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Searched refs:MonsterHealth (Results 1 – 2 of 2) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_skill.cpp82 skill.MonsterHealth = FRACUNIT; in ParseSkill()
253 skill.MonsterHealth = FLOAT2FIXED(sc.Float); in ParseSkill()
393 return AllSkills[gameskill].MonsterHealth; in G_SkillProperty()
490 MonsterHealth = other.MonsterHealth; in operator =()
H A Dg_level.h604 fixed_t MonsterHealth; member