State.Prototype.Mesh.Materials[face.Material].GlowAttenuationData != 0) in ShowObject()
146 if (State.Prototype.Mesh.Materials[face.Material].DaytimeTexture != null) in ShowObject()
148 …ure(ref State.Prototype.Mesh.Materials[face.Material].DaytimeTexture, (OpenGlTextureWrapMode)State… in ShowObject()
150 …if (State.Prototype.Mesh.Materials[face.Material].DaytimeTexture.Transparency == TextureTransparen… in ShowObject()
160 if (State.Prototype.Mesh.Materials[face.Material].NighttimeTexture != null) in ShowObject()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCOctreeSceneNode.cpp59 for (u32 i=0; i<Materials.size(); ++i) in OnRegisterSceneNode()
126 for (u32 i=0; i<Materials.size(); ++i) in render()
138 driver->setMaterial(Materials[i]); in render()
174 for (u32 i=0; i<Materials.size(); ++i) in render()
186 driver->setMaterial(Materials[i]); in render()
252 driver->setMaterial(Materials[i]); in render()
341 Materials.reallocate(Materials.size()+meshReserve); in createTree()
520 if ( i >= Materials.size() ) in getMaterial()
523 return Materials[i]; in getMaterial()
530 return Materials.size(); in getMaterialCount()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCOctreeSceneNode.cpp62 for (u32 i=0; i<Materials.size(); ++i) in OnRegisterSceneNode()
132 for (u32 i=0; i<Materials.size(); ++i) in render()
144 driver->setMaterial(Materials[i]); in render()
180 for (u32 i=0; i<Materials.size(); ++i) in render()
192 driver->setMaterial(Materials[i]); in render()
258 driver->setMaterial(Materials[i]); in render()
370 Materials.reallocate(Materials.size()+meshReserve); in createTree()
541 if ( i >= Materials.size() ) in getMaterial()
544 return Materials[i]; in getMaterial()
551 return Materials.size(); in getMaterialCount()
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H A DCLWOMeshFileLoader.cpp166 for (i=0; i<Materials.size(); ++i) in createMesh()
200 for (i=0; i<Materials.size(); ++i) in createMesh()
204 for (i=0; i<Materials.size(); ++i) in createMesh()
273 delete Materials[i]; in createMesh()
277 Materials[i]->Meshbuffer->Vertices[j].Color=Materials[i]->Meshbuffer->Material.DiffuseColor; in createMesh()
384 delete Materials[i]; in createMesh()
399 Materials.clear(); in createMesh()
512 Materials.push_back(mat); in readChunks()
800 Materials[tag]->TagType=1; in readTagMapping()
855 if ((Materials[i]->TagType==1) && (Materials[i]->Name==name)) in readMat()
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/
H A DFEATURES9 - Materials
20 Materials / Effects
22 - Materials Phong and Blinn
43 - Materials
56 - Materials
67 Materials / Effects
69 - Materials Phong, Blinn, Constant and Lambert
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Object.CsvB3d/
H A DPlugin.Parser.cs767 Builder.Materials[j] = new Material(Builder.Materials[j - m]) in ReadObject()
905 Builder.Materials[j] = new Material(Builder.Materials[j - m]); in ReadObject()
907 Builder.Materials[j].Flags = Builder.Materials[0].Flags | MaterialFlags.Emissive; in ReadObject()
908 Builder.Materials[j].BlendMode = Builder.Materials[0].BlendMode; in ReadObject()
909 Builder.Materials[j].GlowAttenuationData = Builder.Materials[0].GlowAttenuationData; in ReadObject()
910 Builder.Materials[j].DaytimeTexture = Builder.Materials[0].DaytimeTexture; in ReadObject()
911 Builder.Materials[j].NighttimeTexture = Builder.Materials[0].NighttimeTexture; in ReadObject()
912 Builder.Materials[j].TransparentColor = Builder.Materials[0].TransparentColor; in ReadObject()
913 Builder.Materials[j].WrapMode = Builder.Materials[0].WrapMode; in ReadObject()
1365 …(Builder.Materials[Builder.Materials.Length - 1].LightMap)) || (Arguments.Length > 3 && string.IsN… in ReadObject()
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