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Searched refs:MouseAnim (Results 1 – 4 of 4) sorted by relevance

/dports/x11/eaglemode/eaglemode-0.95.0/src/emCore/
H A DemViewInputFilter.cpp81 MouseAnim(view), in emMouseZoomScrollVIF()
118 if (MouseAnim.IsActive()) MouseAnim.Deactivate(); in Input()
127 if (MouseAnim.IsActive() && MouseAnim.IsGripped()) { in Input()
132 MouseAnim.SetGripped(false); in Input()
141 MouseAnim.MoveGrip(2,-dmy*f); in Input()
152 MouseAnim.MoveGrip(0,dmx*f); in Input()
153 MouseAnim.MoveGrip(1,dmy*f); in Input()
183 MouseAnim.Activate(); in Input()
187 MouseAnim.SetGripped(true); in Input()
201 if (MouseAnim.IsActive() && MouseAnim.IsGripped()) { in Input()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword2/
H A Dmouse.h78 struct MouseAnim { struct
161 MouseAnim _mouseAnim;
162 MouseAnim _luggageAnim;
/dports/games/scummvm/scummvm-2.5.1/engines/sword2/
H A Dmouse.h78 struct MouseAnim { struct
172 MouseAnim _mouseAnim;
173 MouseAnim _luggageAnim;
/dports/x11/eaglemode/eaglemode-0.95.0/include/emCore/
H A DemViewInputFilter.h180 emSwipingViewAnimator MouseAnim; variable