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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/util/
H A DMatrix.h16 struct ANGLE_UTIL_EXPORT Matrix4 struct
20 Matrix4(); argument
21 Matrix4(float m00,
47 static Matrix4 invert(const Matrix4 &mat);
48 static Matrix4 transpose(const Matrix4 &mat);
53 ANGLE_UTIL_EXPORT Matrix4 operator*(const Matrix4 &a, const Matrix4 &b);
54 ANGLE_UTIL_EXPORT Matrix4 &operator*=(Matrix4 &a, const Matrix4 &b);
55 ANGLE_UTIL_EXPORT Matrix4 operator*(const Matrix4 &a, float b);
56 ANGLE_UTIL_EXPORT Matrix4 &operator*=(Matrix4 &a, float b);
59 ANGLE_UTIL_EXPORT bool operator==(const Matrix4 &a, const Matrix4 &b);
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/util/
H A DMatrix.h16 struct ANGLE_UTIL_EXPORT Matrix4 struct
20 Matrix4(); argument
21 Matrix4(float m00,
47 static Matrix4 invert(const Matrix4 &mat);
48 static Matrix4 transpose(const Matrix4 &mat);
53 ANGLE_UTIL_EXPORT Matrix4 operator*(const Matrix4 &a, const Matrix4 &b);
54 ANGLE_UTIL_EXPORT Matrix4 &operator*=(Matrix4 &a, const Matrix4 &b);
55 ANGLE_UTIL_EXPORT Matrix4 operator*(const Matrix4 &a, float b);
56 ANGLE_UTIL_EXPORT Matrix4 &operator*=(Matrix4 &a, float b);
59 ANGLE_UTIL_EXPORT bool operator==(const Matrix4 &a, const Matrix4 &b);
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/
H A Dpivot.h51 inline void ConstructObject2Screen (Matrix4& object2screen, const Matrix4& object2world, const Matr… in ConstructObject2Screen()
52 const Matrix4& view2device, const Matrix4& device2screen) in ConstructObject2Screen()
78 Matrix4 pre_scale(Matrix4::getIdentity()); in pivot_scale()
97 const Matrix4& view2device, const Matrix4& device2screen) in ConstructDevice2Manip()
104 Matrix4 scale; in ConstructDevice2Manip()
114 const Matrix4& projection, const Matrix4& viewport) in Pivot2World_worldSpace()
121 Matrix4 scale; in Pivot2World_worldSpace()
129 const Matrix4& modelview, const Matrix4& projection, const Matrix4& viewport) in Pivot2World_viewpointSpace()
136 Matrix4 scale; in Pivot2World_viewpointSpace()
149 const Matrix4& projection, const Matrix4& viewport) in Pivot2World_viewplaneSpace()
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/
H A Dpivot.h124 …ctObject2Screen(Matrix4& object2screen, const Matrix4& object2world, const Matrix4& world2view, co… in ConstructObject2Screen()
132 …e void ConstructObject2Device(Matrix4& object2screen, const Matrix4& object2world, const Matrix4& … in ConstructObject2Device()
139 …e void ConstructDevice2Object(Matrix4& device2object, const Matrix4& object2world, const Matrix4& … in ConstructDevice2Object()
166 …uctDevice2Manip(Matrix4& device2manip, const Matrix4& object2world, const Matrix4& world2view, con… in ConstructDevice2Manip()
173 Matrix4 scale; in ConstructDevice2Manip()
182 …2World_worldSpace(Matrix4& manip2world, const Matrix4& pivot2world, const Matrix4& modelview, cons… in Pivot2World_worldSpace()
189 Matrix4 scale; in Pivot2World_worldSpace()
196 …pointSpace(Matrix4& manip2world, Vector3& axis, const Matrix4& pivot2world, const Matrix4& modelvi… in Pivot2World_viewpointSpace()
203 Matrix4 scale; in Pivot2World_viewpointSpace()
215 …ld_viewplaneSpace(Matrix4& manip2world, const Matrix4& pivot2world, const Matrix4& modelview, cons… in Pivot2World_viewplaneSpace()
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/dports/games/netradiant/netradiant-20150621-src/libs/
H A Dpivot.h122 …tObject2Screen( Matrix4& object2screen, const Matrix4& object2world, const Matrix4& world2view, co… in ConstructObject2Screen()
129 … void ConstructObject2Device( Matrix4& object2screen, const Matrix4& object2world, const Matrix4& … in ConstructObject2Device()
135 … void ConstructDevice2Object( Matrix4& device2object, const Matrix4& object2world, const Matrix4& … in ConstructDevice2Object()
159 …ctDevice2Manip( Matrix4& device2manip, const Matrix4& object2world, const Matrix4& world2view, con… in ConstructDevice2Manip()
165 Matrix4 scale; in ConstructDevice2Manip()
174 …World_worldSpace( Matrix4& manip2world, const Matrix4& pivot2world, const Matrix4& modelview, cons… in Pivot2World_worldSpace()
180 Matrix4 scale; in Pivot2World_worldSpace()
187 …ointSpace( Matrix4& manip2world, Vector3& axis, const Matrix4& pivot2world, const Matrix4& modelvi… in Pivot2World_viewpointSpace()
193 Matrix4 scale; in Pivot2World_viewpointSpace()
205 …d_viewplaneSpace( Matrix4& manip2world, const Matrix4& pivot2world, const Matrix4& modelview, cons… in Pivot2World_viewplaneSpace()
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/dports/misc/usd/USD-21.11/pxr/usd/usdSkel/
H A DskelDefinition.h79 template <typename Matrix4>
83 template <typename Matrix4>
87 template <typename Matrix4>
91 template <typename Matrix4>
95 template <typename Matrix4>
109 template <int ComputeFlag, typename Matrix4>
112 template <int ComputeFlag, typename Matrix4>
130 template <typename Matrix4>
131 VtArray<Matrix4>& Get();
133 template <typename Matrix4>
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H A DwrapUtils.cpp97 template <typename Matrix4>
113 template <typename Matrix4>
182 Matrix4
187 Matrix4 xform; in _InterleavedSkinTransformLBS()
197 Matrix4
203 Matrix4 xform; in _NonInterleavedSkinTransformLBS()
217 TfSpan<const Matrix4>, TfSpan<Matrix4>, in _WrapUtilsT()
225 TfSpan<Matrix4>, const Matrix4*)>( in _WrapUtilsT()
232 TfSpan<Matrix4>, const Matrix4*)>( in _WrapUtilsT()
248 static_cast<bool (*)(const Matrix4&, TfSpan<const Matrix4>, in _WrapUtilsT()
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H A DskeletonQuery.cpp79 template <typename Matrix4>
109 template <typename Matrix4>
133 VtArray<Matrix4> animXforms; in _ComputeJointLocalTransforms()
149 template <typename Matrix4>
179 template <typename Matrix4>
209 template <typename Matrix4>
225 template <typename Matrix4>
285 template <typename Matrix4>
326 template <typename Matrix4>
354 template <typename Matrix4>
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H A DskelDefinition.cpp51 template <typename Matrix4>
57 Matrix4* dst = inverseXforms->data(); in _InvertTransforms()
197 template <int ComputeFlag, typename Matrix4>
243 VtArray<Matrix4> jointLocalRestXforms; in _ComputeJointSkelRestTransforms()
248 VtArray<Matrix4>& skelXforms = _jointSkelRestXforms.Get<Matrix4>(); in _ComputeJointSkelRestTransforms()
309 VtArray<Matrix4>* xforms) in _GetJointWorldInverseBindTransforms()
358 VtArray<Matrix4> jointWorldBindXforms; in _ComputeJointWorldInverseBindTransforms()
363 _InvertTransforms<Matrix4>( in _ComputeJointWorldInverseBindTransforms()
377 VtArray<Matrix4>* xforms) in _GetJointLocalInverseRestTransforms()
428 VtArray<Matrix4> jointLocalRestXforms; in _ComputeJointLocalInverseRestTransforms()
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H A DskeletonQuery.h148 template <typename Matrix4>
159 template <typename Matrix4>
161 bool ComputeJointSkelTransforms(VtArray<Matrix4>* xforms,
171 template <typename Matrix4>
183 template <typename Matrix4>
198 template <typename Matrix4>
200 bool ComputeSkinningTransforms(VtArray<Matrix4>* xforms,
204 template <typename Matrix4>
219 template <typename Matrix4>
224 template <typename Matrix4>
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/
H A DOgreAutoParamDataSource.h64 mutable Matrix4 mWorldMatrix[256];
66 mutable const Matrix4* mWorldMatrixArray;
67 mutable Matrix4 mWorldViewMatrix;
68 mutable Matrix4 mViewProjMatrix;
69 mutable Matrix4 mWorldViewProjMatrix;
70 mutable Matrix4 mInverseWorldMatrix;
71 mutable Matrix4 mInverseWorldViewMatrix;
72 mutable Matrix4 mInverseViewMatrix;
82 mutable Matrix4 mViewMatrix;
83 mutable Matrix4 mProjectionMatrix;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Math/
H A DMatrix4.pkg1 $#include "Math/Matrix4.h"
3 class Matrix4
5 Matrix4();
6 Matrix4(const Matrix4& matrix);
7 Matrix4(const Matrix3& matrix);
12 ~Matrix4();
19 Matrix4 operator + (const Matrix4& rhs) const;
20 Matrix4 operator - (const Matrix4& rhs) const;
23 Matrix4 operator * (const Matrix4& rhs) const;
36 Matrix4 Transpose() const;
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/selection/
H A DManipulatables.h35 …virtual void Transform(const Matrix4& manip2object, const Matrix4& device2manip, const float x, co…
79 void Construct (const Matrix4& device2manip, const float x, const float y);
80 …void Transform (const Matrix4& manip2object, const Matrix4& device2manip, const float x, const flo…
93 void Construct (const Matrix4& device2manip, const float x, const float y);
96 …void Transform (const Matrix4& manip2object, const Matrix4& device2manip, const float x, const flo…
114 void Construct (const Matrix4& device2manip, const float x, const float y);
115 …void Transform (const Matrix4& manip2object, const Matrix4& device2manip, const float x, const flo…
134 …void Transform (const Matrix4& manip2object, const Matrix4& device2manip, const float x, const flo…
149 …void Transform (const Matrix4& manip2object, const Matrix4& device2manip, const float x, const flo…
168 …void Transform (const Matrix4& manip2object, const Matrix4& device2manip, const float x, const flo…
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H A DManipulatables.cpp5 void transform_local2object (Matrix4& object, const Matrix4& local, const Matrix4& local2object) in transform_local2object()
19 void RotateFree::Construct (const Matrix4& device2manip, const float x, const float y) in Construct()
25 void RotateFree::Transform (const Matrix4& manip2object, const Matrix4& device2manip, const float x… in Transform()
37 void RotateAxis::Construct (const Matrix4& device2manip, const float x, const float y) in Construct()
44 void RotateAxis::Transform (const Matrix4& manip2object, const Matrix4& device2manip, const float x… in Transform()
60 void TranslateAxis::Transform (const Matrix4& manip2object, const Matrix4& device2manip, const floa… in Transform()
79 void TranslateFree::Transform (const Matrix4& manip2object, const Matrix4& device2manip, const floa… in Transform()
93 void ScaleAxis::Construct (const Matrix4& device2manip, const float x, const float y) in Construct()
98 void ScaleAxis::Transform (const Matrix4& manip2object, const Matrix4& device2manip, const float x,… in Transform()
115 void ScaleFree::Construct (const Matrix4& device2manip, const float x, const float y) in Construct()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/vectormath/scalar/cpp/
H A Dvectormath_aos.h52 class Matrix4; variable
1276 class Matrix4
1290 inline Matrix4( const Matrix4 & mat );
1314 inline Matrix4 & operator =( const Matrix4 & mat );
1438 inline Matrix4 & operator +=( const Matrix4 & mat );
1442 inline Matrix4 & operator -=( const Matrix4 & mat );
1527 inline const Matrix4 mulPerElem( const Matrix4 & mat0, const Matrix4 & mat1 );
1531 inline const Matrix4 absPerElem( const Matrix4 & mat );
1535 inline const Matrix4 transpose( const Matrix4 & mat );
1541 inline const Matrix4 inverse( const Matrix4 & mat );
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/dports/games/gtkradiant/GPL/GtkRadiant/libs/math/
H A Dmatrix.h31 class Matrix4
36 Matrix4() in Matrix4() function
260 inline bool operator==(const Matrix4& self, const Matrix4& other)
336 inline Matrix4 matrix4_multiplied_by_matrix4(const Matrix4& self, const Matrix4& other) in matrix4_multiplied_by_matrix4()
338 return Matrix4( in matrix4_multiplied_by_matrix4()
366 inline Matrix4 matrix4_premultiplied_by_matrix4(const Matrix4& self, const Matrix4& other) in matrix4_premultiplied_by_matrix4()
406 inline Matrix4 matrix4_affine_multiplied_by_matrix4(const Matrix4& self, const Matrix4& other) in matrix4_affine_multiplied_by_matrix4()
437 inline Matrix4 matrix4_affine_premultiplied_by_matrix4(const Matrix4& self, const Matrix4& other) in matrix4_affine_premultiplied_by_matrix4()
537 inline Matrix4 matrix4_transposed(const Matrix4& self) in matrix4_transposed()
562 inline Matrix4 matrix4_affine_inverse(const Matrix4& self) in matrix4_affine_inverse()
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/dports/games/netradiant/netradiant-20150621-src/libs/math/
H A Dmatrix.h31 class Matrix4
36 Matrix4(){ in Matrix4() function
283 inline Matrix4 matrix4_multiplied_by_matrix4( const Matrix4& self, const Matrix4& other ){ in matrix4_multiplied_by_matrix4()
284 return Matrix4( in matrix4_multiplied_by_matrix4()
311 inline Matrix4 matrix4_premultiplied_by_matrix4( const Matrix4& self, const Matrix4& other ){ in matrix4_premultiplied_by_matrix4()
315 return Matrix4( in matrix4_premultiplied_by_matrix4()
348 inline Matrix4 matrix4_affine_multiplied_by_matrix4( const Matrix4& self, const Matrix4& other ){ in matrix4_affine_multiplied_by_matrix4()
349 return Matrix4( in matrix4_affine_multiplied_by_matrix4()
377 inline Matrix4 matrix4_affine_premultiplied_by_matrix4( const Matrix4& self, const Matrix4& other ){ in matrix4_affine_premultiplied_by_matrix4()
468 inline Matrix4 matrix4_transposed( const Matrix4& self ){ in matrix4_transposed()
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/dports/astro/kstars/kstars-3.5.6/packaging/android/apk/src/org/kde/kstars/math/
H A DVector3.java38 private final static Matrix4 tmpMat = new Matrix4();
282 public Vector3 mul (Matrix4 matrix) { in mul()
284 …return this.set(x * l_mat[Matrix4.M00] + y * l_mat[Matrix4.M01] + z * l_mat[Matrix4.M02] + l_mat[M… in mul()
285 …* l_mat[Matrix4.M10] + y * l_mat[Matrix4.M11] + z * l_mat[Matrix4.M12] + l_mat[Matrix4.M13], x * l… in mul()
286 * l_mat[Matrix4.M21] + z * l_mat[Matrix4.M22] + l_mat[Matrix4.M23]); in mul()
296 …float l_w = x * l_mat[Matrix4.M30] + y * l_mat[Matrix4.M31] + z * l_mat[Matrix4.M32] + l_mat[Matri… in prj()
297 …return this.set((x * l_mat[Matrix4.M00] + y * l_mat[Matrix4.M01] + z * l_mat[Matrix4.M02] + l_mat[ in prj()
298 * l_mat[Matrix4.M10] + y * l_mat[Matrix4.M11] + z * l_mat[Matrix4.M12] + l_mat[Matrix4.M13]) in prj()
299 …/ l_w, (x * l_mat[Matrix4.M20] + y * l_mat[Matrix4.M21] + z * l_mat[Matrix4.M22] + l_mat[Matrix4.M… in prj()
308 …return this.set(x * l_mat[Matrix4.M00] + y * l_mat[Matrix4.M01] + z * l_mat[Matrix4.M02], x * l_ma… in rot()
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/
H A DOgreAutoParamDataSource.h66 mutable Matrix4 mViewProjMatrix;
67 mutable Matrix4 mWorldViewProjMatrix;
71 mutable Matrix4 mInverseTransposeWorldMatrix;
81 mutable Matrix4 mProjectionMatrix;
222 Matrix4 getInverseViewProjMatrix(void) const;
224 Matrix4 getTransposeViewProjMatrix() const;
225 Matrix4 getTransposeViewMatrix() const;
227 Matrix4 getTransposeProjectionMatrix() const;
228 Matrix4 getInverseProjectionMatrix() const;
233 Matrix4 getTransposeWorldViewMatrix() const;
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/neon/
H A Dvectormath_aos.h41 class Matrix4; variable
1369 inline Matrix4(const Matrix4 &mat);
1393 inline Matrix4 &operator=(const Matrix4 &mat);
1517 inline Matrix4 &operator+=(const Matrix4 &mat);
1521 inline Matrix4 &operator-=(const Matrix4 &mat);
1529 inline Matrix4 &operator*=(const Matrix4 &mat);
1605 inline const Matrix4 mulPerElem(const Matrix4 &mat0, const Matrix4 &mat1);
1609 inline const Matrix4 absPerElem(const Matrix4 &mat);
1613 inline const Matrix4 transpose(const Matrix4 &mat);
1619 inline const Matrix4 inverse(const Matrix4 &mat);
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/dports/devel/bullet/bullet3-3.21/test/Bullet2/vectormath/scalar/
H A Dvectormath_aos.h39 class Matrix4; variable
1352 inline Matrix4(const Matrix4 &mat);
1376 inline Matrix4 &operator=(const Matrix4 &mat);
1500 inline Matrix4 &operator+=(const Matrix4 &mat);
1504 inline Matrix4 &operator-=(const Matrix4 &mat);
1512 inline Matrix4 &operator*=(const Matrix4 &mat);
1588 inline const Matrix4 mulPerElem(const Matrix4 &mat0, const Matrix4 &mat1);
1592 inline const Matrix4 absPerElem(const Matrix4 &mat);
1596 inline const Matrix4 transpose(const Matrix4 &mat);
1602 inline const Matrix4 inverse(const Matrix4 &mat);
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/neon/
H A Dvectormath_aos.h41 class Matrix4; variable
1369 inline Matrix4(const Matrix4 &mat);
1393 inline Matrix4 &operator=(const Matrix4 &mat);
1517 inline Matrix4 &operator+=(const Matrix4 &mat);
1521 inline Matrix4 &operator-=(const Matrix4 &mat);
1529 inline Matrix4 &operator*=(const Matrix4 &mat);
1605 inline const Matrix4 mulPerElem(const Matrix4 &mat0, const Matrix4 &mat1);
1609 inline const Matrix4 absPerElem(const Matrix4 &mat);
1613 inline const Matrix4 transpose(const Matrix4 &mat);
1619 inline const Matrix4 inverse(const Matrix4 &mat);
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/dports/devel/py-bullet3/bullet3-3.21/test/Bullet2/vectormath/scalar/
H A Dvectormath_aos.h39 class Matrix4; variable
1352 inline Matrix4(const Matrix4 &mat);
1376 inline Matrix4 &operator=(const Matrix4 &mat);
1500 inline Matrix4 &operator+=(const Matrix4 &mat);
1504 inline Matrix4 &operator-=(const Matrix4 &mat);
1512 inline Matrix4 &operator*=(const Matrix4 &mat);
1588 inline const Matrix4 mulPerElem(const Matrix4 &mat0, const Matrix4 &mat1);
1592 inline const Matrix4 absPerElem(const Matrix4 &mat);
1596 inline const Matrix4 transpose(const Matrix4 &mat);
1602 inline const Matrix4 inverse(const Matrix4 &mat);
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/vectormath/scalar/
H A Dvectormath_aos.h39 class Matrix4; variable
1339 class Matrix4
1353 inline Matrix4( const Matrix4 & mat );
1377 inline Matrix4 & operator =( const Matrix4 & mat );
1501 inline Matrix4 & operator +=( const Matrix4 & mat );
1505 inline Matrix4 & operator -=( const Matrix4 & mat );
1590 inline const Matrix4 mulPerElem( const Matrix4 & mat0, const Matrix4 & mat1 );
1594 inline const Matrix4 absPerElem( const Matrix4 & mat );
1598 inline const Matrix4 transpose( const Matrix4 & mat );
1604 inline const Matrix4 inverse( const Matrix4 & mat );
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/libs/math/
H A Dmatrix.h35 class Matrix4
41 Matrix4 () in Matrix4() function
380 Matrix4 getMultipliedBy(const Matrix4& rhs) in getMultipliedBy()
477 inline Matrix4 matrix4_multiplied_by_matrix4 (const Matrix4& self, const Matrix4& other) in matrix4_multiplied_by_matrix4()
502 inline Matrix4 matrix4_premultiplied_by_matrix4 (const Matrix4& self, const Matrix4& other) in matrix4_premultiplied_by_matrix4()
507 return Matrix4( in matrix4_premultiplied_by_matrix4()
542 inline Matrix4 matrix4_affine_multiplied_by_matrix4 (const Matrix4& self, const Matrix4& other) in matrix4_affine_multiplied_by_matrix4()
563 inline Matrix4 matrix4_affine_premultiplied_by_matrix4 (const Matrix4& self, const Matrix4& other) in matrix4_affine_premultiplied_by_matrix4()
568 return Matrix4( in matrix4_affine_premultiplied_by_matrix4()
648 inline Matrix4 matrix4_affine_inverse (const Matrix4& self) in matrix4_affine_inverse()
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