Searched refs:MonsterHealth (Results 1 – 2 of 2) sorted by relevance
82 skill.MonsterHealth = FRACUNIT; in ParseSkill()253 skill.MonsterHealth = FLOAT2FIXED(sc.Float); in ParseSkill()393 return AllSkills[gameskill].MonsterHealth; in G_SkillProperty()490 MonsterHealth = other.MonsterHealth; in operator =()
604 fixed_t MonsterHealth; member