Searched refs:NOHIDE_REDUNDENCY (Results 1 – 8 of 8) sorted by relevance
47 #define NOHIDE_REDUNDENCY 0x000010000 macro
117 gTacticalStatus.uiFlags |= NOHIDE_REDUNDENCY; in ChangeO3SectorStatue()
1013 gTacticalStatus.uiFlags |= NOHIDE_REDUNDENCY; in HandleDoorsOpenClose()
361 gTacticalStatus.uiFlags &= (~NOHIDE_REDUNDENCY); in UpdateAniTiles()
1881 gTacticalStatus.uiFlags |= NOHIDE_REDUNDENCY; in SetTreeTopStateForMap()1886 gTacticalStatus.uiFlags &= ~NOHIDE_REDUNDENCY; in SetTreeTopStateForMap()
483 !(gTacticalStatus.uiFlags & NOHIDE_REDUNDENCY)) in RenderTiles()1760 if (gRenderFlags & RENDER_FLAG_CHECKZ && !(gTacticalStatus.uiFlags & NOHIDE_REDUNDENCY)) in RenderWorld()
607 gTacticalStatus.uiFlags |= NOHIDE_REDUNDENCY; in ExplosiveDamageStructureAtGridNo()
276 gTacticalStatus.uiFlags |= NOHIDE_REDUNDENCY; in EditModeInit()405 gTacticalStatus.uiFlags &= ~(NOHIDE_REDUNDENCY | SHOW_ALL_ITEMS); in EditModeShutdown()