Home
last modified time | relevance | path

Searched refs:NATION_TENSE (Results 1 – 7 of 7) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOU_GOD2.cpp223 if( ownNation->get_relation(firmPtr->nation_recno)->status > NATION_TENSE ) in think_japanese_god()
251 …f( townPtr->nation_recno && ownNation->get_relation(townPtr->nation_recno)->status > NATION_TENSE ) in think_japanese_god()
506 case NATION_TENSE: in think_indian_god()
H A DONATIONB.cpp795 if( nationRelation->status == NATION_TENSE && in next_month()
1101 nationRelation->status == NATION_TENSE && in set_relation_status()
1118 if( newStatus==NATION_TENSE || // cease fire in set_relation_status()
1142 newStatus==NATION_TENSE ) in set_relation_status()
H A DConfigAdv.cpp309 nation_ai_unite_min_relation_level = NATION_TENSE; in set()
H A DOTALKMSG.cpp158 toNation->set_relation_status(from_nation_recno, NATION_TENSE); in process_accepted_reply()
H A DOF_CAMP2.cpp1099 ownNation->get_relation_status(townPtr->nation_recno) <= NATION_TENSE ) // hostile or tense in ai_update_link_status()
H A DOTALKRES.cpp531 return relationStatus==NATION_TENSE || in can_send_msg()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DONATIONB.h43 enum { NATION_HOSTILE=0, NATION_TENSE, NATION_NEUTRAL, NATION_FRIENDLY, NATION_ALLIANCE }; enumerator