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Searched refs:NOT_VECTOR_SCALED (Results 1 – 9 of 9) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dglobal_walkablearea.cpp51 thisroom.walk_area_zoom2[area] = NOT_VECTOR_SCALED; in SetAreaScaling()
H A Dwalkablearea.cpp73 (thisroom.walk_area_zoom2[onarea] != NOT_VECTOR_SCALED)) { in get_area_scaling()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dglobal_walkable_area.cpp61 _GP(thisroom).WalkAreas[area].ScalingNear = NOT_VECTOR_SCALED; in SetAreaScaling()
H A Dwalkable_area.cpp67 (_GP(thisroom).WalkAreas[onarea].ScalingNear != NOT_VECTOR_SCALED)) { in get_area_scaling()
/dports/games/ags/ags_linux_v.3.4.4.1/Common/ac/
H A Droomstruct.h132 #define NOT_VECTOR_SCALED -10000 macro
H A Droomstruct.cpp56 walk_area_zoom2[i] = NOT_VECTOR_SCALED; in roomstruct()
397 rstruc->walk_area_zoom2[f] = NOT_VECTOR_SCALED; in load_main_block()
562 rstruc->walk_area_zoom2[i] = NOT_VECTOR_SCALED; in load_room()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/shared/game/
H A Droom_struct.h94 #define NOT_VECTOR_SCALED -10000 macro
H A Droom_struct.cpp77 , ScalingNear(NOT_VECTOR_SCALED) in WalkArea()
H A Droom_file.cpp602 room->WalkAreas[i].ScalingNear = NOT_VECTOR_SCALED; in UpdateRoomData()