Searched refs:MovesLeft (Results 1 – 7 of 7) sorted by relevance
128 int MovesLeft; variable493 m = MovesLeft<=0 ? 40 : MovesLeft; in main()515 if(--MovesLeft == 0) { in main()516 MovesLeft = MaxMoves; in main()578 MovesLeft = MaxMoves; in main()608 MovesLeft = MaxMoves = 1; in main()628 MovesLeft = MaxMoves; in main()661 MovesLeft = -(GamePtr+(Side==WHITE)>>1); in main()662 while(MaxMoves>0 && MovesLeft<=0) in main()663 MovesLeft += MaxMoves; in main()
116 int MovesLeft; variable654 m = MovesLeft<=0 ? 40 : MovesLeft; in main()676 if(--MovesLeft == 0) { in main()677 MovesLeft = MaxMoves; in main()754 MovesLeft = MaxMoves; in main()793 MovesLeft = MaxMoves = 1; in main()813 MovesLeft = MaxMoves; in main()874 MovesLeft = -(GamePtr+(Side==WHITE)>>1); in main()875 while(MaxMoves>0 && MovesLeft<=0) in main()876 MovesLeft += MaxMoves; in main()
31 CurrentLevel = Tries = MovesLeft = LastStateChange = TimeStarted = NumWrong = 0; in BPMiniGame_UnderTheHat()192 if (MovesLeft > 0) { in Tick()250 --MovesLeft; in MakeMove()282 MovesLeft = CurrentLevel + 4; in GenerateMoves()
66 int MovesLeft; variable
287 MovesLeft = PuzzleNumberOfMovesAllowed(Level); in NewGame()1140 if ((puzzleMode)&&(!bGameOver)&&(MovesLeft==0)&&(!(BoardEmpty()))) { in FallDown()1174 …if ((board[cursorx][cursory+1]<7) && (board[cursorx+1][cursory+1]<7) && ((!puzzleMode)||(MovesLeft… in SwitchAtCursor()1179 if ((puzzleMode)&&(gameStartedAt<ticks)&&(MovesLeft>0)) { in SwitchAtCursor()1180 MovesLeft--; in SwitchAtCursor()1236 MovesLeft = PuzzleNumberOfMovesAllowed(Level); in PushLineInternal()
179 int MovesLeft = 0; member in BlockGame
420 strHolder = _("Moves left: ") + std::to_string(MovesLeft);