Searched refs:MulScale15 (Results 1 – 4 of 4) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_mobj.cpp | 1474 velx -= MulScale15 (plane.a, dot); in FloorBounceMissile() 1475 vely -= MulScale15 (plane.b, dot); in FloorBounceMissile() 1476 velz -= MulScale15 (plane.c, dot); in FloorBounceMissile() 1490 velx = FixedMul (velx - MulScale15 (plane.a, dot), bouncefactor); in FloorBounceMissile() 1491 vely = FixedMul (vely - MulScale15 (plane.b, dot), bouncefactor); in FloorBounceMissile() 1492 velz = FixedMul (velz - MulScale15 (plane.c, dot), bouncefactor); in FloorBounceMissile()
|
H A D | basicinlines.h | 42 static __forceinline SDWORD MulScale15 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a * b) >> 15… in MulScale15() function
|
H A D | p_map.cpp | 3120 mo->velz -= MulScale15(FRACUNIT, dot); in P_BounceActor() 3136 mo->velz = FixedMul(mo->velz - MulScale15(FRACUNIT, dot), mo->bouncefactor); in P_BounceActor()
|
H A D | r_things.cpp | 2464 vis->ColormapNum = GETPALOOKUP(MulScale15 (tiz, r_SpriteVisibility), shade); in R_ProjectParticle()
|