Searched refs:NEXT_NODE (Results 1 – 13 of 13) sorted by relevance
839 s = NEXT_NODE(s)) { in DEBUG_CHECK_NODE_COUNTS()849 s = NEXT_NODE(s)) { in DEBUG_CHECK_NODE_COUNTS()859 s = NEXT_NODE(s)) { in DEBUG_CHECK_NODE_COUNTS()1098 SEXP next = NEXT_NODE(s); in ReleaseLargeFreeVectors()1662 SEXP next = NEXT_NODE(s); in RunGenCollect()1683 SEXP next = NEXT_NODE(s); in RunGenCollect()1702 s = NEXT_NODE(s)) in RunGenCollect()1857 SEXP next = NEXT_NODE(s); in RunGenCollect()1872 SEXP next = NEXT_NODE(s); in RunGenCollect()1905 s = NEXT_NODE(s)) { in RunGenCollect()[all …]
245 typedef Tree* (*NEXT_NODE)(Tree*, const char*); typedef304 NEXT_NODE _nextNode;
101 typedef Tree* (*NEXT_NODE)(Tree*, const char*); typedef309 NEXT_NODE _nextNode;
245 typedef Tree* (*NEXT_NODE)(Tree*, const char*);304 NEXT_NODE _nextNode;
3513 NEXT_NODE:3572 goto NEXT_NODE;
1 …NEXT_NODE = 2;\n\n// Having custom inheritance instead of a class here saves a lot of bytes.\nexpo…