Searched refs:NOUN_PHANTOM (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/ |
H A D | phantom_scenes.h | 438 NOUN_PHANTOM = 0x18E, enumerator
|
H A D | phantom_scenes5.cpp | 1828 _scene->addActiveVocab(NOUN_PHANTOM); in setup() 1900 …int hotspotIdx = _scene->_dynamicHotspots.add(NOUN_PHANTOM, VERB_LOOK_AT, SYNTAX_MASC_NOT_PROPER, … in enter() 2039 …int hotspotIdx = _scene->_dynamicHotspots.add(NOUN_PHANTOM, VERB_LOOK_AT, SYNTAX_MASC_NOT_PROPER, … in enter() 2511 if (_action.isObject(NOUN_PHANTOM)) { in actions() 2536 …tvFl && (_action.isAction(VERB_TAKE, NOUN_SWORD) || _action.isAction(VERB_ATTACK, NOUN_PHANTOM))) { in actions() 2554 if (_action.isAction(VERB_TALK_TO, NOUN_PHANTOM)) { in actions() 2621 && !_action.isAction(VERB_TAKE, NOUN_SWORD) && !_action.isAction(VERB_TALK_TO, NOUN_PHANTOM)) { in preActions()
|
/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/ |
H A D | phantom_scenes.h | 438 NOUN_PHANTOM = 0x18E, enumerator
|
H A D | phantom_scenes5.cpp | 1840 _scene->addActiveVocab(NOUN_PHANTOM); in setup() 1912 …int hotspotIdx = _scene->_dynamicHotspots.add(NOUN_PHANTOM, VERB_LOOK_AT, SYNTAX_MASC_NOT_PROPER, … in enter() 2051 …int hotspotIdx = _scene->_dynamicHotspots.add(NOUN_PHANTOM, VERB_LOOK_AT, SYNTAX_MASC_NOT_PROPER, … in enter() 2523 if (_action.isObject(NOUN_PHANTOM)) { in actions() 2548 …tvFl && (_action.isAction(VERB_TAKE, NOUN_SWORD) || _action.isAction(VERB_ATTACK, NOUN_PHANTOM))) { in actions() 2566 if (_action.isAction(VERB_TALK_TO, NOUN_PHANTOM)) { in actions() 2633 && !_action.isAction(VERB_TAKE, NOUN_SWORD) && !_action.isAction(VERB_TALK_TO, NOUN_PHANTOM)) { in preActions()
|