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Searched refs:MulScale15 (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_mobj.cpp1474 velx -= MulScale15 (plane.a, dot); in FloorBounceMissile()
1475 vely -= MulScale15 (plane.b, dot); in FloorBounceMissile()
1476 velz -= MulScale15 (plane.c, dot); in FloorBounceMissile()
1490 velx = FixedMul (velx - MulScale15 (plane.a, dot), bouncefactor); in FloorBounceMissile()
1491 vely = FixedMul (vely - MulScale15 (plane.b, dot), bouncefactor); in FloorBounceMissile()
1492 velz = FixedMul (velz - MulScale15 (plane.c, dot), bouncefactor); in FloorBounceMissile()
H A Dbasicinlines.h42 static __forceinline SDWORD MulScale15 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a * b) >> 15… in MulScale15() function
H A Dp_map.cpp3120 mo->velz -= MulScale15(FRACUNIT, dot); in P_BounceActor()
3136 mo->velz = FixedMul(mo->velz - MulScale15(FRACUNIT, dot), mo->bouncefactor); in P_BounceActor()
H A Dr_things.cpp2464 vis->ColormapNum = GETPALOOKUP(MulScale15 (tiz, r_SpriteVisibility), shade); in R_ProjectParticle()