/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_pargen.c | 56 sbptr->containingModule=ModuleFromPosition(&(pargen->position),0); in ParticleGeneratorBehaveInit() 158 sbptr->containingModule=ModuleFromPosition(&(pargen->position),0); in ParticleGeneratorBehaveFun()
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H A D | pvisible.h | 117 MODULE* ModuleFromPosition(VECTORCH *position, MODULE* startingModule);
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H A D | bh_rubberduck.c | 77 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), 0); in CreateRubberDuck() 259 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), 0); in CreateFlamingDebris()
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H A D | bh_cable.c | 46 sbptr->containingModule=ModuleFromPosition(&(pc_bhv->position),0); in PowerCableBehaveInit()
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H A D | pvisible.c | 173 … sbPtr->containingModule = ModuleFromPosition(&(dynPtr->Position), (MODULE *)0); in InitObjectVisibilities() 429 newModule = ModuleFromPosition(&(dynPtr->Position), (sbPtr->containingModule)); in DoObjectVisibility() 836 renderModule=ModuleFromPosition(&sbPtr->DynPtr->Position,NULL); in EmergencyPlaceObjectInModule() 871 MODULE* ModuleFromPosition(VECTORCH *position, MODULE* startingModule) in ModuleFromPosition() function 2309 sbPtr->containingModule = ModuleFromPosition(&(dynPtr->Position), (MODULE *)0); in CreateMultiplayerWeaponPickup()
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H A D | bh_dummy.c | 123 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateDummy()
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H A D | pheromon.c | 465 playerPherModule = (ModuleFromPosition(&playerPosition, playerPherModule)); in PlayerPheromoneSystem()
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H A D | bh_agun.c | 157 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateSentrygun() 362 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in AutoGunBehaveInit() 751 dmod=ModuleFromPosition((&sbPtr->DynPtr->Position),playerPherModule); in Autogun_GetNewTarget()
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H A D | bh_alien.c | 192 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateAlienBot() 432 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateAlienDynamic() 2131 dmod=ModuleFromPosition(alienpos,playerPherModule); in Alien_GetNewTarget() 2329 if(!ModuleFromPosition(&block->dynamics.Position,NULL)) return; in LoadStrategy_Alien()
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H A D | bonusabilities.c | 132 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), 0); in CreateGrapplingHook()
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H A D | bh_gener.c | 481 sbPtr->containingModule = ModuleFromPosition(&genBlock->Position, (MODULE *)0); in InitHive()
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H A D | bh_pred.c | 548 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreatePredoBot() 915 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in ActivateDormantPredator() 2993 … tcm=ModuleFromPosition(&predatorStatusPointer->Target->DynPtr->Position,sbPtr->containingModule); in Execute_PNS_EngageWithPistol() 3161 … tcm=ModuleFromPosition(&predatorStatusPointer->Target->DynPtr->Position,sbPtr->containingModule); in Execute_PNS_EngageWithPlasmaCaster() 3332 … tcm=ModuleFromPosition(&predatorStatusPointer->Target->DynPtr->Position,sbPtr->containingModule); in Execute_PNS_EngageWithWristblade() 5188 dmod=ModuleFromPosition(&sbPtr->DynPtr->Position,playerPherModule); in Predator_GetNewTarget() 5457 … tcm=ModuleFromPosition(&predatorStatusPointer->Target->DynPtr->Position,sbPtr->containingModule); in Execute_PNS_EngageWithStaff()
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H A D | savegame.c | 791 …newModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (sbPtr->containingModule)); … in LoadSavedGame()
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H A D | bh_far.c | 864 renderModule=ModuleFromPosition(&temp_Pos,sbPtr->containingModule); in LocateFarNPCInAIModule()
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H A D | particle.c | 4401 MODULE *module = ModuleFromPosition(positionPtr, (MODULE*)NULL); in MakeVolumetricExplosionAt() 4467 MODULE *module = ModuleFromPosition(positionPtr, (MODULE*)NULL); in MakeVolumetricExplosionAt() 4566 MODULE *module = ModuleFromPosition(positionPtr, (MODULE*)NULL); in MakeFlechetteExplosionAt() 4623 MODULE *module = ModuleFromPosition(positionPtr, (MODULE*)NULL); in MakeMolotovExplosionAt()
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H A D | bh_xeno.c | 206 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateXenoborg() 496 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in InitXenoborgBehaviour() 2630 dmod=ModuleFromPosition(xenopos,playerPherModule); in Xenoborg_GetNewTarget() 4609 dmod=ModuleFromPosition(&sbPtr->DynPtr->Position,playerPherModule);
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H A D | bh_marin.c | 1107 alertModule=ModuleFromPosition(point,playerPherModule); in PointAlert() 1350 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateMarineBot() 1646 sbPtr->containingModule=ModuleFromPosition(&dynPtr->Position,NULL); in InitMarineBehaviour() 1974 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in CreateMarineDynamic() 6012 tcm=ModuleFromPosition(&marineStatusPointer->Target->DynPtr->Position,sbPtr->containingModule); 7569 tcm=ModuleFromPosition(&marineStatusPointer->suspect_point,sbPtr->containingModule); 8343 targetModule=ModuleFromPosition(&marineStatusPointer->suspect_point,sbPtr->containingModule); 10330 targetModule=ModuleFromPosition(&marineStatusPointer->suspect_point,sbPtr->containingModule); 11221 dmod=ModuleFromPosition(marinepos,playerPherModule); 17664 MODULE* module=ModuleFromPosition(&marineStatusPointer->my_spot,0); [all …]
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H A D | bh_weap.c | 540 dmod=ModuleFromPosition(&sbPtr->DynPtr->Position,playerPherModule); 1749 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), sbPtr->containingModule); 4120 dmod=ModuleFromPosition(discpos,playerPherModule); 4325 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), sbPtr->containingModule);
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H A D | player.c | 2144 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), (MODULE*)0); in LoadStrategy_Player()
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H A D | dynamics.c | 518 MODULE *newModule = (ModuleFromPosition(&(dynPtr->Position), playerPherModule)); in ObjectDynamics()
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/dports/games/avp/avp-20170505/src/ |
H A D | module.c | 57 sbPtr->containingModule = (ModuleFromPosition(&(objectPtr->ObWorld), sbPtr->containingModule)); in AllNewModuleHandler() 123 playerPherModule = (ModuleFromPosition(&(Global_VDB_Ptr->VDB_World), playerPherModule)); in AllNewModuleHandler() 127 playerPherModule = (ModuleFromPosition(&(Player->ObWorld), playerPherModule)); in AllNewModuleHandler()
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldghost.c | 93 MODULE *myContainingModule = ModuleFromPosition(position, (sbPtr->containingModule)); in UpdateGhost() 429 myContainingModule = ModuleFromPosition(position, (MODULE *)0); in CreateNetGhost() 4830 sbPtr->containingModule = ModuleFromPosition(&(sbPtr->DynPtr->Position), 0); in MakeNewCorpse() 5096 MODULE *myContainingModule = ModuleFromPosition(position, (sbPtr->containingModule)); in UpdateAlienAIGhost()
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H A D | projload.cpp | 3487 mod=ModuleFromPosition(&fd->Vertices[0],mod); in check_preplaced_decal_modules()
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H A D | pldnet.c | 9204 playerSbPtr->containingModule=ModuleFromPosition(&Player->ObWorld, (MODULE*)0); in TeleportNetPlayerToAStartingPosition() 9314 playerSbPtr->containingModule=ModuleFromPosition(&Player->ObWorld, (MODULE*)0); in StartOfGame_PlayerPlacement()
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