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Searched refs:NINTENDO_SWITCH (Results 1 – 25 of 31) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/posix/
H A Dposix-main.cpp25 …A) && !defined(PLAYSTATION3) && !defined(PSP2) && !defined(ANDROIDSDL) && !defined(NINTENDO_SWITCH)
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/sdl/posix/
H A Dposix-main.cpp25 …A) && !defined(PLAYSTATION3) && !defined(PSP2) && !defined(ANDROIDSDL) && !defined(NINTENDO_SWITCH)
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/networking/curl/
H A Dnetworkreadstream.cpp90 #if defined NINTENDO_SWITCH || defined ANDROID_PLAIN_PORT in init()
153 #if defined NINTENDO_SWITCH || defined ANDROID_PLAIN_PORT in init()
/dports/games/scummvm/scummvm-2.5.1/backends/mixer/sdl/
H A Dsdl-mixer.cpp35 #elif defined(PLAYSTATION3) || defined(PSP2) || defined(NINTENDO_SWITCH)
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/mixer/sdl/
H A Dsdl-mixer.cpp35 #elif defined(PLAYSTATION3) || defined(PSP2) || defined(NINTENDO_SWITCH)
/dports/lang/gauche/Gauche-0.9.10/gc/include/private/
H A Dgc_locks.h48 # elif defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH)
H A Dgcconfig.h687 # define NINTENDO_SWITCH macro
2340 # ifdef NINTENDO_SWITCH
3285 || ((defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \
3613 # elif defined(NINTENDO_SWITCH)
/dports/devel/boehm-gc-redirect/gc-8.0.6/include/private/
H A Dgc_locks.h48 # elif defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH)
H A Dgcconfig.h692 # define NINTENDO_SWITCH macro
2337 # ifdef NINTENDO_SWITCH
3342 || ((defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \
3670 # elif defined(NINTENDO_SWITCH)
/dports/devel/boehm-gc-threaded/gc-8.0.6/include/private/
H A Dgc_locks.h48 # elif defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH)
H A Dgcconfig.h692 # define NINTENDO_SWITCH macro
2337 # ifdef NINTENDO_SWITCH
3342 || ((defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \
3670 # elif defined(NINTENDO_SWITCH)
/dports/devel/boehm-gc/gc-8.0.6/include/private/
H A Dgc_locks.h48 # elif defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH)
H A Dgcconfig.h692 # define NINTENDO_SWITCH macro
2337 # ifdef NINTENDO_SWITCH
3342 || ((defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \
3670 # elif defined(NINTENDO_SWITCH)
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/events/switchsdl/
H A Dswitchsdl-events.cpp25 #if defined(NINTENDO_SWITCH)
/dports/games/scummvm/scummvm-2.5.1/backends/events/switchsdl/
H A Dswitchsdl-events.cpp25 #if defined(NINTENDO_SWITCH)
/dports/games/scummvm/scummvm-2.5.1/backends/networking/curl/
H A Dnetworkreadstream.cpp95 #if defined NINTENDO_SWITCH || defined ANDROID_PLAIN_PORT || defined PSP2 in initCurl()
/dports/lang/gauche/Gauche-0.9.10/gc/
H A Dmisc.c807 && !defined(NN_PLATFORM_CTR) && !defined(NINTENDO_SWITCH) \
1199 || defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \ in GC_init()
1706 # elif defined(NINTENDO_SWITCH)
H A Dos_dep.c2104 && !defined(NINTENDO_SWITCH) && !defined(NONSTOP) \
2761 # if defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \
/dports/devel/boehm-gc/gc-8.0.6/
H A Dmisc.c807 && !defined(NN_PLATFORM_CTR) && !defined(NINTENDO_SWITCH) \
1196 || defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \ in GC_init()
1705 # elif defined(NINTENDO_SWITCH)
/dports/devel/boehm-gc-redirect/gc-8.0.6/
H A Dmisc.c807 && !defined(NN_PLATFORM_CTR) && !defined(NINTENDO_SWITCH) \
1196 || defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \ in GC_init()
1705 # elif defined(NINTENDO_SWITCH)
H A Dos_dep.c2134 && !defined(NINTENDO_SWITCH) && !defined(NONSTOP) \
2788 # if defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \
/dports/devel/boehm-gc-threaded/gc-8.0.6/
H A Dmisc.c807 && !defined(NN_PLATFORM_CTR) && !defined(NINTENDO_SWITCH) \
1196 || defined(NN_PLATFORM_CTR) || defined(NINTENDO_SWITCH) \ in GC_init()
1705 # elif defined(NINTENDO_SWITCH)
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/openglsdl/
H A Dopenglsdl-graphics.cpp527 #ifdef NINTENDO_SWITCH in setupMode()
/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/
H A Dopenglsdl-graphics3d.cpp450 #ifdef NINTENDO_SWITCH in createOrUpdateGLContext()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/sdl/
H A Dsdl.cpp348 #ifndef NINTENDO_SWITCH in detectAntiAliasingSupport()

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