Searched refs:Mvt_TurnIncrement (Results 1 – 3 of 3) sorted by relevance
823 playerStatusPtr->Mvt_TurnIncrement = 0; in InitPlayerGameInput()901 playerStatusPtr->Mvt_TurnIncrement = -ONE_FIXED; in ReadPlayerGameInput()907 playerStatusPtr->Mvt_TurnIncrement = ONE_FIXED; in ReadPlayerGameInput()1282 playerStatusPtr->Mvt_TurnIncrement = -ONE_FIXED; in ReadPlayerGameInput()1284 playerStatusPtr->Mvt_TurnIncrement = ONE_FIXED; in ReadPlayerGameInput()1401 playerStatusPtr->Mvt_TurnIncrement = xAxis; in ReadPlayerGameInput()1407 playerStatusPtr->Mvt_TurnIncrement = xAxis; in ReadPlayerGameInput()1434 playerStatusPtr->Mvt_TurnIncrement = rAxis; in ReadPlayerGameInput()1440 playerStatusPtr->Mvt_TurnIncrement = rAxis; in ReadPlayerGameInput()1450 playerStatusPtr->Mvt_TurnIncrement = rAxis; in ReadPlayerGameInput()[all …]
224 signed int Mvt_TurnIncrement; /* 65536 (Right) to -65536 (Left)*/ member
422 strafeSpeed = MUL_FIXED(strafeSpeed,playerStatusPtr->Mvt_TurnIncrement); in ExecuteFreeMovement()429 turnSpeed = MUL_FIXED(turnSpeed,playerStatusPtr->Mvt_TurnIncrement); in ExecuteFreeMovement()