Home
last modified time | relevance | path

Searched refs:NETWORK_STATUS_CONNECTED (Results 1 – 5 of 5) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/
H A DGameState.cpp119 … if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED in Update()
288 … if (network_gamestate_snapshots_enabled() && network_get_status() == NETWORK_STATUS_CONNECTED) in UpdateLogic()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/network/
H A DNetworkTypes.h45 NETWORK_STATUS_CONNECTED enumerator
H A DNetworkBase.cpp399 status = NETWORK_STATUS_CONNECTED; in BeginServer()
582 status = NETWORK_STATUS_CONNECTED; in UpdateClient()
610 case NETWORK_STATUS_CONNECTED: in UpdateClient()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/interface/
H A DChat.cpp49 … return network_get_mode() != NETWORK_MODE_NONE && network_get_status() == NETWORK_STATUS_CONNECTED in chat_available()
H A DInteractiveConsole.cpp1400 if (network_get_mode() == NETWORK_MODE_NONE || network_get_status() != NETWORK_STATUS_CONNECTED in cc_say()