Searched refs:MulScale8 (Results 1 – 4 of 4) sorted by relevance
190 newmobj->SetZ(MulScale8 (space, pr_randomspawn()) + newmobj->floorz + 40*FRACUNIT); in PostBeginPlay()
35 static __forceinline SDWORD MulScale8 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a * b) >> 8);… in MulScale8() function
836 gzt = fz + MulScale8(yscale, voxel->Voxel->Mips[0].PivotZ) - thing->floorclip; in R_ProjectSprite()837 gzb = fz + MulScale8(yscale, voxel->Voxel->Mips[0].PivotZ - (voxel->Voxel->Mips[0].SizeZ << 8)); in R_ProjectSprite()
4078 actor->SetZ(MulScale8 (space, rng()) + actor->floorz + 40*FRACUNIT); in StaticSpawn()