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Searched refs:NET_PeekByte (Results 1 – 3 of 3) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dnetpack.h61 int NET_PeekByte(const dbuffer* buf);
H A Dnetpack.cpp251 int NET_PeekByte (const dbuffer* buf) in NET_PeekByte() function
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/actor/
H A De_event_actormove.cpp91 assert(NET_PeekByte(msg) == EV_NULL); in CL_ActorDoMoveTime()