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Searched refs:MyCorpse (Results 1 – 5 of 5) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dplayer.c285 psPtr->MyCorpse=NULL; in InitPlayer()
1145 playerStatusPtr->MyCorpse=MakeNewCorpse(); in PlayerIsDead()
1146 AddNetMsg_PlayerKilled((*((int *)(&(playerStatusPtr->MyCorpse->SBname[4])))),damage); in PlayerIsDead()
1156 HMODELCONTROLLER* hmodel=playerStatusPtr->MyCorpse->SBdptr->HModelControlBlock; in PlayerIsDead()
1166 …CauseDamageToHModel(playerStatusPtr->MyCorpse->SBdptr->HModelControlBlock,playerStatusPtr->MyCorps… in PlayerIsDead()
1192 CauseDamageToObject(playerStatusPtr->MyCorpse,damage, ONE_FIXED,incoming); in PlayerIsDead()
1218 CauseDamageToObject(playerStatusPtr->MyCorpse,damage, ONE_FIXED,NULL); in PlayerIsDead()
1234 fragged_section=CauseDamageToHModel(hmodel,playerStatusPtr->MyCorpse,damage, in PlayerIsDead()
1248 CauseDamageToObject(playerStatusPtr->MyCorpse,damage,multiplier,incoming); in PlayerIsDead()
1272 ApplyCorpseDeathAnim(playerStatusPtr->MyCorpse,deathId); in PlayerIsDead()
[all …]
H A Dpmove.c1261 if (psPtr->MyCorpse) { in NetPlayerRespawn()
1262 if (psPtr->MyCorpse->SBdptr) { in NetPlayerRespawn()
1263 psPtr->MyCorpse->SBdptr->ObFlags&=~ObFlag_NotVis; in NetPlayerRespawn()
1266 psPtr->MyCorpse=NULL; in NetPlayerRespawn()
H A Dbh_types.h276 STRATEGYBLOCK *MyCorpse; member
H A Dbh_corpse.c548 if (playerStatusPtr->MyCorpse==sbPtr) { in CorpseBehaveFun()
550 playerStatusPtr->MyCorpse=NULL; in CorpseBehaveFun()
H A Dinventry.c299 playerStatusPtr->MyCorpse=NULL; in InitialisePlayersInventory()