Searched refs:NOT_VECTOR_SCALED (Results 1 – 9 of 9) sorted by relevance
51 thisroom.walk_area_zoom2[area] = NOT_VECTOR_SCALED; in SetAreaScaling()
73 (thisroom.walk_area_zoom2[onarea] != NOT_VECTOR_SCALED)) { in get_area_scaling()
61 _GP(thisroom).WalkAreas[area].ScalingNear = NOT_VECTOR_SCALED; in SetAreaScaling()
67 (_GP(thisroom).WalkAreas[onarea].ScalingNear != NOT_VECTOR_SCALED)) { in get_area_scaling()
132 #define NOT_VECTOR_SCALED -10000 macro
56 walk_area_zoom2[i] = NOT_VECTOR_SCALED; in roomstruct()397 rstruc->walk_area_zoom2[f] = NOT_VECTOR_SCALED; in load_main_block()562 rstruc->walk_area_zoom2[i] = NOT_VECTOR_SCALED; in load_room()
94 #define NOT_VECTOR_SCALED -10000 macro
77 , ScalingNear(NOT_VECTOR_SCALED) in WalkArea()
602 room->WalkAreas[i].ScalingNear = NOT_VECTOR_SCALED; in UpdateRoomData()