Searched refs:NO_PLAYER_TYPE (Results 1 – 5 of 5) sorted by relevance
50 default: return NO_PLAYER_TYPE; in player_type_to_string()84 (*i)[player_type_columns.type] = NO_PLAYER_TYPE; in PlayersDialog()141 add_player(NO_PLAYER_TYPE, *current_name, gold, 0); in PlayersDialog()158 else if (type == NO_PLAYER_TYPE) in to_player()226 if ((*i)[player_columns.type] != NO_PLAYER_TYPE) in on_gold_edited()247 if (type != NO_PLAYER_TYPE) in on_name_edited()260 if ((*i)[player_columns.type] != NO_PLAYER_TYPE) in on_randomize_gold_pressed()
149 else if (s == NO_PLAYER_TYPE) return GameParameters::Player::OFF; in player_param_string_to_player_param()160 case GameParameters::Player::OFF: return NO_PLAYER_TYPE; in player_param_to_string()162 default: return NO_PLAYER_TYPE; in player_param_to_string()
107 #define NO_PLAYER_TYPE _("Off") macro
174 player_type->append(NO_PLAYER_TYPE); in add_player()
244 (*i)[player_type_columns.type] = NO_PLAYER_TYPE; in update_player_details()