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Searched refs:NON_CRITTER_EFFECT (Results 1 – 3 of 3) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Deffect.h75 #define NON_CRITTER_EFFECT (CRIT_HIT_NUM - 1) macro
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Ddamage.c951 *effect = effect_matrix[NON_CRITTER_EFFECT][attack_effect_type][0]; in compute_damage()
957 … *effect = (!global_fullmap->cyber) ? effect_matrix[NON_CRITTER_EFFECT][attack_effect_type][0] : 0; in compute_damage()
1106 …js[target].obclass == CLASS_CRITTER) ? CritterProps[CPNUM(target)].hit_effect : NON_CRITTER_EFFECT; in player_attack_object()
H A Dgrenades.c335 : NON_CRITTER_EFFECT; in do_explosion()