Searched refs:MeshVertexOutcode (Results 1 – 2 of 2) sorted by relevance
4334 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255])) in D3D_DrawWaterPatch()4888 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255]))4963 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255]))5119 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255])) in D3D_DrawWaterFall()5266 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255]))5386 if (MeshVertexOutcode[p1]&&MeshVertexOutcode[p2]&&MeshVertexOutcode[p3]&&MeshVertexOutcode[p4]) in D3D_DrawMoltenMetalMesh_Clipped()5483 if (MeshVertexOutcode[p1]&&MeshVertexOutcode[p2]&&MeshVertexOutcode[p3]&&MeshVertexOutcode[p4]) in D3D_DrawMoltenMetalMesh_Clipped()5492 … if (MeshVertexOutcode[p1]&&MeshVertexOutcode[p2]&&MeshVertexOutcode[p3]&&MeshVertexOutcode[p4]) { in D3D_DrawMoltenMetalMesh_Clipped()5523 …if (!(MeshVertexOutcode[p[0]]&&MeshVertexOutcode[p[1]]&&MeshVertexOutcode[p[2]]&&MeshVertexOutcode… in D3D_DrawMoltenMetalMesh_Clipped()5693 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255]))[all …]
3906 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255])) in D3D_DrawWaterPatch()4548 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255])) in D3D_DrawForceField()4623 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255])) in D3D_DrawPowerFence()4776 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255])) in D3D_DrawWaterFall()4981 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255])) in D3D_DrawExplosion()6060 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255])) in D3D_DrawFMVOnWater()6207 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255])) in D3D_DrawMoltenMetal()6414 if (MeshVertexOutcode[p1]&&MeshVertexOutcode[p2]&&MeshVertexOutcode[p3]&&MeshVertexOutcode[p4]) in D3D_DrawMoltenMetalMesh_Clipped()6718 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255])) in D3D_DrawFMV()7178 if ((MeshVertexOutcode[0]&&MeshVertexOutcode[15]&&MeshVertexOutcode[240]&&MeshVertexOutcode[255])) in D3D_DrawWaterOctagonPatch()[all …]