Searched refs:MuzzleFire (Results 1 – 3 of 3) sorted by relevance
304 void MuzzleFire(Vector3, Vector3 dir, bool local);
306 void Client::MuzzleFire(spades::Vector3 origin, spades::Vector3 dir, bool local) { in MuzzleFire() function in spades::client::Client
1182 client->MuzzleFire(vec, player->GetFront(), player == world->GetLocalPlayer()); in FiredWeapon()