/dports/editors/neovim/neovim-0.6.1/src/nvim/os/ |
H A D | fs_defs.h | 25 #define NODE_NORMAL 0 // file or directory, check with os_isdir() macro
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H A D | fs.c | 159 return NODE_NORMAL; // File doesn't exist. in os_nodetype() 164 return NODE_NORMAL; in os_nodetype() 194 return NODE_NORMAL; in os_nodetype() 205 return NODE_NORMAL; in os_nodetype()
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/dports/textproc/jdictionary/jdictionary/src-1_8/org/apache/regexp/ |
H A D | RECompiler.java | 89 static final int NODE_NORMAL = 0; // No flags (nothing special) field in RECompiler 939 int[] terminalFlags = { NODE_NORMAL }; in closure() 1150 closureFlags[0] = NODE_NORMAL; in branch() 1152 if (closureFlags[0] == NODE_NORMAL) in branch()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_x3d/ |
H A D | import_x3d.py | 224 NODE_NORMAL = 1 # {} variable 246 return NODE_NORMAL, i + 1 283 return NODE_NORMAL, i + 1 # TODO - assumes the next line is a '[\n', skip that 916 elif self.node_type == NODE_NORMAL: 970 if self.node_type == NODE_NORMAL and self.getSpec() == 'Inline': 1050 child = vrmlNode(self, NODE_NORMAL, -1) 1159 … if self.node_type != NODE_NORMAL: # also ends proto nodes, we may want a type for these too. 1252 return self.node_type == NODE_NORMAL and self.getDefName() 1316 root = vrmlNode(None, NODE_NORMAL, -1) 1362 node_type = NODE_NORMAL [all …]
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/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/ |
H A D | svm_types.h | 130 NODE_NORMAL, enumerator
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H A D | svm.h | 455 case NODE_NORMAL: in svm_eval_nodes()
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/dports/editors/neovim/neovim-0.6.1/test/unit/os/ |
H A D | fs_spec.lua | 20 local NODE_NORMAL = 0 730 eq(NODE_NORMAL, fs.os_nodetype(to_cstr('non-existing-file')))
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_navigator.cpp | 202 CG_DrawNode( m_position, NODE_NORMAL ); in Draw() 205 CG_DrawRadius( m_position, m_radius, NODE_NORMAL ); in Draw()
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H A D | g_shared.h | 1693 NODE_NORMAL, enumerator
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/dports/editors/vim/vim-8.2.3745/src/ |
H A D | os_amiga.c | 908 return NODE_NORMAL; in mch_nodetype()
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H A D | vim.h | 983 #define NODE_NORMAL 0 // file or directory, check with mch_isdir() macro
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H A D | os_win32.c | 3490 return NODE_NORMAL; in mch_nodetype() 3501 return NODE_NORMAL; in mch_nodetype() 3508 return NODE_NORMAL; in mch_nodetype()
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H A D | os_unix.c | 3271 return NODE_NORMAL; in mch_nodetype() 3273 return NODE_NORMAL; in mch_nodetype()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_main.cpp | 1821 case NODE_NORMAL: in CG_DrawNode() 1873 case NODE_NORMAL: in CG_DrawRadius()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_public.h | 154 NODE_NORMAL, enumerator
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_main.cpp | 2213 case NODE_NORMAL: in CG_DrawNode() 2265 case NODE_NORMAL: in CG_DrawRadius()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_shared.h | 1749 NODE_NORMAL, enumerator
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H A D | g_navigator.cpp | 3862 CG_DrawNode(at.mPoint.v, NODE_NORMAL ); in ShowDebugInfo() 3873 CG_DrawRadius(at.mPoint.v, at.mRadius, NODE_NORMAL ); in ShowDebugInfo()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | nodes.cpp | 1904 compiler.add_node(NODE_NORMAL, in compile()
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