Searched refs:MissileSound (Results 1 – 1 of 1) sorted by relevance
437 static boolean MissileSound = true; variable1244 MissileSound = true; in InitActorList()2358 MissileSound = false; in SpawnFirebomb()2399 MissileSound = true; in SpawnFirebomb()11304 if (MissileSound == true) in SpawnMissile()