Searched refs:NEXT_PAGE_BUTTON (Results 1 – 4 of 4) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/gamehelp/ |
H A D | gameplayhelp.cpp | 55 #define NEXT_PAGE_BUTTON 1 macro 203 Buttons[gr_screen.res][NEXT_PAGE_BUTTON].button.set_hotkey(KEY_RIGHT); in gameplay_help_init() 255 Buttons[gr_screen.res][NEXT_PAGE_BUTTON].button.press_button(); in gameplay_help_process_key() 278 case NEXT_PAGE_BUTTON: in gameplay_help_button_pressed()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/gamehelp/ |
H A D | gameplayhelp.cpp | 55 #define NEXT_PAGE_BUTTON 1 macro 238 Buttons[gr_screen.res][NEXT_PAGE_BUTTON].button.set_hotkey(KEY_RIGHT); in gameplay_help_init() 290 Buttons[gr_screen.res][NEXT_PAGE_BUTTON].button.press_button(); in gameplay_help_process_key() 313 case NEXT_PAGE_BUTTON: in gameplay_help_button_pressed()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/ |
H A D | History.cc | 86 NEXT_PAGE_BUTTON, enumerator 276 …giHistoryButton[NEXT_PAGE_BUTTON] = QuickCreateButtonImg(LAPTOPDIR "/arrows.sti", 6, 7, NEXT_BTN_X… in CreateHistoryButtons() 674 EnableButton(giHistoryButton[NEXT_PAGE_BUTTON], iCurrentHistoryPage < GetNumberOfHistoryPages()); in SetHistoryButtonStates()
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H A D | Finances.cc | 101 NEXT_PAGE_BUTTON, enumerator 791 …MakeButton(NEXT_PAGE_BUTTON, UseLoadedButtonImage(img, 6, 7), NEXT_BTN_X, BtnFinanceDisplayNex… in CreateFinanceButtons() 1218 EnableButton(giFinanceButton[NEXT_PAGE_BUTTON], has_next); in SetFinanceButtonStates()
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