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Searched refs:NO_PLAYER_TYPE (Results 1 – 5 of 5) sorted by relevance

/dports/games/lordsawar/lordsawar-0.3.2/src/editor/
H A Dplayers-dialog.cpp50 default: return NO_PLAYER_TYPE; in player_type_to_string()
84 (*i)[player_type_columns.type] = NO_PLAYER_TYPE; in PlayersDialog()
141 add_player(NO_PLAYER_TYPE, *current_name, gold, 0); in PlayersDialog()
158 else if (type == NO_PLAYER_TYPE) in to_player()
226 if ((*i)[player_columns.type] != NO_PLAYER_TYPE) in on_gold_edited()
247 if (type != NO_PLAYER_TYPE) in on_name_edited()
260 if ((*i)[player_columns.type] != NO_PLAYER_TYPE) in on_randomize_gold_pressed()
/dports/games/lordsawar/lordsawar-0.3.2/src/
H A Dgame-parameters.h149 else if (s == NO_PLAYER_TYPE) return GameParameters::Player::OFF; in player_param_string_to_player_param()
160 case GameParameters::Player::OFF: return NO_PLAYER_TYPE; in player_param_to_string()
162 default: return NO_PLAYER_TYPE; in player_param_to_string()
H A Ddefs.h107 #define NO_PLAYER_TYPE _("Off") macro
/dports/games/lordsawar/lordsawar-0.3.2/src/gui/
H A Dgame-preferences-dialog.cpp174 player_type->append(NO_PLAYER_TYPE); in add_player()
H A Dgame-lobby-dialog.cpp244 (*i)[player_type_columns.type] = NO_PLAYER_TYPE; in update_player_details()