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Searched refs:MaxFullAbsorb (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_armor.cpp27 arc << SavePercent << BonusCount << MaxAbsorb << MaxFullAbsorb << AbsorbCount << ArmorType; in IMPLEMENT_CLASS()
126 int full = MAX(0, MaxFullAbsorb - AbsorbCount); in AbsorbDamage()
208 arc << SavePercent << SaveAmount << MaxAbsorb << MaxFullAbsorb; in Serialize()
230 copy->MaxFullAbsorb = MaxFullAbsorb; in CreateCopy()
275 armor->MaxFullAbsorb = MaxFullAbsorb; in Use()
291 << MaxAbsorb << MaxFullAbsorb; in Serialize()
315 copy->MaxFullAbsorb = MaxFullAbsorb; in CreateCopy()
369 armor->MaxFullAbsorb = MaxFullAbsorb; in Use()
H A Da_pickups.h426 int MaxFullAbsorb; variable
443 int MaxFullAbsorb; variable
459 int MaxFullAbsorb; variable
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp1629 ((ABasicArmorPickup*)defaults)->MaxFullAbsorb = i; in DEFINE_CLASS_PROPERTY()
1633 ((ABasicArmorBonus*)defaults)->MaxFullAbsorb = i; in DEFINE_CLASS_PROPERTY()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_acs.cpp5089 return equippedarmor->MaxFullAbsorb; in CallFunction()