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Searched refs:MatrixMode (Results 1 – 25 of 806) sorted by relevance

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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/MotionBlur/
H A DMotionBlur.cs88 GL.MatrixMode(MatrixMode.Projection); in RenderFullscreen()
93 GL.MatrixMode(MatrixMode.Modelview); in RenderFullscreen()
114 GL.MatrixMode(MatrixMode.Projection); in RenderFullscreen()
/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Models/Trains/
H A DMotor.Functions.cs1085 GL.MatrixMode(MatrixMode.Projection); in DrawGlControl()
1088 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl()
1123 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl()
1155 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl()
1188 GL.MatrixMode(MatrixMode.Projection); in DrawGlControl()
1191 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl()
1236 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl()
1282 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl()
1334 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl()
1398 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl()
[all …]
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Primitives/
H A DRectangle.cs77 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate()
85 GL.MatrixMode(MatrixMode.Modelview); in DrawImmediate()
149 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate()
H A DCube.cs282 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate()
294 GL.MatrixMode(MatrixMode.Modelview); in DrawImmediate()
332 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate()
358 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate()
/dports/science/kst2/kst-plot-38eddb5322a1d557f9d86ea95d456d76272941e3/src/libkstapp/
H A Dmatrixdialog.h35 enum MatrixMode { DataMatrix, GeneratedMatrix }; enum
40 MatrixMode matrixMode() const { return _mode; } in matrixMode()
41 void setMatrixMode(MatrixMode mode);
163 MatrixMode _mode;
/dports/audio/rosegarden/rosegarden-21.06.1/src/commands/notation/
H A DNoteInsertionCommand.h51 enum MatrixMode { enum
69 MatrixMode matrixType,
81 MatrixMode matrixType,
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Backgrounds/
H A DBackground.cs196 GL.MatrixMode(MatrixMode.Projection); in RenderStaticBackgroundImmediate()
208 GL.MatrixMode(MatrixMode.Modelview); in RenderStaticBackgroundImmediate()
235 GL.MatrixMode(MatrixMode.Projection); in RenderStaticBackgroundImmediate()
315 GL.MatrixMode(MatrixMode.Projection); in RenderStaticBackgroundImmediate()
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Text/
H A DOpenGlString.cs126 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate()
134 GL.MatrixMode(MatrixMode.Modelview); in DrawImmediate()
197 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate()
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/
H A DrGLRender.cpp65 void MatrixMode(GLenum mm){ in MatrixMode() function in glRenderer
182 MatrixMode(GL_PROJECTION); in ProjMatrix()
187 MatrixMode(GL_MODELVIEW); in ModelMatrix()
192 MatrixMode(GL_TEXTURE); in TexMatrix()
/dports/games/pioneer/pioneer-20210723/src/core/
H A DGuiApplication.cpp43 m_renderer->SetMatrixMode(Graphics::MatrixMode::PROJECTION); in DrawRenderTarget()
46 m_renderer->SetMatrixMode(Graphics::MatrixMode::MODELVIEW); in DrawRenderTarget()
54 m_renderer->SetMatrixMode(Graphics::MatrixMode::PROJECTION); in DrawRenderTarget()
56 m_renderer->SetMatrixMode(Graphics::MatrixMode::MODELVIEW); in DrawRenderTarget()
/dports/emulators/aranym/aranym-1.1.0/src/
H A Dhostscreen_opengl.cpp375 gl.MatrixMode(GL_TEXTURE); in drawSurfaceToScreen()
399 gl.MatrixMode(GL_MODELVIEW); in drawSurfaceToScreen()
421 gl.MatrixMode(GL_TEXTURE); in drawSurfaceToScreen()
423 gl.MatrixMode(GL_MODELVIEW); in drawSurfaceToScreen()
446 gl.MatrixMode(GL_PROJECTION); in initScreen()
450 gl.MatrixMode(GL_TEXTURE); in initScreen()
453 gl.MatrixMode(GL_MODELVIEW); in initScreen()
/dports/games/openbve/OpenBVE-1.8.2.1/source/RouteViewer/System/
H A DGamewindow.cs127 Program.Renderer.PushMatrix(MatrixMode.Projection); in LoadingScreenLoop()
129 Program.Renderer.PushMatrix(MatrixMode.Modelview); in LoadingScreenLoop()
173 Program.Renderer.PopMatrix(MatrixMode.Modelview); in LoadingScreenLoop()
174 Program.Renderer.PopMatrix(MatrixMode.Projection); in LoadingScreenLoop()
/dports/lang/clover/mesa-21.3.6/src/mesa/main/
H A Dglthread_marshal.h478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib()
495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib()
496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib()
525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture()
554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/
H A Dglthread_marshal.h478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib()
495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib()
496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib()
525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture()
554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/
H A Dglthread_marshal.h478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib()
495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib()
496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib()
525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture()
554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/
H A Dglthread_marshal.h478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib()
495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib()
496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib()
525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture()
554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/
H A Dglthread_marshal.h478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib()
495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib()
496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib()
525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture()
554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/
H A Dglthread_marshal.h478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib()
495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib()
496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib()
525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture()
554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/
H A Dglthread_marshal.h478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib()
495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib()
496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib()
525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture()
554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/
H A Dglthread_marshal.h478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib()
495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib()
496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib()
525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture()
554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/
H A Dglthread_marshal.h478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib()
495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib()
496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib()
525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture()
554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/
H A DBaseRenderer.cs401 public void PushMatrix(MatrixMode Mode) in PushMatrix()
405 case MatrixMode.Modelview: in PushMatrix()
408 case MatrixMode.Projection: in PushMatrix()
416 public void PopMatrix(MatrixMode Mode) in PopMatrix()
420 case MatrixMode.Modelview: in PopMatrix()
424 case MatrixMode.Projection: in PopMatrix()
1277 GL.MatrixMode(MatrixMode.Projection); in RenderFaceImmediateMode()
1283 GL.MatrixMode(MatrixMode.Modelview); in RenderFaceImmediateMode()
1295 GL.MatrixMode(MatrixMode.Texture); in RenderFaceImmediateMode()
1522 GL.MatrixMode(MatrixMode.Modelview); in RenderFaceImmediateMode()
[all …]
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/
H A Dglthread_marshal.h513 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib()
530 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib()
531 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib()
560 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture()
589 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/
H A Dmatrix.c396 ctx->Transform.MatrixMode = mode; in gl_MatrixMode()
411 switch (ctx->Transform.MatrixMode) { in gl_PushMatrix()
455 switch (ctx->Transform.MatrixMode) { in gl_PopMatrix()
501 switch (ctx->Transform.MatrixMode) { in gl_LoadMatrixf()
526 switch (ctx->Transform.MatrixMode) { in gl_MultMatrixf()
682 switch (ctx->Transform.MatrixMode) { in gl_Scalef()
701 if (ctx->Transform.MatrixMode==GL_TEXTURE) { in gl_Scalef()
718 switch (ctx->Transform.MatrixMode) { in gl_Translatef()
738 if (ctx->Transform.MatrixMode==GL_TEXTURE) { in gl_Translatef()
/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Graphics/Renderers/
H A DOverlays.cs44 renderer.PushMatrix(MatrixMode.Projection); in Render()
46 renderer.PushMatrix(MatrixMode.Modelview); in Render()
214 renderer.PopMatrix(MatrixMode.Projection); in Render()
215 renderer.PopMatrix(MatrixMode.Modelview); in Render()

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