Searched refs:MissileElementPtr (Results 1 – 1 of 1) sorted by relevance
97 ELEMENT *MissileElementPtr; in initialize_missile() local99 LockElement (hMissileElement, &MissileElementPtr); in initialize_missile()101 MissileElementPtr->mass_points = (BYTE)pMissileBlock->damage; in initialize_missile()102 MissileElementPtr->playerNr = pMissileBlock->sender; in initialize_missile()103 MissileElementPtr->state_flags = APPEARING | FINITE_LIFE in initialize_missile()105 MissileElementPtr->life_span = pMissileBlock->life; in initialize_missile()108 MissileElementPtr->current.image.frame = in initialize_missile()112 MissileElementPtr->collision_func = weapon_collision_cb; in initialize_missile()116 MissileElementPtr->current.location.x = pMissileBlock->cx in initialize_missile()118 MissileElementPtr->current.location.y = pMissileBlock->cy in initialize_missile()[all …]