/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/ |
H A D | phantom_scenes.h | 263 NOUN_DOORWAY = 0xD7, enumerator
|
H A D | phantom_scenes3.cpp | 2455 if (_action.isObject(NOUN_DOORWAY)) { in actions()
|
H A D | phantom_scenes2.cpp | 1883 if (_action.isObject(NOUN_DOORWAY)) { in actions()
|
/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/ |
H A D | phantom_scenes.h | 263 NOUN_DOORWAY = 0xD7, enumerator
|
H A D | phantom_scenes3.cpp | 2467 if (_action.isObject(NOUN_DOORWAY)) { in actions()
|
H A D | phantom_scenes2.cpp | 1890 if (_action.isObject(NOUN_DOORWAY)) { in actions()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/dragonsphere/ |
H A D | dragonsphere_scenes.h | 318 NOUN_DOORWAY = 0x115, enumerator
|
H A D | dragonsphere_scenes1.cpp | 1128 _scene->addActiveVocab(NOUN_DOORWAY); in setup() 1225 …_doorwayHotspotId = _scene->_dynamicHotspots.add(NOUN_DOORWAY, VERB_WALK_THROUGH, SYNTAX_SINGULAR,… in enter() 1950 …f ((_action.isObject(NOUN_DOORWAY) || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action… in actions() 2247 || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) in preActions()
|
/dports/games/scummvm/scummvm-2.5.1/engines/mads/dragonsphere/ |
H A D | dragonsphere_scenes.h | 318 NOUN_DOORWAY = 0x115, enumerator
|
H A D | dragonsphere_scenes1.cpp | 1132 _scene->addActiveVocab(NOUN_DOORWAY); in setup() 1229 …_doorwayHotspotId = _scene->_dynamicHotspots.add(NOUN_DOORWAY, VERB_WALK_THROUGH, SYNTAX_SINGULAR,… in enter() 1957 …f ((_action.isObject(NOUN_DOORWAY) || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action… in actions() 2254 || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) in preActions()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/ |
H A D | nebular_scenes.h | 254 NOUN_DOORWAY = 0x70, enumerator
|
H A D | nebular_scenes3.cpp | 4352 …if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isAction(VERB_WALK_DOWN, NOUN_COR… in preActions() 4427 if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) { in actions() 4431 …_DOWN, NOUN_CORRIDOR_TO_SOUTH) || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isA… in actions() 4681 else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY)) in actions() 4720 else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions() 4730 else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY)) in actions()
|
H A D | nebular_scenes6.cpp | 404 else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions() 509 else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY)) in actions() 2219 if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions()
|
H A D | nebular_scenes2.cpp | 1600 else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions() 3640 _scene->addActiveVocab(NOUN_DOORWAY); in setup() 4523 } else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) { in actions()
|
H A D | nebular_scenes1.cpp | 1093 if (_action.isAction(VERB_LOOK, NOUN_DOORWAY) || _action.isAction(VERB_WALKTO, NOUN_DOORWAY)) { in actions()
|
/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/ |
H A D | nebular_scenes.h | 254 NOUN_DOORWAY = 0x70, enumerator
|
H A D | nebular_scenes3.cpp | 4385 …if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isAction(VERB_WALK_DOWN, NOUN_COR… in preActions() 4463 if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) { in actions() 4467 …_DOWN, NOUN_CORRIDOR_TO_SOUTH) || _action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY) || _action.isA… in actions() 4723 else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY)) in actions() 4762 else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions() 4772 else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY)) in actions()
|
H A D | nebular_scenes2.cpp | 1604 else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions() 3720 _scene->addActiveVocab(NOUN_DOORWAY); in setup() 4644 } else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) { in actions()
|
H A D | nebular_scenes6.cpp | 404 else if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions() 509 else if (_action.isAction(VERB_LOOK, NOUN_DOORWAY)) in actions() 2219 if (_action.isAction(VERB_WALK_THROUGH, NOUN_DOORWAY)) in actions()
|
H A D | nebular_scenes1.cpp | 1094 if (_action.isAction(VERB_LOOK, NOUN_DOORWAY) || _action.isAction(VERB_WALKTO, NOUN_DOORWAY)) { in actions()
|