Searched refs:NON_CRITTER_EFFECT (Results 1 – 3 of 3) sorted by relevance
75 #define NON_CRITTER_EFFECT (CRIT_HIT_NUM - 1) macro
951 *effect = effect_matrix[NON_CRITTER_EFFECT][attack_effect_type][0]; in compute_damage()957 … *effect = (!global_fullmap->cyber) ? effect_matrix[NON_CRITTER_EFFECT][attack_effect_type][0] : 0; in compute_damage()1106 …js[target].obclass == CLASS_CRITTER) ? CritterProps[CPNUM(target)].hit_effect : NON_CRITTER_EFFECT; in player_attack_object()
335 : NON_CRITTER_EFFECT; in do_explosion()