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Searched refs:NOHIDE_REDUNDENCY (Results 1 – 8 of 8) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DOverhead_Types.h47 #define NOHIDE_REDUNDENCY 0x000010000 macro
H A DEnd_Game.cc117 gTacticalStatus.uiFlags |= NOHIDE_REDUNDENCY; in ChangeO3SectorStatue()
H A DHandle_Doors.cc1013 gTacticalStatus.uiFlags |= NOHIDE_REDUNDENCY; in HandleDoorsOpenClose()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DTile_Animation.cc361 gTacticalStatus.uiFlags &= (~NOHIDE_REDUNDENCY); in UpdateAniTiles()
H A DWorldMan.cc1881 gTacticalStatus.uiFlags |= NOHIDE_REDUNDENCY; in SetTreeTopStateForMap()
1886 gTacticalStatus.uiFlags &= ~NOHIDE_REDUNDENCY; in SetTreeTopStateForMap()
H A DRenderWorld.cc483 !(gTacticalStatus.uiFlags & NOHIDE_REDUNDENCY)) in RenderTiles()
1760 if (gRenderFlags & RENDER_FLAG_CHECKZ && !(gTacticalStatus.uiFlags & NOHIDE_REDUNDENCY)) in RenderWorld()
H A DExplosion_Control.cc607 gTacticalStatus.uiFlags |= NOHIDE_REDUNDENCY; in ExplosiveDamageStructureAtGridNo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Editor/
H A DEditScreen.cc276 gTacticalStatus.uiFlags |= NOHIDE_REDUNDENCY; in EditModeInit()
405 gTacticalStatus.uiFlags &= ~(NOHIDE_REDUNDENCY | SHOW_ALL_ITEMS); in EditModeShutdown()