Searched refs:MyCorpse (Results 1 – 5 of 5) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/ |
H A D | player.c | 285 psPtr->MyCorpse=NULL; in InitPlayer() 1145 playerStatusPtr->MyCorpse=MakeNewCorpse(); in PlayerIsDead() 1146 AddNetMsg_PlayerKilled((*((int *)(&(playerStatusPtr->MyCorpse->SBname[4])))),damage); in PlayerIsDead() 1156 HMODELCONTROLLER* hmodel=playerStatusPtr->MyCorpse->SBdptr->HModelControlBlock; in PlayerIsDead() 1166 …CauseDamageToHModel(playerStatusPtr->MyCorpse->SBdptr->HModelControlBlock,playerStatusPtr->MyCorps… in PlayerIsDead() 1192 CauseDamageToObject(playerStatusPtr->MyCorpse,damage, ONE_FIXED,incoming); in PlayerIsDead() 1218 CauseDamageToObject(playerStatusPtr->MyCorpse,damage, ONE_FIXED,NULL); in PlayerIsDead() 1234 fragged_section=CauseDamageToHModel(hmodel,playerStatusPtr->MyCorpse,damage, in PlayerIsDead() 1248 CauseDamageToObject(playerStatusPtr->MyCorpse,damage,multiplier,incoming); in PlayerIsDead() 1272 ApplyCorpseDeathAnim(playerStatusPtr->MyCorpse,deathId); in PlayerIsDead() [all …]
|
H A D | pmove.c | 1261 if (psPtr->MyCorpse) { in NetPlayerRespawn() 1262 if (psPtr->MyCorpse->SBdptr) { in NetPlayerRespawn() 1263 psPtr->MyCorpse->SBdptr->ObFlags&=~ObFlag_NotVis; in NetPlayerRespawn() 1266 psPtr->MyCorpse=NULL; in NetPlayerRespawn()
|
H A D | bh_types.h | 276 STRATEGYBLOCK *MyCorpse; member
|
H A D | bh_corpse.c | 548 if (playerStatusPtr->MyCorpse==sbPtr) { in CorpseBehaveFun() 550 playerStatusPtr->MyCorpse=NULL; in CorpseBehaveFun()
|
H A D | inventry.c | 299 playerStatusPtr->MyCorpse=NULL; in InitialisePlayersInventory()
|