/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/phantom/ |
H A D | phantom_scenes.h | 209 NOUN_WALL = 0x9D, enumerator
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H A D | phantom_scenes4.cpp | 410 if (_action.isObject(NOUN_WALL)) { in actions() 887 if (_action.isObject(NOUN_WALL)) { in actions() 1410 if (_action.isObject(NOUN_WALL)) { in actions() 1809 if (_action.isObject(NOUN_WALL)) { in actions() 2291 if (_action.isObject(NOUN_WALL)) { in actions() 2486 _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(147, 76)); in enter() 2741 if (_action.isObject(NOUN_WALL)) { in actions() 3316 if (_action.isObject(NOUN_WALL)) { in actions() 3814 if (_action.isObject(NOUN_WALL)) { in actions() 4452 if (_action.isObject(NOUN_WALL)) { in actions() [all …]
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H A D | phantom_scenes1.cpp | 1895 if (_action.isObject(NOUN_WALL)) { in actions() 4041 if (_action.isObject(NOUN_WALL)) { in actions() 4706 if (_action.isObject(NOUN_WALL)) { in actions() 4981 if (_action.isObject(NOUN_WALL)) { in actions() 5169 if (_action.isObject(NOUN_WALL)) { in actions() 5257 if (_action.isObject(NOUN_WALL)) { in actions() 6056 if (_action.isObject(NOUN_WALL)) { in actions() 6327 if (_action.isObject(NOUN_WALL)) { in actions() 6817 if (_action.isObject(NOUN_WALL)) { in actions() 7117 if (_action.isObject(NOUN_WALL)) { in actions() [all …]
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H A D | phantom_scenes2.cpp | 206 if (_action.isObject(NOUN_WALL)) { in actions() 926 if (_action.isObject(NOUN_WALL)) { in actions() 1865 if (_action.isObject(NOUN_WALL)) { in actions() 3600 if (_action.isObject(NOUN_WALL)) { in actions() 4839 if (_action.isObject(NOUN_WALL)) { in actions() 6198 if (_action.isObject(NOUN_WALL)) { in actions() 6454 if (_action.isObject(NOUN_WALL)) { in actions()
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H A D | game_phantom.cpp | 312 } else if (action.isTarget(NOUN_WALL)) { in doObjectAction()
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H A D | phantom_scenes5.cpp | 517 if (_action.isObject(NOUN_WALL)) { in actions() 1158 if (_action.isObject(NOUN_WALL)) { in actions() 2451 if (_action.isObject(NOUN_WALL)) { in actions() 3464 if (_action.isObject(NOUN_WALL)) { in actions() 4226 if (_action.isObject(NOUN_WALL)) { in actions()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/phantom/ |
H A D | phantom_scenes.h | 209 NOUN_WALL = 0x9D, enumerator
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H A D | phantom_scenes4.cpp | 410 if (_action.isObject(NOUN_WALL)) { in actions() 887 if (_action.isObject(NOUN_WALL)) { in actions() 1410 if (_action.isObject(NOUN_WALL)) { in actions() 1809 if (_action.isObject(NOUN_WALL)) { in actions() 2291 if (_action.isObject(NOUN_WALL)) { in actions() 2486 _scene->_hotspots.activateAtPos(NOUN_WALL, false, Common::Point(147, 76)); in enter() 2741 if (_action.isObject(NOUN_WALL)) { in actions() 3316 if (_action.isObject(NOUN_WALL)) { in actions() 3814 if (_action.isObject(NOUN_WALL)) { in actions() 4454 if (_action.isObject(NOUN_WALL)) { in actions() [all …]
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H A D | phantom_scenes1.cpp | 1906 if (_action.isObject(NOUN_WALL)) { in actions() 4058 if (_action.isObject(NOUN_WALL)) { in actions() 4723 if (_action.isObject(NOUN_WALL)) { in actions() 4998 if (_action.isObject(NOUN_WALL)) { in actions() 5186 if (_action.isObject(NOUN_WALL)) { in actions() 5274 if (_action.isObject(NOUN_WALL)) { in actions() 6073 if (_action.isObject(NOUN_WALL)) { in actions() 6344 if (_action.isObject(NOUN_WALL)) { in actions() 6834 if (_action.isObject(NOUN_WALL)) { in actions() 7134 if (_action.isObject(NOUN_WALL)) { in actions() [all …]
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H A D | phantom_scenes2.cpp | 207 if (_action.isObject(NOUN_WALL)) { in actions() 930 if (_action.isObject(NOUN_WALL)) { in actions() 1872 if (_action.isObject(NOUN_WALL)) { in actions() 3648 if (_action.isObject(NOUN_WALL)) { in actions() 4896 if (_action.isObject(NOUN_WALL)) { in actions() 6274 if (_action.isObject(NOUN_WALL)) { in actions() 6530 if (_action.isObject(NOUN_WALL)) { in actions()
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H A D | game_phantom.cpp | 312 } else if (action.isTarget(NOUN_WALL)) { in doObjectAction()
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H A D | phantom_scenes5.cpp | 523 if (_action.isObject(NOUN_WALL)) { in actions() 1164 if (_action.isObject(NOUN_WALL)) { in actions() 2463 if (_action.isObject(NOUN_WALL)) { in actions() 3476 if (_action.isObject(NOUN_WALL)) { in actions() 4238 if (_action.isObject(NOUN_WALL)) { in actions()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/dragonsphere/ |
H A D | dragonsphere_scenes.h | 77 NOUN_WALL = 0x14, enumerator
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H A D | dragonsphere_scenes1.cpp | 587 if (_action.isObject(NOUN_WALL)) { in actions() 2022 if (_action.isObject(NOUN_WALL) && (_globals[kPlayerPersona] == 1)) { in actions() 3549 if (_action.isObject(NOUN_WALL)) { in actions()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/dragonsphere/ |
H A D | dragonsphere_scenes.h | 77 NOUN_WALL = 0x14, enumerator
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H A D | dragonsphere_scenes1.cpp | 591 if (_action.isObject(NOUN_WALL)) { in actions() 2029 if (_action.isObject(NOUN_WALL) && (_globals[kPlayerPersona] == 1)) { in actions() 3559 if (_action.isObject(NOUN_WALL)) { in actions()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/nebular/ |
H A D | nebular_scenes.h | 539 NOUN_WALL = 0x18D, enumerator
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H A D | nebular_scenes3.cpp | 917 …else if (_action.isAction(VERB_TALKTO, NOUN_CELL_WALL) || _action.isAction(VERB_TALKTO, NOUN_WALL)… in actions() 1852 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 2991 if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 4738 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 4868 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 4922 else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR) || _action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 5125 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 5493 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions()
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H A D | nebular_scenes6.cpp | 206 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 979 } else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 1460 } else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 4682 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions()
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H A D | nebular_scenes8.cpp | 303 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions()
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H A D | nebular_scenes7.cpp | 2007 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions()
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/nebular/ |
H A D | nebular_scenes.h | 539 NOUN_WALL = 0x18D, enumerator
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H A D | nebular_scenes3.cpp | 923 …else if (_action.isAction(VERB_TALKTO, NOUN_CELL_WALL) || _action.isAction(VERB_TALKTO, NOUN_WALL)… in actions() 1867 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 3021 if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 4780 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 4910 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 4964 else if (_action.isAction(VERB_LOOK, NOUN_CORRIDOR) || _action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 5167 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 5535 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions()
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H A D | nebular_scenes6.cpp | 206 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 979 } else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 1460 } else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions() 4685 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions()
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H A D | nebular_scenes8.cpp | 303 else if (_action.isAction(VERB_LOOK, NOUN_WALL)) in actions()
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