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Searched refs:NINE_SHADER_DEBUG_OPTION_NIR_PS (Results 1 – 11 of 11) sorted by relevance

/dports/lang/clover/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3829 #define NINE_SHADER_DEBUG_OPTION_NIR_PS (1 << 1) macro
3837 …{ "nir_ps", NINE_SHADER_DEBUG_OPTION_NIR_PS, "Use NIR for pixel shaders even if the driver doesn't…
3900 …ader_type == PIPE_SHADER_FRAGMENT) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_PS)); in nine_ureg_create_shader()
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3829 #define NINE_SHADER_DEBUG_OPTION_NIR_PS (1 << 1) macro
3837 …{ "nir_ps", NINE_SHADER_DEBUG_OPTION_NIR_PS, "Use NIR for pixel shaders even if the driver doesn't…
3900 …ader_type == PIPE_SHADER_FRAGMENT) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_PS)); in nine_ureg_create_shader()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3829 #define NINE_SHADER_DEBUG_OPTION_NIR_PS (1 << 1) macro
3837 …{ "nir_ps", NINE_SHADER_DEBUG_OPTION_NIR_PS, "Use NIR for pixel shaders even if the driver doesn't…
3900 …ader_type == PIPE_SHADER_FRAGMENT) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_PS)); in nine_ureg_create_shader()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3829 #define NINE_SHADER_DEBUG_OPTION_NIR_PS (1 << 1) macro
3837 …{ "nir_ps", NINE_SHADER_DEBUG_OPTION_NIR_PS, "Use NIR for pixel shaders even if the driver doesn't…
3900 …ader_type == PIPE_SHADER_FRAGMENT) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_PS)); in nine_ureg_create_shader()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3829 #define NINE_SHADER_DEBUG_OPTION_NIR_PS (1 << 1) macro
3837 …{ "nir_ps", NINE_SHADER_DEBUG_OPTION_NIR_PS, "Use NIR for pixel shaders even if the driver doesn't…
3900 …ader_type == PIPE_SHADER_FRAGMENT) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_PS)); in nine_ureg_create_shader()
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3829 #define NINE_SHADER_DEBUG_OPTION_NIR_PS (1 << 1) macro
3837 …{ "nir_ps", NINE_SHADER_DEBUG_OPTION_NIR_PS, "Use NIR for pixel shaders even if the driver doesn't…
3900 …ader_type == PIPE_SHADER_FRAGMENT) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_PS)); in nine_ureg_create_shader()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3829 #define NINE_SHADER_DEBUG_OPTION_NIR_PS (1 << 1) macro
3837 …{ "nir_ps", NINE_SHADER_DEBUG_OPTION_NIR_PS, "Use NIR for pixel shaders even if the driver doesn't…
3900 …ader_type == PIPE_SHADER_FRAGMENT) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_PS)); in nine_ureg_create_shader()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3829 #define NINE_SHADER_DEBUG_OPTION_NIR_PS (1 << 1) macro
3837 …{ "nir_ps", NINE_SHADER_DEBUG_OPTION_NIR_PS, "Use NIR for pixel shaders even if the driver doesn't…
3900 …ader_type == PIPE_SHADER_FRAGMENT) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_PS)); in nine_ureg_create_shader()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/frontends/nine/
H A Dnine_shader.c3800 #define NINE_SHADER_DEBUG_OPTION_NIR_PS (1 << 1) macro
3808 …{ "nir_ps", NINE_SHADER_DEBUG_OPTION_NIR_PS, "Use NIR for pixel shaders even if the driver doesn't…
3871 …ader_type == PIPE_SHADER_FRAGMENT) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_PS)); in nine_ureg_create_shader()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/frontends/nine/
H A Dnine_shader.c3829 #define NINE_SHADER_DEBUG_OPTION_NIR_PS (1 << 1) macro
3837 …{ "nir_ps", NINE_SHADER_DEBUG_OPTION_NIR_PS, "Use NIR for pixel shaders even if the driver doesn't…
3900 …ader_type == PIPE_SHADER_FRAGMENT) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_PS)); in nine_ureg_create_shader()
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/frontends/nine/
H A Dnine_shader.c3829 #define NINE_SHADER_DEBUG_OPTION_NIR_PS (1 << 1) macro
3837 …{ "nir_ps", NINE_SHADER_DEBUG_OPTION_NIR_PS, "Use NIR for pixel shaders even if the driver doesn't…
3900 …ader_type == PIPE_SHADER_FRAGMENT) && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NIR_PS)); in nine_ureg_create_shader()