/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/posix/ |
H A D | posix-main.cpp | 25 …A) && !defined(PLAYSTATION3) && !defined(PSP2) && !defined(ANDROIDSDL) && !defined(NINTENDO_SWITCH)
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/posix/ |
H A D | posix-main.cpp | 25 …A) && !defined(PLAYSTATION3) && !defined(PSP2) && !defined(ANDROIDSDL) && !defined(NINTENDO_SWITCH)
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/networking/curl/ |
H A D | networkreadstream.cpp | 90 #if defined NINTENDO_SWITCH || defined ANDROID_PLAIN_PORT in init() 153 #if defined NINTENDO_SWITCH || defined ANDROID_PLAIN_PORT in init()
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/dports/games/scummvm/scummvm-2.5.1/backends/mixer/sdl/ |
H A D | sdl-mixer.cpp | 35 #elif defined(PLAYSTATION3) || defined(PSP2) || defined(NINTENDO_SWITCH)
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/mixer/sdl/ |
H A D | sdl-mixer.cpp | 35 #elif defined(PLAYSTATION3) || defined(PSP2) || defined(NINTENDO_SWITCH)
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/dports/lang/gauche/Gauche-0.9.10/gc/include/private/ |
H A D | gc_locks.h | 48 # elif defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH)
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H A D | gcconfig.h | 687 # define NINTENDO_SWITCH macro 2340 # ifdef NINTENDO_SWITCH 3285 || ((defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \ 3613 # elif defined(NINTENDO_SWITCH)
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/dports/devel/boehm-gc-redirect/gc-8.0.6/include/private/ |
H A D | gc_locks.h | 48 # elif defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH)
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H A D | gcconfig.h | 692 # define NINTENDO_SWITCH macro 2337 # ifdef NINTENDO_SWITCH 3342 || ((defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \ 3670 # elif defined(NINTENDO_SWITCH)
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/dports/devel/boehm-gc-threaded/gc-8.0.6/include/private/ |
H A D | gc_locks.h | 48 # elif defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH)
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H A D | gcconfig.h | 692 # define NINTENDO_SWITCH macro 2337 # ifdef NINTENDO_SWITCH 3342 || ((defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \ 3670 # elif defined(NINTENDO_SWITCH)
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/dports/devel/boehm-gc/gc-8.0.6/include/private/ |
H A D | gc_locks.h | 48 # elif defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH)
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H A D | gcconfig.h | 692 # define NINTENDO_SWITCH macro 2337 # ifdef NINTENDO_SWITCH 3342 || ((defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \ 3670 # elif defined(NINTENDO_SWITCH)
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/switchsdl/ |
H A D | switchsdl-events.cpp | 25 #if defined(NINTENDO_SWITCH)
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/dports/games/scummvm/scummvm-2.5.1/backends/events/switchsdl/ |
H A D | switchsdl-events.cpp | 25 #if defined(NINTENDO_SWITCH)
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/dports/games/scummvm/scummvm-2.5.1/backends/networking/curl/ |
H A D | networkreadstream.cpp | 95 #if defined NINTENDO_SWITCH || defined ANDROID_PLAIN_PORT || defined PSP2 in initCurl()
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/dports/lang/gauche/Gauche-0.9.10/gc/ |
H A D | misc.c | 807 && !defined(NN_PLATFORM_CTR) && !defined(NINTENDO_SWITCH) \ 1199 || defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \ in GC_init() 1706 # elif defined(NINTENDO_SWITCH)
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H A D | os_dep.c | 2104 && !defined(NINTENDO_SWITCH) && !defined(NONSTOP) \ 2761 # if defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \
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/dports/devel/boehm-gc/gc-8.0.6/ |
H A D | misc.c | 807 && !defined(NN_PLATFORM_CTR) && !defined(NINTENDO_SWITCH) \ 1196 || defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \ in GC_init() 1705 # elif defined(NINTENDO_SWITCH)
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/dports/devel/boehm-gc-redirect/gc-8.0.6/ |
H A D | misc.c | 807 && !defined(NN_PLATFORM_CTR) && !defined(NINTENDO_SWITCH) \ 1196 || defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \ in GC_init() 1705 # elif defined(NINTENDO_SWITCH)
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H A D | os_dep.c | 2134 && !defined(NINTENDO_SWITCH) && !defined(NONSTOP) \ 2788 # if defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \
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/dports/devel/boehm-gc-threaded/gc-8.0.6/ |
H A D | misc.c | 807 && !defined(NN_PLATFORM_CTR) && !defined(NINTENDO_SWITCH) \ 1196 || defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \ in GC_init() 1705 # elif defined(NINTENDO_SWITCH)
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/openglsdl/ |
H A D | openglsdl-graphics.cpp | 527 #ifdef NINTENDO_SWITCH in setupMode()
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/ |
H A D | openglsdl-graphics3d.cpp | 450 #ifdef NINTENDO_SWITCH in createOrUpdateGLContext()
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/ |
H A D | sdl.cpp | 348 #ifndef NINTENDO_SWITCH in detectAntiAliasingSupport()
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