Home
last modified time | relevance | path

Searched refs:MatrixToEuler (Results 1 – 15 of 15) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dobjsetup.cpp582 MatrixToEuler(&m, &bbd->alt_euler[i]); in AddToBehaviourList()
842 MatrixToEuler(&m, &tdio->orientation); in add_default_object()
887 MatrixToEuler(&m, &tott->orientation); in add_trackobject()
1114 MatrixToEuler(&m, &phtt->orientation); in add_placed_hierarchy()
1187 MatrixToEuler(&m, &ftt->orientation); in add_fan()
1244 MatrixToEuler(&m, &lstt->orientation); in add_linkswitch()
1632 MatrixToEuler(&m, &ptt->orientation); in add_platlift()
1754 MatrixToEuler(&m, &pltd->orientation); in add_placed_light()
2074 MatrixToEuler(&m, &tdvs->orientation); in add_videoscreen()
2127 MatrixToEuler(&m, &tdio->orientation); in add_newsimpleobject()
[all …]
H A Dpldnet.c4348 MatrixToEuler(&orientMat, &orientation); in AddNetMsg_PredatorLaserSights()
/dports/games/avp/avp-20170505/src/avp/
H A Dbh_weap.c504 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler);
852 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler);
1043 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler);
1378 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler);
1878 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler);
1986 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler);
2059 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler);
2150 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler);
2979 MatrixToEuler(&matrix, &PlayersWeapon.ObEuler);
3369 MatrixToEuler(&tempMat,Output);
[all …]
H A Davpview.c772 MatrixToEuler(&VDB_Ptr->VDB_Mat, &VDB_Ptr->VDB_MatrixEuler); in PrepareVDBForShowView()
775 MatrixToEuler(&VDB_Ptr->VDB_Mat, &e); in PrepareVDBForShowView()
H A Dplayer.c309 MatrixToEuler(&dynPtr->OrientMat,&dynPtr->OrientEuler); in InitPlayer()
381 MatrixToEuler(&Player->ObStrategyBlock->DynPtr->OrientMat,&e); in ChangeToMarine()
424 MatrixToEuler(&Player->ObStrategyBlock->DynPtr->OrientMat,&e); in ChangeToPredator()
H A Dstratdef.c517 MatrixToEuler(&dynptr->OrientMat, &dynptr->OrientEuler); in TeleportPreservedSBsToNewEnvModule()
H A Dpmove.c852 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); in ExecuteFreeMovement()
H A Dinventry.c1622 MatrixToEuler(&dynPtr->OrientMat,&dynPtr->OrientEuler); in Convert_Disc_To_Pickup()
H A Ddynamics.c1186 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); in AlignObjectToGravityDirection()
1267 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); in AlignObjectToStandardGravityDirection()
1328 MatrixToEuler(&dynPtr->OrientMat, &dynPtr->OrientEuler); in DynamicallyRotateObject()
H A Dweapons.c3665 MatrixToEuler(&mat,rotationPtr); in CalculateTorqueAtPoint()
5670MatrixToEuler(&Player->ObStrategyBlock->DynPtr->OrientMat, &Player->ObStrategyBlock->DynPtr->Orien… in Maintain_Minigun()
10814 MatrixToEuler(&mat,&dynPtr->OrientEuler);
H A Dbh_ais.c1003 MatrixToEuler(&sbPtr->DynPtr->OrientMat, &sbPtr->DynPtr->OrientEuler); in NPCOrientateToVector()
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h2196 void MatrixToEuler(MATRIXCH *m, EULER *e);
/dports/games/avp/avp-20170505/src/
H A Dmaths.c831 void MatrixToEuler(MATRIXCH *m, EULER *e) in MatrixToEuler() function
H A Dkshape.c3537 MatrixToEuler(&m, &e); in ShapeSpriteRPointsInstr()
3933 MatrixToEuler(&LToVMat, &LToVMat_Euler); in AddShape()
4268 MatrixToEuler(&LToVMat, &LToVMat_Euler); in AddHierarchicalShape()
/dports/games/avp/avp-20170505/src/win95/
H A Dchnkload.cpp1816 MatrixToEuler(&m, &e); in copy_to_module()
2989 MatrixToEuler(&m, &e); in copy_to_map6()