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Searched refs:NODE_NORMAL (Results 1 – 19 of 19) sorted by relevance

/dports/editors/neovim/neovim-0.6.1/src/nvim/os/
H A Dfs_defs.h25 #define NODE_NORMAL 0 // file or directory, check with os_isdir() macro
H A Dfs.c159 return NODE_NORMAL; // File doesn't exist. in os_nodetype()
164 return NODE_NORMAL; in os_nodetype()
194 return NODE_NORMAL; in os_nodetype()
205 return NODE_NORMAL; in os_nodetype()
/dports/textproc/jdictionary/jdictionary/src-1_8/org/apache/regexp/
H A DRECompiler.java89 static final int NODE_NORMAL = 0; // No flags (nothing special) field in RECompiler
939 int[] terminalFlags = { NODE_NORMAL }; in closure()
1150 closureFlags[0] = NODE_NORMAL; in branch()
1152 if (closureFlags[0] == NODE_NORMAL) in branch()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_x3d/
H A Dimport_x3d.py224 NODE_NORMAL = 1 # {} variable
246 return NODE_NORMAL, i + 1
283 return NODE_NORMAL, i + 1 # TODO - assumes the next line is a '[\n', skip that
916 elif self.node_type == NODE_NORMAL:
970 if self.node_type == NODE_NORMAL and self.getSpec() == 'Inline':
1050 child = vrmlNode(self, NODE_NORMAL, -1)
1159 … if self.node_type != NODE_NORMAL: # also ends proto nodes, we may want a type for these too.
1252 return self.node_type == NODE_NORMAL and self.getDefName()
1316 root = vrmlNode(None, NODE_NORMAL, -1)
1362 node_type = NODE_NORMAL
[all …]
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/
H A Dsvm_types.h130 NODE_NORMAL, enumerator
H A Dsvm.h455 case NODE_NORMAL: in svm_eval_nodes()
/dports/editors/neovim/neovim-0.6.1/test/unit/os/
H A Dfs_spec.lua20 local NODE_NORMAL = 0
730 eq(NODE_NORMAL, fs.os_nodetype(to_cstr('non-existing-file')))
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_navigator.cpp202 CG_DrawNode( m_position, NODE_NORMAL ); in Draw()
205 CG_DrawRadius( m_position, m_radius, NODE_NORMAL ); in Draw()
H A Dg_shared.h1693 NODE_NORMAL, enumerator
/dports/editors/vim/vim-8.2.3745/src/
H A Dos_amiga.c908 return NODE_NORMAL; in mch_nodetype()
H A Dvim.h983 #define NODE_NORMAL 0 // file or directory, check with mch_isdir() macro
H A Dos_win32.c3490 return NODE_NORMAL; in mch_nodetype()
3501 return NODE_NORMAL; in mch_nodetype()
3508 return NODE_NORMAL; in mch_nodetype()
H A Dos_unix.c3271 return NODE_NORMAL; in mch_nodetype()
3273 return NODE_NORMAL; in mch_nodetype()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_main.cpp1821 case NODE_NORMAL: in CG_DrawNode()
1873 case NODE_NORMAL: in CG_DrawRadius()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_public.h154 NODE_NORMAL, enumerator
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_main.cpp2213 case NODE_NORMAL: in CG_DrawNode()
2265 case NODE_NORMAL: in CG_DrawRadius()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_shared.h1749 NODE_NORMAL, enumerator
H A Dg_navigator.cpp3862 CG_DrawNode(at.mPoint.v, NODE_NORMAL ); in ShowDebugInfo()
3873 CG_DrawRadius(at.mPoint.v, at.mRadius, NODE_NORMAL ); in ShowDebugInfo()
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dnodes.cpp1904 compiler.add_node(NODE_NORMAL, in compile()