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Searched refs:MulScale8 (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_randomspawner.cpp190 newmobj->SetZ(MulScale8 (space, pr_randomspawn()) + newmobj->floorz + 40*FRACUNIT); in PostBeginPlay()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dbasicinlines.h35 static __forceinline SDWORD MulScale8 (SDWORD a, SDWORD b) { return (SDWORD)(((SQWORD)a * b) >> 8);… in MulScale8() function
H A Dr_things.cpp836 gzt = fz + MulScale8(yscale, voxel->Voxel->Mips[0].PivotZ) - thing->floorclip; in R_ProjectSprite()
837 gzb = fz + MulScale8(yscale, voxel->Voxel->Mips[0].PivotZ - (voxel->Voxel->Mips[0].SizeZ << 8)); in R_ProjectSprite()
H A Dp_mobj.cpp4078 actor->SetZ(MulScale8 (space, rng()) + actor->floorz + 40*FRACUNIT); in StaticSpawn()