Searched refs:NETGAME_FLAG_REALLY_FORMING (Results 1 – 3 of 3) sorted by relevance
634 #define NETGAME_FLAG_REALLY_FORMING 64 macro666 flags.forming = !!(p->value & NETGAME_FLAG_REALLY_FORMING); in unpack_game_flags()681 (flags->forming ? NETGAME_FLAG_REALLY_FORMING : 0) | in pack_game_flags()
256 #define NETGAME_FLAG_REALLY_FORMING 64 macro
1923 Netgame.game_flags|=NETGAME_FLAG_REALLY_FORMING; in network_send_lite_info()1952 Netgame.game_flags&=~NETGAME_FLAG_REALLY_FORMING; in network_send_lite_info()2153 if (Active_games[i].game_flags & NETGAME_FLAG_REALLY_FORMING) in network_process_lite_info()