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Searched refs:NETMSG_AICOMMANDS (Results 1 – 6 of 6) sorted by relevance

/dports/games/spring/spring_98.0/rts/Net/Protocol/
H A DBaseNetProtocol.h55NETMSG_AICOMMANDS = 15, // uchar myPlayerNum; uchar aiID; uchar pairwise, uint sameCmdID, uc… enumerator
H A DBaseNetProtocol.cpp457 proto->AddType(NETMSG_AICOMMANDS, -2); in CBaseNetProtocol()
/dports/games/spring/spring_98.0/tools/DemoTool/
H A DDemoTool.cpp241 case NETMSG_AICOMMANDS: { in TrafficDump()
/dports/games/spring/spring_98.0/rts/Game/
H A DSelectedUnitsHandler.cpp1007 *packet << static_cast<unsigned char>(NETMSG_AICOMMANDS) in SendCommandsToUnits()
/dports/games/spring/spring_98.0/rts/Net/
H A DNetCommands.cpp682 case NETMSG_AICOMMANDS: { in ClientReadNet()
H A DGameServer.cpp1229 case NETMSG_AICOMMANDS: {
1835 …if (cID == NETMSG_AICOMMAND || cID == NETMSG_AICOMMAND_TRACKED || cID == NETMSG_AICOMMANDS || cID …