Searched refs:NCMD_EXIT (Results 1 – 5 of 5) sorted by relevance
12 #define NCMD_EXIT 0x80000000 macro260 if (netbuffer->checksum & NCMD_EXIT) in GetPackets()633 HSendPacket (j, NCMD_EXIT); in D_QuitNetGame()
169 #define NCMD_EXIT 0x80 macro
353 if (netbuffer[0] & (NCMD_EXIT | NCMD_SETUP)) in NetbufferSize()397 if ((netbuffer[0] & NCMD_EXIT) == 0) in NetbufferSize()445 else if (netbuffer[0] & NCMD_EXIT) in HSendPacket()613 else if (netbuffer[0] & NCMD_EXIT) in HGetPacket()779 if (netbuffer[0] & NCMD_EXIT) in GetPackets()1417 if (netbuffer[0] == NCMD_EXIT) in DoArbitrate()1760 netbuffer[0] = NCMD_EXIT; in D_QuitNetGame()
16 #define NCMD_EXIT 0x80000000 macro180 } else if (buf.u.d.checksum & NCMD_EXIT) { in ipx_receive()
19 #define NCMD_EXIT 0x80000000 macro301 if (netbuffer->checksum & NCMD_EXIT) in GetPackets()766 HSendPacket (j, NCMD_EXIT); in D_QuitNetGame()