Searched refs:MoveOffResistance (Results 1 – 7 of 7) sorted by relevance
742 if(Scr->MoveOffResistance < 0 || in ConstrainLeftTop()743 *value > border - Scr->MoveOffResistance) { in ConstrainLeftTop()746 else if(Scr->MoveOffResistance > 0 && in ConstrainLeftTop()747 *value <= border - Scr->MoveOffResistance) { in ConstrainLeftTop()748 *value = *value + Scr->MoveOffResistance; in ConstrainLeftTop()757 if(Scr->MoveOffResistance < 0 || in ConstrainRightBottom()758 *value + size1 < size2 - border + Scr->MoveOffResistance) { in ConstrainRightBottom()761 else if(Scr->MoveOffResistance > 0 && in ConstrainRightBottom()762 *value + size1 >= size2 - border + Scr->MoveOffResistance) { in ConstrainRightBottom()763 *value = *value - Scr->MoveOffResistance; in ConstrainRightBottom()
1317 if((winX < Scr->BorderLeft) && ((Scr->MoveOffResistance < 0) || in WMgrHandleButtonEvent()1318 (winX > Scr->BorderLeft - Scr->MoveOffResistance))) { in WMgrHandleButtonEvent()1323 ((Scr->MoveOffResistance < 0) || in WMgrHandleButtonEvent()1324 ((winX + width) < vs->w - Scr->BorderRight + Scr->MoveOffResistance))) { in WMgrHandleButtonEvent()1329 if((winY < Scr->BorderTop) && ((Scr->MoveOffResistance < 0) || in WMgrHandleButtonEvent()1330 (winY > Scr->BorderTop - Scr->MoveOffResistance))) { in WMgrHandleButtonEvent()1335 ((Scr->MoveOffResistance < 0) || in WMgrHandleButtonEvent()1336 ((winY + height) < vs->h - Scr->BorderBottom + Scr->MoveOffResistance))) { in WMgrHandleButtonEvent()
801 int MoveOffResistance; ///< MoveOffResistence config var member
1112 scr->MoveOffResistance = -1; in InitScreenInfo()
692 Change the behavior of `DontMoveOff` / `MoveOffResistance` so that694 until it's been moved `MoveOffResistance` pixels (as before), but at698 less that `MoveOffResistance` pixels.1460 1. New keyword: `MoveOffResistance`. Idea borrowed to fvwm. If you set1461 MoveOffResistance to a positive (n) value, dontmoveoff will only
1171 Scr->MoveOffResistance = num; in do_number_keyword()
1219 MoveOffResistance `pixels`::