/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/imports/materiallib/designer/ |
H A D | materiallib.metainfo | 15 category: "Qt Quick 3D Materials" 18 requiredImport: "QtQuick3D.Materials" 34 category: "Qt Quick 3D Materials" 53 category: "Qt Quick 3D Materials" 72 category: "Qt Quick 3D Materials" 91 category: "Qt Quick 3D Materials" 110 category: "Qt Quick 3D Materials" 129 category: "Qt Quick 3D Materials" 148 category: "Qt Quick 3D Materials" 167 category: "Qt Quick 3D Materials" [all …]
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBveApi/Objects/Helpers/ |
H A D | MeshBuilder.cs | 18 public Material[] Materials; field in OpenBveApi.Objects.MeshBuilder 55 Array.Resize(ref Object.Mesh.Materials, mm + Materials.Length); in Apply() 88 Object.Mesh.Materials[mm + i].Flags = Materials[i].Flags; in Apply() 89 Object.Mesh.Materials[mm + i].Color = Materials[i].Color; in Apply() 90 Object.Mesh.Materials[mm + i].TransparentColor = Materials[i].TransparentColor; in Apply() 91 if (Materials[i].DaytimeTexture != null || Materials[i].Text != null) in Apply() 102 …AddTextToBitmap(bitmap, Materials[i].Text, Materials[i].Font, 12, Materials[i].BackgroundColor, Ma… in Apply() 110 new Color24(Materials[i].TransparentColor.R, Materials[i].TransparentColor.G, in Apply() 126 Object.Mesh.Materials[mm + i].EmissiveColor = Materials[i].EmissiveColor; in Apply() 153 Object.Mesh.Materials[mm + i].BlendMode = Materials[i].BlendMode; in Apply() [all …]
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/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdMtlx/testenv/testUsdMtlxFileFormat.testenv/baseline/ |
H A D | Include.usda | 11 def "Materials" 337 </MaterialX/Looks/lookA/Materials/ma1>, 341 </MaterialX/Looks/lookA/Materials/ma2>, 345 </MaterialX/Looks/lookA/Materials/ma3>, 348 def "Materials" 387 </MaterialX/Looks/lookB/Materials/ma4>, 391 </MaterialX/Looks/lookB/Materials/ma5>, 394 def "Materials" 428 </MaterialX/Looks/lookC/Materials/ma1_1>, 431 over "Materials" [all …]
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H A D | Include_From_Usdz.usda | 11 def "Materials" 337 </MaterialX/Looks/lookA/Materials/ma1>, 341 </MaterialX/Looks/lookA/Materials/ma2>, 345 </MaterialX/Looks/lookA/Materials/ma3>, 348 def "Materials" 387 </MaterialX/Looks/lookB/Materials/ma4>, 391 </MaterialX/Looks/lookB/Materials/ma5>, 394 def "Materials" 428 </MaterialX/Looks/lookC/Materials/ma1_1>, 431 over "Materials" [all …]
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H A D | Looks.usda | 11 def "Materials" 337 </MaterialX/Looks/lookA/Materials/ma1>, 341 </MaterialX/Looks/lookA/Materials/ma2>, 345 </MaterialX/Looks/lookA/Materials/ma3>, 348 def "Materials" 387 </MaterialX/Looks/lookB/Materials/ma4>, 391 </MaterialX/Looks/lookB/Materials/ma5>, 394 def "Materials" 428 </MaterialX/Looks/lookC/Materials/ma1_1>, 431 over "Materials" [all …]
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H A D | usd_preview_surface_gold.usda | 5 def "Materials" 29 float inputs:clearcoat.connect = </MaterialX/Materials/USD_Gold.inputs:clearcoat> 31 … color3f inputs:diffuseColor.connect = </MaterialX/Materials/USD_Gold.inputs:diffuseColor> 32 … float inputs:displacement.connect = </MaterialX/Materials/USD_Gold.inputs:displacement> 33 … color3f inputs:emissiveColor.connect = </MaterialX/Materials/USD_Gold.inputs:emissiveColor> 34 float inputs:ior.connect = </MaterialX/Materials/USD_Gold.inputs:ior> 35 float inputs:metallic.connect = </MaterialX/Materials/USD_Gold.inputs:metallic> 36 float3 inputs:normal.connect = </MaterialX/Materials/USD_Gold.inputs:normal> 37 float inputs:occlusion.connect = </MaterialX/Materials/USD_Gold.inputs:occlusion> 38 float inputs:opacity.connect = </MaterialX/Materials/USD_Gold.inputs:opacity> [all …]
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Object.DirectX/Parsers/ |
H A D | AssimpXParser.cs | 161 int nMaterials = mesh.Materials.Count; in MeshBuilder() 172 int m = builder.Materials.Length; in MeshBuilder() 173 Array.Resize(ref builder.Materials, m + 1); in MeshBuilder() 175 …Materials[m].Color = new Color32((byte)(255 * mesh.Materials[i].Diffuse.R), (byte)(255 * mesh.Mate… in MeshBuilder() 177 … mSpecular = new Color24((byte)mesh.Materials[i].Specular.R, (byte)mesh.Materials[i].Specular.G, (… in MeshBuilder() 178 …Materials[m].EmissiveColor = new Color24((byte)(255 * mesh.Materials[i].Emissive.R), (byte)(255 * … in MeshBuilder() 186 if (mesh.Materials[i].Textures.Count > 0) in MeshBuilder() 192 builder.Materials[m].DaytimeTexture = null; in MeshBuilder() 210 builder.Materials[m].DaytimeTexture = null; in MeshBuilder() 213 …if (builder.Materials[m].DaytimeTexture != null && !System.IO.File.Exists(builder.Materials[m].Day… in MeshBuilder() [all …]
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/dports/science/cdk/cdk-cdk-2.3/tool/model/src/test/resources/data/cdd/ |
H A D | Small.sdf | 19 Generated by Molecular Materials Informatics 38 Generated by Molecular Materials Informatics 59 Generated by Molecular Materials Informatics 82 Generated by Molecular Materials Informatics 103 Generated by Molecular Materials Informatics 126 Generated by Molecular Materials Informatics 151 Generated by Molecular Materials Informatics 176 Generated by Molecular Materials Informatics 193 Generated by Molecular Materials Informatics 212 Generated by Molecular Materials Informatics [all …]
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H A D | Binders.sdf | 48 Generated by Molecular Materials Informatics 76 Generated by Molecular Materials Informatics 104 Generated by Molecular Materials Informatics 132 Generated by Molecular Materials Informatics 152 Generated by Molecular Materials Informatics 180 Generated by Molecular Materials Informatics 217 Generated by Molecular Materials Informatics 237 Generated by Molecular Materials Informatics 261 Generated by Molecular Materials Informatics 289 Generated by Molecular Materials Informatics [all …]
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H A D | Tiny.sdf | 19 Generated by Molecular Materials Informatics 38 Generated by Molecular Materials Informatics 59 Generated by Molecular Materials Informatics 82 Generated by Molecular Materials Informatics 103 Generated by Molecular Materials Informatics 126 Generated by Molecular Materials Informatics 151 Generated by Molecular Materials Informatics 176 Generated by Molecular Materials Informatics 193 Generated by Molecular Materials Informatics 212 Generated by Molecular Materials Informatics [all …]
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H A D | MLProbes.sdf | 35 Generated by Molecular Materials Informatics 86 Generated by Molecular Materials Informatics 137 Generated by Molecular Materials Informatics 193 Generated by Molecular Materials Informatics 271 Generated by Molecular Materials Informatics 333 Generated by Molecular Materials Informatics 387 Generated by Molecular Materials Informatics 465 Generated by Molecular Materials Informatics 529 Generated by Molecular Materials Informatics 598 Generated by Molecular Materials Informatics [all …]
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H A D | FoldedProbes.sdf | 2 Extended SDF File Header; Molecular Materials Informatics, Inc. 41 Generated by Molecular Materials Informatics 98 Generated by Molecular Materials Informatics 155 Generated by Molecular Materials Informatics 217 Generated by Molecular Materials Informatics 301 Generated by Molecular Materials Informatics 369 Generated by Molecular Materials Informatics 429 Generated by Molecular Materials Informatics 513 Generated by Molecular Materials Informatics 583 Generated by Molecular Materials Informatics [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/world/ |
H A D | materials.cpp | 47 DENG2_PIMPL(Materials) in DENG2_PIMPL() argument 170 Materials::Materials() in Materials() function in world::Materials 195 int Materials::materialSchemeCount() const in materialSchemeCount() 272 dint Materials::materialCount() const in materialCount() 301 void Materials::updateLookup() in updateLookup() 313 Materials::MaterialManifestGroup &Materials::newMaterialGroup() in newMaterialGroup() 320 Materials::MaterialManifestGroup &Materials::materialGroup(dint groupIdx) const in materialGroup() 333 Materials::MaterialManifestGroups const &Materials::allMaterialGroups() const in allMaterialGroups() 338 void Materials::clearAllMaterialGroups() in clearAllMaterialGroups() 344 void Materials::clearAllMaterialSchemes() in clearAllMaterialSchemes() [all …]
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/dports/finance/gnucash/gnucash-4.9/doc/examples/ |
H A D | invoice.csv | 1 MEC-0072,,000013,,,,34-0655 > PROTOBLOC 2 BREADBOARD,ea,Expenses:Materials General,1,4.39,,,,no,,,,… 2 MEC-0072,,000013,,,,18-0105 > PP3 / PP6 BATTERY CLIP 150MM (RC),ea,Expenses:Materials General,10,0.… 3 MEC-0072,,000013,,,,62-0370 > 1k CR25 0.25W CF Resistor Pk 100,ea,Expenses:Materials General,1,0.50… 4 MEC-0072,,000013,,,,62-0354 > 220R CR25 0.25W CF Resistor Pk 100,ea,Expenses:Materials General,1,0.… 5 MEC-0072,,000013,,,,34-5548 > PLAIN DOCUMENT WALLET ASSORTED PK 50 RE,ea,Expenses:Materials General… 6 MEC-0072,,000013,,,,62-0386 > 4k7 CR25 0.25W CF Resistor Pk 100,ea,Expenses:Materials General,1,0.5… 7 MEC-0072,,000013,,,,34-0860 > COPPER CLAD SRBP SS 100 X 160 (RC),ea,Expenses:Materials General,5,0.… 8 MEC-0072,,000013,,,,18-0163 > PP3 BATTERY HOLDER WITH FLYING LEADS RC,ea,Expenses:Materials General… 9 MEC-0072,,000013,,,,73-4290 > ATMEGA8-16PU 8-BIT MICRO 8K DIL-28 (RC),ea,Expenses:Materials General… 10 MEC-0072,,000013,,,,81-0014 > BC108 NPN GP TRANSISTOR RC,ea,Expenses:Materials General,20,0.16,,,,n…
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/dports/misc/usd/USD-21.11/pxr/usd/usdShade/testenv/testUsdShadeMaterialBindFaceSubset/baseline/ |
H A D | SphereWithMaterialBind.usda | 30 rel material:binding = </Sphere/Materials/initialShadingGroup> 40 rel material:binding = </Sphere/Materials/lambert2SG> 50 rel material:binding = </Sphere/Materials/lambert3SG> 54 def Scope "Materials" 66 … rel connectedSourceFor:diffuseColor = </Sphere/Materials/initialShadingGroup.inputs:displayColor> 77 …rel connectedSourceFor:outputs:bxdf = </Sphere/Materials/lambert2SG/lambert2SG_lambert.outputs:out> 85 … rel connectedSourceFor:diffuseColor = </Sphere/Materials/lambert2SG.inputs:displayColor> 86 … rel connectedSourceFor:transmissionColor = </Sphere/Materials/lambert2SG.inputs:transparency> 96 …rel connectedSourceFor:outputs:bxdf = </Sphere/Materials/lambert3SG/lambert3SG_lambert.outputs:out> 104 … rel connectedSourceFor:diffuseColor = </Sphere/Materials/lambert3SG.inputs:displayColor> [all …]
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/dports/cad/repsnapper/repsnapper-2.5a4/libraries/amf/amftools-code/src/ |
H A D | nAmf.cpp | 43 Materials = In.Materials; in operator =() 68 Materials.clear(); in Clear() 70 Materials.back().aID = 0; in Clear() 116 for(std::vector<nMaterial>::iterator it = Materials.begin()+1; it != Materials.end(); it++){ in WriteXML() 184 Materials.push_back(tmpMat); in ReadXML() 300 for (std::vector<nMaterial>::iterator it = Materials.begin(); it != Materials.end(); it++){ in GetUnusedMatID() 380 for (std::vector<nMaterial>::iterator it = Materials.begin(); it != Materials.end(); it++){ in GetMaterialByID() 425 Materials.back().SetName(NameIn); in AppendMaterial() 426 return Materials.back().aID; in AppendMaterial() 467 for(std::vector<nMaterial>::iterator it = Materials.begin(); it != Materials.end(); it++){ in DeleteMaterial() [all …]
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/dports/misc/usd/USD-21.11/pxr/usd/usdShade/testenv/testUsdShadeMaterialBindFaceSubset/ |
H A D | Sphere.usda | 23 def Scope "Materials" 32 …rel connectedSourceFor:outputs:bxdf = </Sphere/Materials/initialShadingGroup/initialShadingGroup_l… 37 … rel connectedSourceFor:diffuseColor = </Sphere/Materials/initialShadingGroup.inputs:displayColor> 42 …rel connectedSourceFor:transmissionColor = </Sphere/Materials/initialShadingGroup.inputs:transpare… 55 …rel connectedSourceFor:outputs:bxdf = </Sphere/Materials/lambert2SG/lambert2SG_lambert.outputs:out> 60 … rel connectedSourceFor:diffuseColor = </Sphere/Materials/lambert2SG.inputs:displayColor> 65 … rel connectedSourceFor:transmissionColor = </Sphere/Materials/lambert2SG.inputs:transparency> 78 …rel connectedSourceFor:outputs:bxdf = </Sphere/Materials/lambert3SG/lambert3SG_lambert.outputs:out> 83 … rel connectedSourceFor:diffuseColor = </Sphere/Materials/lambert3SG.inputs:displayColor> 88 … rel connectedSourceFor:transmissionColor = </Sphere/Materials/lambert3SG.inputs:transparency>
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Object.Wavefront/Parsers/ |
H A D | AssimpObjParser.cs | 105 int m = builder.Materials.Length; in ReadObject() 106 Array.Resize(ref builder.Materials, m + 1); in ReadObject() 107 builder.Materials[m] = new OpenBveApi.Objects.Material(); in ReadObject() 117 …builder.Materials[m].EmissiveColor = new Color24((byte)(255 * material.Emissive.R), (byte)(255 * m… in ReadObject() 118 builder.Materials[m].Flags |= MaterialFlags.Emissive; //TODO: Check exact behaviour in ReadObject() 121 …builder.Materials[m].TransparentColor = new Color24((byte)(255 * material.Transparent.R), (byte)(2… in ReadObject() 122 builder.Materials[m].Flags |= MaterialFlags.TransparentColor; in ReadObject() 127 …builder.Materials[m].DaytimeTexture = OpenBveApi.Path.CombineFile(currentFolder, material.Texture); in ReadObject() 128 if (!System.IO.File.Exists(builder.Materials[m].DaytimeTexture)) in ReadObject() 130 …Plugin.currentHost.AddMessage(MessageType.Error, true, "Texure " + builder.Materials[m].DaytimeTex… in ReadObject() [all …]
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Route.CsvRw/Structures/Trains/ |
H A D | Limit.cs | 88 if (o.Mesh.Materials.Length >= 1) in Create() 90 … "limit_" + d0 + ".png"), new TextureParameters(null, null), out o.Mesh.Materials[0].DaytimeTextur… in Create() 113 if (o.Mesh.Materials.Length >= 1) in Create() 115 … "limit_" + d1 + ".png"), new TextureParameters(null, null), out o.Mesh.Materials[0].DaytimeTextur… in Create() 118 if (o.Mesh.Materials.Length >= 2) in Create() 120 … "limit_" + d0 + ".png"), new TextureParameters(null, null), out o.Mesh.Materials[1].DaytimeTextur… in Create() 143 if (o.Mesh.Materials.Length >= 1) in Create() 145 … "limit_" + d2 + ".png"), new TextureParameters(null, null), out o.Mesh.Materials[0].DaytimeTextur… in Create() 148 if (o.Mesh.Materials.Length >= 2) in Create() 150 … "limit_" + d1 + ".png"), new TextureParameters(null, null), out o.Mesh.Materials[1].DaytimeTextur… in Create() [all …]
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Objects/ |
H A D | ObjectLibrary.cs | 104 …if (State.Prototype.Mesh.Materials[face.Material].DaytimeTexture != null || State.Prototype.Mesh.M… in ShowObject() 106 if (State.Prototype.Mesh.Materials[face.Material].WrapMode == null) in ShowObject() 122 State.Prototype.Mesh.Materials[face.Material].WrapMode = wrap; in ShowObject() 132 else if (State.Prototype.Mesh.Materials[face.Material].Color.A != 255) in ShowObject() 136 …else if (State.Prototype.Mesh.Materials[face.Material].BlendMode == MeshMaterialBlendMode.Additive) in ShowObject() 140 else if (State.Prototype.Mesh.Materials[face.Material].GlowAttenuationData != 0) in ShowObject() 146 if (State.Prototype.Mesh.Materials[face.Material].DaytimeTexture != null) in ShowObject() 148 …ure(ref State.Prototype.Mesh.Materials[face.Material].DaytimeTexture, (OpenGlTextureWrapMode)State… in ShowObject() 150 …if (State.Prototype.Mesh.Materials[face.Material].DaytimeTexture.Transparency == TextureTransparen… in ShowObject() 160 if (State.Prototype.Mesh.Materials[face.Material].NighttimeTexture != null) in ShowObject() [all …]
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | COctreeSceneNode.cpp | 59 for (u32 i=0; i<Materials.size(); ++i) in OnRegisterSceneNode() 126 for (u32 i=0; i<Materials.size(); ++i) in render() 138 driver->setMaterial(Materials[i]); in render() 174 for (u32 i=0; i<Materials.size(); ++i) in render() 186 driver->setMaterial(Materials[i]); in render() 252 driver->setMaterial(Materials[i]); in render() 341 Materials.reallocate(Materials.size()+meshReserve); in createTree() 520 if ( i >= Materials.size() ) in getMaterial() 523 return Materials[i]; in getMaterial() 530 return Materials.size(); in getMaterialCount() [all …]
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | COctreeSceneNode.cpp | 62 for (u32 i=0; i<Materials.size(); ++i) in OnRegisterSceneNode() 132 for (u32 i=0; i<Materials.size(); ++i) in render() 144 driver->setMaterial(Materials[i]); in render() 180 for (u32 i=0; i<Materials.size(); ++i) in render() 192 driver->setMaterial(Materials[i]); in render() 258 driver->setMaterial(Materials[i]); in render() 370 Materials.reallocate(Materials.size()+meshReserve); in createTree() 541 if ( i >= Materials.size() ) in getMaterial() 544 return Materials[i]; in getMaterial() 551 return Materials.size(); in getMaterialCount() [all …]
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H A D | CLWOMeshFileLoader.cpp | 166 for (i=0; i<Materials.size(); ++i) in createMesh() 200 for (i=0; i<Materials.size(); ++i) in createMesh() 204 for (i=0; i<Materials.size(); ++i) in createMesh() 273 delete Materials[i]; in createMesh() 277 Materials[i]->Meshbuffer->Vertices[j].Color=Materials[i]->Meshbuffer->Material.DiffuseColor; in createMesh() 384 delete Materials[i]; in createMesh() 399 Materials.clear(); in createMesh() 512 Materials.push_back(mat); in readChunks() 800 Materials[tag]->TagType=1; in readTagMapping() 855 if ((Materials[i]->TagType==1) && (Materials[i]->Name==name)) in readMat() [all …]
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/dports/graphics/opencollada/OpenCOLLADA-1.6.68/COLLADAMax/ |
H A D | FEATURES | 9 - Materials 20 Materials / Effects 22 - Materials Phong and Blinn 43 - Materials 56 - Materials 67 Materials / Effects 69 - Materials Phong, Blinn, Constant and Lambert
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/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Object.CsvB3d/ |
H A D | Plugin.Parser.cs | 767 Builder.Materials[j] = new Material(Builder.Materials[j - m]) in ReadObject() 905 Builder.Materials[j] = new Material(Builder.Materials[j - m]); in ReadObject() 907 Builder.Materials[j].Flags = Builder.Materials[0].Flags | MaterialFlags.Emissive; in ReadObject() 908 Builder.Materials[j].BlendMode = Builder.Materials[0].BlendMode; in ReadObject() 909 Builder.Materials[j].GlowAttenuationData = Builder.Materials[0].GlowAttenuationData; in ReadObject() 910 Builder.Materials[j].DaytimeTexture = Builder.Materials[0].DaytimeTexture; in ReadObject() 911 Builder.Materials[j].NighttimeTexture = Builder.Materials[0].NighttimeTexture; in ReadObject() 912 Builder.Materials[j].TransparentColor = Builder.Materials[0].TransparentColor; in ReadObject() 913 Builder.Materials[j].WrapMode = Builder.Materials[0].WrapMode; in ReadObject() 1365 …(Builder.Materials[Builder.Materials.Length - 1].LightMap)) || (Arguments.Length > 3 && string.IsN… in ReadObject() [all …]
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