Searched refs:MatrixToEuler (Results 1 – 15 of 15) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | objsetup.cpp | 582 MatrixToEuler(&m, &bbd->alt_euler[i]); in AddToBehaviourList() 842 MatrixToEuler(&m, &tdio->orientation); in add_default_object() 887 MatrixToEuler(&m, &tott->orientation); in add_trackobject() 1114 MatrixToEuler(&m, &phtt->orientation); in add_placed_hierarchy() 1187 MatrixToEuler(&m, &ftt->orientation); in add_fan() 1244 MatrixToEuler(&m, &lstt->orientation); in add_linkswitch() 1632 MatrixToEuler(&m, &ptt->orientation); in add_platlift() 1754 MatrixToEuler(&m, &pltd->orientation); in add_placed_light() 2074 MatrixToEuler(&m, &tdvs->orientation); in add_videoscreen() 2127 MatrixToEuler(&m, &tdio->orientation); in add_newsimpleobject() [all …]
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H A D | pldnet.c | 4348 MatrixToEuler(&orientMat, &orientation); in AddNetMsg_PredatorLaserSights()
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_weap.c | 504 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); 852 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); 1043 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); 1378 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); 1878 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); 1986 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); 2059 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); 2150 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); 2979 MatrixToEuler(&matrix, &PlayersWeapon.ObEuler); 3369 MatrixToEuler(&tempMat,Output); [all …]
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H A D | avpview.c | 772 MatrixToEuler(&VDB_Ptr->VDB_Mat, &VDB_Ptr->VDB_MatrixEuler); in PrepareVDBForShowView() 775 MatrixToEuler(&VDB_Ptr->VDB_Mat, &e); in PrepareVDBForShowView()
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H A D | player.c | 309 MatrixToEuler(&dynPtr->OrientMat,&dynPtr->OrientEuler); in InitPlayer() 381 MatrixToEuler(&Player->ObStrategyBlock->DynPtr->OrientMat,&e); in ChangeToMarine() 424 MatrixToEuler(&Player->ObStrategyBlock->DynPtr->OrientMat,&e); in ChangeToPredator()
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H A D | stratdef.c | 517 MatrixToEuler(&dynptr->OrientMat, &dynptr->OrientEuler); in TeleportPreservedSBsToNewEnvModule()
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H A D | pmove.c | 852 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); in ExecuteFreeMovement()
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H A D | inventry.c | 1622 MatrixToEuler(&dynPtr->OrientMat,&dynPtr->OrientEuler); in Convert_Disc_To_Pickup()
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H A D | dynamics.c | 1186 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); in AlignObjectToGravityDirection() 1267 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); in AlignObjectToStandardGravityDirection() 1328 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); in DynamicallyRotateObject()
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H A D | weapons.c | 3665 MatrixToEuler(&mat,rotationPtr); in CalculateTorqueAtPoint() 5670 …MatrixToEuler(&Player->ObStrategyBlock->DynPtr->OrientMat, &Player->ObStrategyBlock->DynPtr->Orien… in Maintain_Minigun() 10814 MatrixToEuler(&mat,&dynPtr->OrientEuler);
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H A D | bh_ais.c | 1003 MatrixToEuler(&sbPtr->DynPtr->OrientMat, &sbPtr->DynPtr->OrientEuler); in NPCOrientateToVector()
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/dports/games/avp/avp-20170505/src/include/ |
H A D | prototyp.h | 2196 void MatrixToEuler(MATRIXCH *m, EULER *e);
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/dports/games/avp/avp-20170505/src/ |
H A D | maths.c | 831 void MatrixToEuler(MATRIXCH *m, EULER *e) in MatrixToEuler() function
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H A D | kshape.c | 3537 MatrixToEuler(&m, &e); in ShapeSpriteRPointsInstr() 3933 MatrixToEuler(<oVMat, <oVMat_Euler); in AddShape() 4268 MatrixToEuler(<oVMat, <oVMat_Euler); in AddHierarchicalShape()
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | chnkload.cpp | 1816 MatrixToEuler(&m, &e); in copy_to_module() 2989 MatrixToEuler(&m, &e); in copy_to_map6()
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