Home
last modified time | relevance | path

Searched refs:NOUN_DOORWAY (Results 1 – 20 of 20) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/
H A Dphantom_scenes.h263 NOUN_DOORWAY = 0xD7, enumerator
H A Dphantom_scenes3.cpp2455 if (_action.isObject(NOUN_DOORWAY)) { in actions()
H A Dphantom_scenes2.cpp1883 if (_action.isObject(NOUN_DOORWAY)) { in actions()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/
H A Dphantom_scenes.h263 NOUN_DOORWAY = 0xD7, enumerator
H A Dphantom_scenes3.cpp2467 if (_action.isObject(NOUN_DOORWAY)) { in actions()
H A Dphantom_scenes2.cpp1890 if (_action.isObject(NOUN_DOORWAY)) { in actions()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/dragonsphere/
H A Ddragonsphere_scenes.h318 NOUN_DOORWAY = 0x115, enumerator
H A Ddragonsphere_scenes1.cpp1128 _scene->addActiveVocab(NOUN_DOORWAY); in setup()
1225 …_doorwayHotspotId = _scene->_dynamicHotspots.add(NOUN_DOORWAY, VERB_WALK_THROUGH, SYNTAX_SINGULAR,… in enter()
1950 …f ((_action.isObject(NOUN_DOORWAY) || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action… in actions()
2247 || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) in preActions()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/dragonsphere/
H A Ddragonsphere_scenes.h318 NOUN_DOORWAY = 0x115, enumerator
H A Ddragonsphere_scenes1.cpp1132 _scene->addActiveVocab(NOUN_DOORWAY); in setup()
1229 …_doorwayHotspotId = _scene->_dynamicHotspots.add(NOUN_DOORWAY, VERB_WALK_THROUGH, SYNTAX_SINGULAR,… in enter()
1957 …f ((_action.isObject(NOUN_DOORWAY) || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action… in actions()
2254 || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) in preActions()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/
H A Dnebular_scenes.h254 NOUN_DOORWAY = 0x70, enumerator
H A Dnebular_scenes3.cpp4352 …if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isAction(VERB_WALK_DOWN, NOUN_COR… in preActions()
4427 if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) { in actions()
4431 …_DOWN, NOUN_CORRIDOR_TO_SOUTH) || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isA… in actions()
4681 else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY)) in actions()
4720 else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions()
4730 else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY)) in actions()
H A Dnebular_scenes6.cpp404 else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions()
509 else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY)) in actions()
2219 if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions()
H A Dnebular_scenes2.cpp1600 else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions()
3640 _scene->addActiveVocab(NOUN_DOORWAY); in setup()
4523 } else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) { in actions()
H A Dnebular_scenes1.cpp1093 if (_action.isAction(VERB_LOOK, NOUN_DOORWAY) || _action.isAction(VERB_WALKTO, NOUN_DOORWAY)) { in actions()
/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/
H A Dnebular_scenes.h254 NOUN_DOORWAY = 0x70, enumerator
H A Dnebular_scenes3.cpp4385 …if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isAction(VERB_WALK_DOWN, NOUN_COR… in preActions()
4463 if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) { in actions()
4467 …_DOWN, NOUN_CORRIDOR_TO_SOUTH) || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isA… in actions()
4723 else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY)) in actions()
4762 else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions()
4772 else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY)) in actions()
H A Dnebular_scenes2.cpp1604 else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions()
3720 _scene->addActiveVocab(NOUN_DOORWAY); in setup()
4644 } else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) { in actions()
H A Dnebular_scenes6.cpp404 else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions()
509 else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY)) in actions()
2219 if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions()
H A Dnebular_scenes1.cpp1094 if (_action.isAction(VERB_LOOK, NOUN_DOORWAY) || _action.isAction(VERB_WALKTO, NOUN_DOORWAY)) { in actions()