Searched refs:Matrix4MultiplyInto3x3AndTranslation (Results 1 – 4 of 4) sorted by relevance
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_animation.c | 451 static ID_INLINE void Matrix4MultiplyInto3x3AndTranslation( /*const*/ vec4_t a[4], /*const*/ vec4_t… in Matrix4MultiplyInto3x3AndTranslation() function 1002 Matrix4MultiplyInto3x3AndTranslation( m2, m1, bonePtr->matrix, bonePtr->translation );
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_animation.c | 456 static ID_INLINE void Matrix4MultiplyInto3x3AndTranslation( /*const*/ vec4_t a[4], /*const*/ vec4_t… in Matrix4MultiplyInto3x3AndTranslation() function 1007 Matrix4MultiplyInto3x3AndTranslation( m2, m1, bonePtr->matrix, bonePtr->translation );
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_animation.c | 475 static ID_INLINE void Matrix4MultiplyInto3x3AndTranslation( /*const*/ vec4_t a[4], /*const*/ vec4_t… in Matrix4MultiplyInto3x3AndTranslation() function 1015 Matrix4MultiplyInto3x3AndTranslation( m2, m1, bonePtr->matrix, bonePtr->translation );
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_animation.c | 480 static ID_INLINE void Matrix4MultiplyInto3x3AndTranslation( /*const*/ vec4_t a[4], /*const*/ vec4_t… in Matrix4MultiplyInto3x3AndTranslation() function 1020 Matrix4MultiplyInto3x3AndTranslation( m2, m1, bonePtr->matrix, bonePtr->translation );
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