Searched refs:NATION_TENSE (Results 1 – 7 of 7) sorted by relevance
223 if( ownNation->get_relation(firmPtr->nation_recno)->status > NATION_TENSE ) in think_japanese_god()251 …f( townPtr->nation_recno && ownNation->get_relation(townPtr->nation_recno)->status > NATION_TENSE ) in think_japanese_god()506 case NATION_TENSE: in think_indian_god()
795 if( nationRelation->status == NATION_TENSE && in next_month()1101 nationRelation->status == NATION_TENSE && in set_relation_status()1118 if( newStatus==NATION_TENSE || // cease fire in set_relation_status()1142 newStatus==NATION_TENSE ) in set_relation_status()
309 nation_ai_unite_min_relation_level = NATION_TENSE; in set()
158 toNation->set_relation_status(from_nation_recno, NATION_TENSE); in process_accepted_reply()
1099 ownNation->get_relation_status(townPtr->nation_recno) <= NATION_TENSE ) // hostile or tense in ai_update_link_status()
531 return relationStatus==NATION_TENSE || in can_send_msg()
43 enum { NATION_HOSTILE=0, NATION_TENSE, NATION_NEUTRAL, NATION_FRIENDLY, NATION_ALLIANCE }; enumerator