/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/MotionBlur/ |
H A D | MotionBlur.cs | 88 GL.MatrixMode(MatrixMode.Projection); in RenderFullscreen() 93 GL.MatrixMode(MatrixMode.Modelview); in RenderFullscreen() 114 GL.MatrixMode(MatrixMode.Projection); in RenderFullscreen()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/TrainEditor2/Models/Trains/ |
H A D | Motor.Functions.cs | 1085 GL.MatrixMode(MatrixMode.Projection); in DrawGlControl() 1088 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl() 1123 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl() 1155 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl() 1188 GL.MatrixMode(MatrixMode.Projection); in DrawGlControl() 1191 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl() 1236 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl() 1282 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl() 1334 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl() 1398 GL.MatrixMode(MatrixMode.Modelview); in DrawGlControl() [all …]
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Primitives/ |
H A D | Rectangle.cs | 77 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate() 85 GL.MatrixMode(MatrixMode.Modelview); in DrawImmediate() 149 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate()
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H A D | Cube.cs | 282 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate() 294 GL.MatrixMode(MatrixMode.Modelview); in DrawImmediate() 332 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate() 358 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate()
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/dports/science/kst2/kst-plot-38eddb5322a1d557f9d86ea95d456d76272941e3/src/libkstapp/ |
H A D | matrixdialog.h | 35 enum MatrixMode { DataMatrix, GeneratedMatrix }; enum 40 MatrixMode matrixMode() const { return _mode; } in matrixMode() 41 void setMatrixMode(MatrixMode mode); 163 MatrixMode _mode;
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/dports/audio/rosegarden/rosegarden-21.06.1/src/commands/notation/ |
H A D | NoteInsertionCommand.h | 51 enum MatrixMode { enum 69 MatrixMode matrixType, 81 MatrixMode matrixType,
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Backgrounds/ |
H A D | Background.cs | 196 GL.MatrixMode(MatrixMode.Projection); in RenderStaticBackgroundImmediate() 208 GL.MatrixMode(MatrixMode.Modelview); in RenderStaticBackgroundImmediate() 235 GL.MatrixMode(MatrixMode.Projection); in RenderStaticBackgroundImmediate() 315 GL.MatrixMode(MatrixMode.Projection); in RenderStaticBackgroundImmediate()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Text/ |
H A D | OpenGlString.cs | 126 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate() 134 GL.MatrixMode(MatrixMode.Modelview); in DrawImmediate() 197 GL.MatrixMode(MatrixMode.Projection); in DrawImmediate()
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/ |
H A D | rGLRender.cpp | 65 void MatrixMode(GLenum mm){ in MatrixMode() function in glRenderer 182 MatrixMode(GL_PROJECTION); in ProjMatrix() 187 MatrixMode(GL_MODELVIEW); in ModelMatrix() 192 MatrixMode(GL_TEXTURE); in TexMatrix()
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/dports/games/pioneer/pioneer-20210723/src/core/ |
H A D | GuiApplication.cpp | 43 m_renderer->SetMatrixMode(Graphics::MatrixMode::PROJECTION); in DrawRenderTarget() 46 m_renderer->SetMatrixMode(Graphics::MatrixMode::MODELVIEW); in DrawRenderTarget() 54 m_renderer->SetMatrixMode(Graphics::MatrixMode::PROJECTION); in DrawRenderTarget() 56 m_renderer->SetMatrixMode(Graphics::MatrixMode::MODELVIEW); in DrawRenderTarget()
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/dports/emulators/aranym/aranym-1.1.0/src/ |
H A D | hostscreen_opengl.cpp | 375 gl.MatrixMode(GL_TEXTURE); in drawSurfaceToScreen() 399 gl.MatrixMode(GL_MODELVIEW); in drawSurfaceToScreen() 421 gl.MatrixMode(GL_TEXTURE); in drawSurfaceToScreen() 423 gl.MatrixMode(GL_MODELVIEW); in drawSurfaceToScreen() 446 gl.MatrixMode(GL_PROJECTION); in initScreen() 450 gl.MatrixMode(GL_TEXTURE); in initScreen() 453 gl.MatrixMode(GL_MODELVIEW); in initScreen()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/RouteViewer/System/ |
H A D | Gamewindow.cs | 127 Program.Renderer.PushMatrix(MatrixMode.Projection); in LoadingScreenLoop() 129 Program.Renderer.PushMatrix(MatrixMode.Modelview); in LoadingScreenLoop() 173 Program.Renderer.PopMatrix(MatrixMode.Modelview); in LoadingScreenLoop() 174 Program.Renderer.PopMatrix(MatrixMode.Projection); in LoadingScreenLoop()
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/dports/lang/clover/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib() 495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib() 496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib() 525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture() 554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
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/dports/graphics/libosmesa/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib() 495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib() 496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib() 525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture() 554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib() 495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib() 496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib() 525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture() 554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib() 495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib() 496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib() 525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture() 554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib() 495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib() 496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib() 525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture() 554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib() 495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib() 496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib() 525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture() 554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib() 495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib() 496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib() 525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture() 554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib() 495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib() 496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib() 525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture() 554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/mesa/main/ |
H A D | glthread_marshal.h | 478 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib() 495 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib() 496 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib() 525 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture() 554 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/ |
H A D | BaseRenderer.cs | 401 public void PushMatrix(MatrixMode Mode) in PushMatrix() 405 case MatrixMode.Modelview: in PushMatrix() 408 case MatrixMode.Projection: in PushMatrix() 416 public void PopMatrix(MatrixMode Mode) in PopMatrix() 420 case MatrixMode.Modelview: in PopMatrix() 424 case MatrixMode.Projection: in PopMatrix() 1277 GL.MatrixMode(MatrixMode.Projection); in RenderFaceImmediateMode() 1283 GL.MatrixMode(MatrixMode.Modelview); in RenderFaceImmediateMode() 1295 GL.MatrixMode(MatrixMode.Texture); in RenderFaceImmediateMode() 1522 GL.MatrixMode(MatrixMode.Modelview); in RenderFaceImmediateMode() [all …]
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/mesa/main/ |
H A D | glthread_marshal.h | 513 attr->MatrixMode = ctx->GLThread.MatrixMode; in _mesa_glthread_PushAttrib() 530 ctx->GLThread.MatrixMode = attr->MatrixMode; in _mesa_glthread_PopAttrib() 531 ctx->GLThread.MatrixIndex = _mesa_get_matrix_index(ctx, attr->MatrixMode); in _mesa_glthread_PopAttrib() 560 if (ctx->GLThread.MatrixMode == GL_TEXTURE) in _mesa_glthread_ActiveTexture() 589 ctx->GLThread.MatrixMode = mode; in _mesa_glthread_MatrixMode()
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/ |
H A D | matrix.c | 396 ctx->Transform.MatrixMode = mode; in gl_MatrixMode() 411 switch (ctx->Transform.MatrixMode) { in gl_PushMatrix() 455 switch (ctx->Transform.MatrixMode) { in gl_PopMatrix() 501 switch (ctx->Transform.MatrixMode) { in gl_LoadMatrixf() 526 switch (ctx->Transform.MatrixMode) { in gl_MultMatrixf() 682 switch (ctx->Transform.MatrixMode) { in gl_Scalef() 701 if (ctx->Transform.MatrixMode==GL_TEXTURE) { in gl_Scalef() 718 switch (ctx->Transform.MatrixMode) { in gl_Translatef() 738 if (ctx->Transform.MatrixMode==GL_TEXTURE) { in gl_Translatef()
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/dports/games/openbve/OpenBVE-1.8.2.1/source/OpenBVE/Graphics/Renderers/ |
H A D | Overlays.cs | 44 renderer.PushMatrix(MatrixMode.Projection); in Render() 46 renderer.PushMatrix(MatrixMode.Modelview); in Render() 214 renderer.PopMatrix(MatrixMode.Projection); in Render() 215 renderer.PopMatrix(MatrixMode.Modelview); in Render()
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