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Searched refs:MuzzleFire (Results 1 – 3 of 3) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Client/
H A DClient.h304 void MuzzleFire(Vector3, Vector3 dir, bool local);
H A DClient_LocalEnts.cpp306 void Client::MuzzleFire(spades::Vector3 origin, spades::Vector3 dir, bool local) { in MuzzleFire() function in spades::client::Client
H A DClientPlayer.cpp1182 client->MuzzleFire(vec, player->GetFront(), player == world->GetLocalPlayer()); in FiredWeapon()