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Searched refs:ModuleFromPosition (Results 1 – 24 of 24) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dbh_pargen.c56 sbptr->containingModule=ModuleFromPosition(&(pargen->position),0); in ParticleGeneratorBehaveInit()
158 sbptr->containingModule=ModuleFromPosition(&(pargen->position),0); in ParticleGeneratorBehaveFun()
H A Dpvisible.h117 MODULE* ModuleFromPosition(VECTORCH *position, MODULE* startingModule);
H A Dbh_rubberduck.c77 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), 0); in CreateRubberDuck()
259 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), 0); in CreateFlamingDebris()
H A Dbh_cable.c46 sbptr->containingModule=ModuleFromPosition(&(pc_bhv->position),0); in PowerCableBehaveInit()
H A Dpvisible.c173 … sbPtr->containingModule = ModuleFromPosition(&(dynPtr->Position), (MODULE *)0); in InitObjectVisibilities()
429 newModule = ModuleFromPosition(&(dynPtr->Position), (sbPtr->containingModule)); in DoObjectVisibility()
836 renderModule=ModuleFromPosition(&sbPtr->DynPtr->Position,NULL); in EmergencyPlaceObjectInModule()
871 MODULE* ModuleFromPosition(VECTORCH *position, MODULE* startingModule) in ModuleFromPosition() function
2309 sbPtr->containingModule = ModuleFromPosition(&(dynPtr->Position), (MODULE *)0); in CreateMultiplayerWeaponPickup()
H A Dbh_dummy.c123 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateDummy()
H A Dpheromon.c465 playerPherModule = (ModuleFromPosition(&playerPosition, playerPherModule)); in PlayerPheromoneSystem()
H A Dbh_agun.c157 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateSentrygun()
362 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in AutoGunBehaveInit()
751 dmod=ModuleFromPosition((&sbPtr->DynPtr->Position),playerPherModule); in Autogun_GetNewTarget()
H A Dbh_alien.c192 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateAlienBot()
432 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateAlienDynamic()
2131 dmod=ModuleFromPosition(alienpos,playerPherModule); in Alien_GetNewTarget()
2329 if(!ModuleFromPosition(&block->dynamics.Position,NULL)) return; in LoadStrategy_Alien()
H A Dbonusabilities.c132 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), 0); in CreateGrapplingHook()
H A Dbh_gener.c481 sbPtr->containingModule = ModuleFromPosition(&genBlock->Position, (MODULE *)0); in InitHive()
H A Dbh_pred.c548 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreatePredoBot()
915 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in ActivateDormantPredator()
2993 … tcm=ModuleFromPosition(&predatorStatusPointer->Target->DynPtr->Position,sbPtr->containingModule); in Execute_PNS_EngageWithPistol()
3161 … tcm=ModuleFromPosition(&predatorStatusPointer->Target->DynPtr->Position,sbPtr->containingModule); in Execute_PNS_EngageWithPlasmaCaster()
3332 … tcm=ModuleFromPosition(&predatorStatusPointer->Target->DynPtr->Position,sbPtr->containingModule); in Execute_PNS_EngageWithWristblade()
5188 dmod=ModuleFromPosition(&sbPtr->DynPtr->Position,playerPherModule); in Predator_GetNewTarget()
5457 … tcm=ModuleFromPosition(&predatorStatusPointer->Target->DynPtr->Position,sbPtr->containingModule); in Execute_PNS_EngageWithStaff()
H A Dsavegame.c791 …newModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (sbPtr->containingModule)); … in LoadSavedGame()
H A Dbh_far.c864 renderModule=ModuleFromPosition(&temp_Pos,sbPtr->containingModule); in LocateFarNPCInAIModule()
H A Dparticle.c4401 MODULE *module = ModuleFromPosition(positionPtr, (MODULE*)NULL); in MakeVolumetricExplosionAt()
4467 MODULE *module = ModuleFromPosition(positionPtr, (MODULE*)NULL); in MakeVolumetricExplosionAt()
4566 MODULE *module = ModuleFromPosition(positionPtr, (MODULE*)NULL); in MakeFlechetteExplosionAt()
4623 MODULE *module = ModuleFromPosition(positionPtr, (MODULE*)NULL); in MakeMolotovExplosionAt()
H A Dbh_xeno.c206 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateXenoborg()
496 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in InitXenoborgBehaviour()
2630 dmod=ModuleFromPosition(xenopos,playerPherModule); in Xenoborg_GetNewTarget()
4609 dmod=ModuleFromPosition(&sbPtr->DynPtr->Position,playerPherModule);
H A Dbh_marin.c1107 alertModule=ModuleFromPosition(point,playerPherModule); in PointAlert()
1350 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateMarineBot()
1646 sbPtr->containingModule=ModuleFromPosition(&dynPtr->Position,NULL); in InitMarineBehaviour()
1974 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateMarineDynamic()
6012 tcm=ModuleFromPosition(&marineStatusPointer->Target->DynPtr->Position,sbPtr->containingModule);
7569 tcm=ModuleFromPosition(&marineStatusPointer->suspect_point,sbPtr->containingModule);
8343 targetModule=ModuleFromPosition(&marineStatusPointer->suspect_point,sbPtr->containingModule);
10330 targetModule=ModuleFromPosition(&marineStatusPointer->suspect_point,sbPtr->containingModule);
11221 dmod=ModuleFromPosition(marinepos,playerPherModule);
17664 MODULE* module=ModuleFromPosition(&marineStatusPointer->my_spot,0);
[all …]
H A Dbh_weap.c540 dmod=ModuleFromPosition(&sbPtr->DynPtr->Position,playerPherModule);
1749 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), sbPtr->containingModule);
4120 dmod=ModuleFromPosition(discpos,playerPherModule);
4325 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), sbPtr->containingModule);
H A Dplayer.c2144 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in LoadStrategy_Player()
H A Ddynamics.c518 MODULE *newModule = (ModuleFromPosition(&(dynPtr->Position), playerPherModule)); in ObjectDynamics()
/dports/games/avp/avp-20170505/src/
H A Dmodule.c57 sbPtr->containingModule = (ModuleFromPosition(&(objectPtr->ObWorld), sbPtr->containingModule)); in AllNewModuleHandler()
123 playerPherModule = (ModuleFromPosition(&(Global_VDB_Ptr->VDB_World), playerPherModule)); in AllNewModuleHandler()
127 playerPherModule = (ModuleFromPosition(&(Player->ObWorld), playerPherModule)); in AllNewModuleHandler()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.c93 MODULE *myContainingModule = ModuleFromPosition(position, (sbPtr->containingModule)); in UpdateGhost()
429 myContainingModule = ModuleFromPosition(position, (MODULE *)0); in CreateNetGhost()
4830 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), 0); in MakeNewCorpse()
5096 MODULE *myContainingModule = ModuleFromPosition(position, (sbPtr->containingModule)); in UpdateAlienAIGhost()
H A Dprojload.cpp3487 mod=ModuleFromPosition(&fd->Vertices[0],mod); in check_preplaced_decal_modules()
H A Dpldnet.c9204 playerSbPtr->containingModule=ModuleFromPosition(&Player->ObWorld, (MODULE*)0); in TeleportNetPlayerToAStartingPosition()
9314 playerSbPtr->containingModule=ModuleFromPosition(&Player->ObWorld, (MODULE*)0); in StartOfGame_PlayerPlacement()