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Searched refs:NCMD_EXIT (Results 1 – 5 of 5) sorted by relevance

/dports/games/heretic/glheretic-1.2/
H A Dd_net.c12 #define NCMD_EXIT 0x80000000 macro
260 if (netbuffer->checksum & NCMD_EXIT) in GetPackets()
633 HSendPacket (j, NCMD_EXIT); in D_QuitNetGame()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_net.h169 #define NCMD_EXIT 0x80 macro
H A Dd_net.cpp353 if (netbuffer[0] & (NCMD_EXIT | NCMD_SETUP)) in NetbufferSize()
397 if ((netbuffer[0] & NCMD_EXIT) == 0) in NetbufferSize()
445 else if (netbuffer[0] & NCMD_EXIT) in HSendPacket()
613 else if (netbuffer[0] & NCMD_EXIT) in HGetPacket()
779 if (netbuffer[0] & NCMD_EXIT) in GetPackets()
1417 if (netbuffer[0] == NCMD_EXIT) in DoArbitrate()
1760 netbuffer[0] = NCMD_EXIT; in D_QuitNetGame()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dd_ipxgate.c16 #define NCMD_EXIT 0x80000000 macro
180 } else if (buf.u.d.checksum & NCMD_EXIT) { in ipx_receive()
/dports/games/uhexen/uhexen-0.601/src/
H A Dd_net.c19 #define NCMD_EXIT 0x80000000 macro
301 if (netbuffer->checksum & NCMD_EXIT) in GetPackets()
766 HSendPacket (j, NCMD_EXIT); in D_QuitNetGame()