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Searched refs:MissileElementPtr (Results 1 – 1 of 1) sorted by relevance

/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dweapon.c97 ELEMENT *MissileElementPtr; in initialize_missile() local
99 LockElement (hMissileElement, &MissileElementPtr); in initialize_missile()
101 MissileElementPtr->mass_points = (BYTE)pMissileBlock->damage; in initialize_missile()
102 MissileElementPtr->playerNr = pMissileBlock->sender; in initialize_missile()
103 MissileElementPtr->state_flags = APPEARING | FINITE_LIFE in initialize_missile()
105 MissileElementPtr->life_span = pMissileBlock->life; in initialize_missile()
108 MissileElementPtr->current.image.frame = in initialize_missile()
112 MissileElementPtr->collision_func = weapon_collision_cb; in initialize_missile()
116 MissileElementPtr->current.location.x = pMissileBlock->cx in initialize_missile()
118 MissileElementPtr->current.location.y = pMissileBlock->cy in initialize_missile()
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