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Searched refs:NET_ReadGPos (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dnetpack.cpp378 void NET_ReadGPos (dbuffer* buf, pos3_t pos) in NET_ReadGPos() function
440 NET_ReadGPos(buf, *va_arg(ap, pos3_t*)); in NET_vReadFormat()
506 NET_ReadGPos(buf, p); in NET_SkipFormat()
H A Dnetpack.h71 void NET_ReadGPos(dbuffer* buf, pos3_t pos);
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/actor/
H A De_event_actormove.cpp150 NET_ReadGPos(msg, le->newPos); in CL_ActorDoMove()
/dports/games/ufoai/ufoai-2.5-source/src/server/
H A Dsv_game.cpp273 NET_ReadGPos(sv->messageBuffer, pos); in SV_ReadGPos()