Searched refs:MaxHitpointsForCharacter (Results 1 – 5 of 5) sorted by relevance
242 int MaxHitpointsForCharacter(playertype*);
325 int MaxHitpointsForCharacter(playertype*pstate) in MaxHitpointsForCharacter() function381 pstate->health = MaxHitpointsForCharacter(pstate); in ResetPlayerstate()3229 if (pstate->health == MaxHitpointsForCharacter(pstate)) in GetBonus()3237 if (pstate->health == MaxHitpointsForCharacter(pstate)) in GetBonus()3246 if (pstate->health == MaxHitpointsForCharacter(pstate)) in GetBonus()3255 if (pstate->health == MaxHitpointsForCharacter(pstate)) in GetBonus()3273 if (pstate->health == MaxHitpointsForCharacter(pstate)) in GetBonus()3286 < (MaxHitpointsForCharacter(pstate)>>2) ) in GetBonus()3293 HealPlayer(MaxHitpointsForCharacter(pstate),ob); in GetBonus()3300 < (MaxHitpointsForCharacter(pstate)>>2) ) in GetBonus()[all …]
1118 maxhitpoints = MaxHitpointsForCharacter( pstate ); in HealPlayer()1932 MaxHitpointsForCharacter( locplayerstate ); in DrawBarHealth()2171 MaxHitpointsForCharacter( locplayerstate ); in DrawStats()3050 MaxHitpointsForCharacter( locplayerstate ) ); in DrawEOLHeader()3141 MaxHitpointsForCharacter( locplayerstate ) ); in DrawEndBonus()3357 locplayerstate->health = MaxHitpointsForCharacter( locplayerstate ); in LevelCompleted()
692 DamageThing (player, MaxHitpointsForCharacter(locplayerstate) / 10); in HurtPlayer()
1197 locplayerstate->health = MaxHitpointsForCharacter(locplayerstate); in GameLoop()1567 locplayerstate->health = MaxHitpointsForCharacter( locplayerstate ); in InitCharacter()