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Searched refs:NPC (Results 1 – 25 of 1179) sorted by relevance

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/dports/sysutils/tarsnap/tarsnap-autoconf-1.0.39/lib/netpacket/
H A Dnetpacket_op.c76 NPC->bytesin = NPC->bytesout = 0; in netpacket_open()
79 NPC->pending_head = NPC->pending_tail = NPC->pending_current = NULL; in netpacket_open()
82 return (NPC); in netpacket_open()
85 free(NPC); in netpacket_open()
107 for (NPC->pending_current = NPC->pending_head; in callback_connect()
111 NPC->pending_current->cookie, NPC)) in callback_connect()
162 if ((NPC->NC = netproto_connect(NPC->useragent, in netpacket_op()
216 if ((NPC->NC = netproto_connect(NPC->useragent, in callback_reconnect()
420 NPC->packetbuf, NPC->packetlen); in callback_packetreceived()
507 NPC->pending_current = NPC->pending_head; in netpacket_close()
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/dports/games/openjk/OpenJK-07675e2/code/game/
H A DAI_Rancor.cpp84 …gi.trace( &trace, NPC->currentOrigin, NPC->mins, NPC->maxs, end, NPC->s.number, clipmask, (EG2_Col… in Rancor_CheckAhead()
89 …gi.trace( &trace, NPC->currentOrigin, NPC->mins, NPC->maxs, end, NPC->s.number, clipmask, (EG2_Col… in Rancor_CheckAhead()
793 if ( NPC->activator->NPC ) in Rancor_Attack()
1334 …gi.trace( &trace, NPC->currentOrigin, NPC->mins, NPC->maxs, end, NPC->s.number, NPC->clipmask, (EG… in Rancor_AttackBBrush()
1397 gi.G2API_GetBoltMatrix( NPC->ghoul2, NPC->playerModel, NPC->gutBolt, in Rancor_FireBreathAttack()
1534 G_SetEnemy( NPC->enemy, NPC ); in NPC_BSRancor_Default()
1604 NPC->lastEnemy = NPC->enemy; in NPC_BSRancor_Default()
1628 NPC->lastEnemy = NPC->enemy; in NPC_BSRancor_Default()
1630 if ( NPC->enemy != NPC->lastEnemy ) in NPC_BSRancor_Default()
1685 if ( !NPC->enemy && NPC->wait ) in NPC_BSRancor_Default()
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H A DAI_Jedi.cpp797 …if ( NPC->enemy && NPC->enemy->NPC && NPC->enemy->s.weapon == WP_SABER && NPC->enemy->client && NP… in Jedi_BattleTaunt()
1597 || (G_CanKickEntity(NPC, NPC->enemy ) && G_PickAutoKick( NPC, NPC->enemy, qtrue ) != LS_NONE ) ) in Jedi_CombatDistance()
1625 … || (G_CanKickEntity(NPC, NPC->enemy ) && G_PickAutoKick( NPC, NPC->enemy, qtrue ) != LS_NONE ) ) in Jedi_CombatDistance()
4334 || (G_CanKickEntity(NPC, NPC->enemy )&&G_PickAutoKick( NPC, NPC->enemy, qtrue )!=LS_NONE) in Jedi_EvasionSaber()
4549 if ( !NPC || !NPC->enemy ) in Jedi_SetEnemyInfo()
5434 || (NPC->enemy->enemy && NPC->enemy->enemy == NPC)) in Jedi_CheckEnemyMovement()
5458 else if ( NPC->enemy->enemy && NPC->enemy->enemy == NPC ) in Jedi_CheckEnemyMovement()
6716 && NPC->enemy->enemy == NPC in Jedi_Attack()
6828 NPC->enemy->NPC in Jedi_Attack()
7197 STEER::Evade( NPC, NPC->enemy ); in Kothos_Retreat()
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H A DAI_Interrogator.cpp90 NPC->pos1[1] = AngleNormalize360( NPC->pos1[1]); in Interrogator_PartsMove()
92 if ((NPC->pos1[1] < 60) || (NPC->pos1[1] > 300)) in Interrogator_PartsMove()
105 …gi.G2API_SetBoneAnglesIndex( &NPC->ghoul2[NPC->playerModel], NPC->genericBone1, NPC->pos1, BONE_AN… in Interrogator_PartsMove()
133 NPC->pos2[0] = AngleNormalize360( NPC->pos2[0]); in Interrogator_PartsMove()
134 …gi.G2API_SetBoneAnglesIndex( &NPC->ghoul2[NPC->playerModel], NPC->genericBone2, NPC->pos2, BONE_AN… in Interrogator_PartsMove()
139 NPC->pos3[1] = AngleNormalize360( NPC->pos3[1]); in Interrogator_PartsMove()
140 …gi.G2API_SetBoneAnglesIndex( &NPC->ghoul2[NPC->playerModel], NPC->genericBone3, NPC->pos3, BONE_AN… in Interrogator_PartsMove()
163 if ( NPC->enemy ) in Interrogator_MaintainHeight()
166 dif = (NPC->enemy->currentOrigin[2] + NPC->enemy->maxs[2]) - NPC->currentOrigin[2]; in Interrogator_MaintainHeight()
365 …( NPC->currentOrigin[2] >= NPC->enemy->currentOrigin[2]+NPC->enemy->mins[2] && NPC->currentOrigin[… in Interrogator_Melee()
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H A DAI_SandCreature.cpp88 vec3_t org = {NPC->currentOrigin[0], NPC->currentOrigin[1], NPC->absmin[2]+2}; in SandCreature_MoveEffect()
111 …gi.trace( &trace, NPC->currentOrigin, NPC->mins, NPC->maxs, NPC->currentOrigin, NPC->s.number, MAS… in SandCreature_MoveEffect()
150 …gi.trace( &trace, NPC->currentOrigin, NPC->mins, NPC->maxs, end, NPC->s.number, clipmask, (EG2_Col… in SandCreature_CheckAhead()
155 …gi.trace( &trace, NPC->currentOrigin, NPC->mins, NPC->maxs, end, NPC->s.number, clipmask, (EG2_Col… in SandCreature_CheckAhead()
167 float radius = ( NPC->maxs[0] > NPC->maxs[1] ) ? NPC->maxs[0] : NPC->maxs[1]; in SandCreature_CheckAhead()
218 VectorMA( NPC->currentOrigin, NPC->client->ps.speed/100.0f, NPC->client->ps.moveDir, newPos ); in SandCreature_Move()
262 if ( NPC->enemy && NPC->enemy->client ) in SandCreature_Attack()
304 NPC->activator = NPC->enemy;//remember him in SandCreature_Attack()
319 if ( NPC->activator->NPC ) in SandCreature_Attack()
635 VectorCopy( NPC->currentOrigin, NPC->pos1 ); in SandCreature_Chase()
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H A DNPC_behavior.cpp631 && NPC->client->leader->enemy != NPC in NPC_BSFollowLeader_UpdateEnemy()
742 NPC->NPC->desiredYaw = angleToLeader[YAW]; in NPC_BSFollowLeader_LookAtLeader()
806 STEER::Evade(NPC, NPC->client->leader); in NPC_BSFollowLeader()
968 VectorAdd(NPC->mins, NPC->pos1, p1); in NPC_BSJump()
969 VectorAdd(NPC->maxs, NPC->pos1, p2); in NPC_BSJump()
1026 G_UseTargets2( NPC, NPC, NPC->target3 ); in NPC_BSRemove()
1598 if ( NPC->health > 25 || NPC->health >= NPC->max_health ) in NPC_CheckSurrender()
1628 || (NPC->enemy->NPC && NPC->enemy->NPC->group && NPC->enemy->NPC->group->numGroup > 2) ) in NPC_CheckSurrender()
1712 if (NPC->enemy && G_ClearLOS(NPC, NPC->enemy)) in NPC_BSFlee()
1797 STEER::Evade(NPC, NPC->enemy); in NPC_BSFlee()
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H A DAI_Wampa.cpp140 if ( NPC->enemy ) in Wampa_Move()
605 self->NPC->lockedDesiredYaw = self->NPC->desiredYaw; in Wampa_CheckDropVictim()
616 if ( !NPC->enemy in Wampa_TryGrab()
642 NPC->enemy = NPC->enemy;//make him my new best friend in Wampa_TryGrab()
646 NPC->activator = NPC->enemy;//remember him in Wampa_TryGrab()
672 G_Knockdown( NPC->enemy, NPC, pushDir, 300, qtrue ); in Wampa_TryGrab()
781 …G_Damage( NPC->activator, NPC, NPC, vec3_origin, NPC->activator->currentOrigin, Q_irand( 25, 40 ),… in NPC_BSWampa_Default()
834 && NPC->enemy->enemy != NPC//enemy's enemy is not me in NPC_BSWampa_Default()
837 G_SetEnemy( NPC->enemy, NPC ); in NPC_BSWampa_Default()
885 NPC->lastEnemy = NPC->enemy; in NPC_BSWampa_Default()
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H A DAI_RocketTrooper.cpp86 if ( !NPC->enemy ) in RT_FireDecide()
372 if (self->NPC){ in RT_FlyStart()
430 …fect( G_EffectIndex( "rockettrooper/flameNEW" ), NPC->playerModel, NPC->genericBolt1, NPC->s.numbe… in RT_JetPackEffect()
434 …fect( G_EffectIndex( "rockettrooper/flameNEW" ), NPC->playerModel, NPC->genericBolt2, NPC->s.numbe… in RT_JetPackEffect()
493 if ( NPC->enemy in RT_Flying_MaintainHeight()
509 …dif = (enemyZHeight + Q_flrand( NPC->enemy->maxs[2]/2, NPC->enemy->maxs[2]+8 )) - NPC->currentOri… in RT_Flying_MaintainHeight()
599 dif = NPC->pos1[2] - NPC->currentOrigin[2]; in RT_Flying_MaintainHeight()
631 || !NPC->enemy in RT_Flying_Strafe()
792 NPC->delay--; in RT_Flying_Hunt()
844 if ( NPC->enemy && NPC->enemy->health && NPC->enemy->inuse ) in RT_Flying_Think()
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H A DAI_Howler.cpp96 if ( (!NPC->enemy&&TIMER_Done( NPC, "running" )) || !TIMER_Done( NPC, "walking" ) ) in NPC_Howler_Move()
216 G_GetBoltPosition( NPC, NPC->genericBolt1, start ); in Howler_TryDamage()
217 G_GetBoltPosition( NPC, NPC->genericBolt2, end ); in Howler_TryDamage()
306 …G_Damage( radiusEnts[i], NPC, NPC, vec3_origin, NPC->currentOrigin, 1, DAMAGE_NO_KNOCKBACK, MOD_IM… in Howler_Howl()
361 if ( NPC->enemy && NPC->enemy->client && PM_InKnockDown( &NPC->enemy->client->ps ) in Howler_Attack()
389 TIMER_Set( NPC, "attacking", NPC->client->ps.legsAnimTimer ); in Howler_Attack()
429 …G_PlayEffect( G_EffectIndex( "howler/sonic" ), NPC->playerModel, NPC->genericBolt1, NPC->s.number,… in Howler_Attack()
482 if ( NPC->enemy && NPC->enemy->client && PM_InKnockDown( &NPC->enemy->client->ps ) ) in Howler_Combat()
595 NPC->count = 0; in NPC_BSHowler_Default()
745 NPC->lastEnemy = NPC->enemy; in NPC_BSHowler_Default()
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H A DAI_Seeker.cpp83 if ( NPC->enemy ) in Seeker_MaintainHeight()
90 …dif = (NPC->enemy->currentOrigin[2] + Q_flrand( NPC->enemy->maxs[2]/2, NPC->enemy->maxs[2]+8 )) -… in Seeker_MaintainHeight()
109 NPC->client->ps.velocity[2] = (NPC->client->ps.velocity[2]+dif)/2; in Seeker_MaintainHeight()
181 if ( Q_flrand(0.0f, 1.0f) > 0.7f || !NPC->enemy || !NPC->enemy->client ) in Seeker_Strafe()
344 NPC->count--; in Seeker_Ranged()
353 G_Damage( NPC, NPC, NPC, NULL, NULL, 999, 0, MOD_UNKNOWN ); in Seeker_Ranged()
439 NPC->enemy = best; in Seeker_FindEnemy()
523 G_Damage( NPC, NPC, NPC, NULL, NULL, 999, 0, MOD_UNKNOWN ); in NPC_BSSeeker_Default()
533 if ( NPC->enemy && NPC->enemy->health && NPC->enemy->inuse ) in NPC_BSSeeker_Default()
536 …&& ( NPC->enemy->s.number == 0 || ( NPC->enemy->client && NPC->enemy->client->NPC_class == CLASS_S… in NPC_BSSeeker_Default()
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H A DAI_Stormtrooper.cpp318 if ( self->NPC->group && self->NPC->group->numGroup > 1 ) in ST_MarkToCover()
331 if ( self->NPC->group && self->NPC->group->numGroup > 1 ) in ST_StartFlee()
1422 TIMER_Set( NPC, "duck", (NPC->max_health - NPC->health) * 100 ); in ST_CheckMoveState()
1684 self->NPC->goalEntity = NPC->enemy; in ST_HuntEnemy()
1712 self->NPC->lastFailedCombatPoint = other->NPC->combatPoint = self->NPC->combatPoint; in ST_TransferMoveGoal()
1717 if ( self->NPC->goalEntity == self->NPC->tempGoal ) in ST_TransferMoveGoal()
1723 other->NPC->goalEntity = self->NPC->goalEntity; in ST_TransferMoveGoal()
2007 ST_TrackEnemy( NPC, NPC->enemy->currentOrigin ); in ST_Commander()
2480 else if (NPC->NPC->scriptFlags&SCF_NO_GROUPS) in NPC_BSST_Attack()
2618 if ( NPC->enemy && NPC->enemy->enemy ) in NPC_BSST_Attack()
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H A DAI_Sentry.cpp174 bolt = NPC->genericBolt1; in Sentry_Fire()
177 bolt = NPC->genericBolt2; in Sentry_Fire()
184 gi.G2API_GetBoltMatrix( NPC->ghoul2, NPC->playerModel, in Sentry_Fire()
237 if ( NPC->enemy ) in Sentry_MaintainHeight()
240 dif = (NPC->enemy->currentOrigin[2]+NPC->enemy->maxs[2]) - NPC->currentOrigin[2]; in Sentry_MaintainHeight()
250 NPC->client->ps.velocity[2] = (NPC->client->ps.velocity[2]+dif)/2; in Sentry_MaintainHeight()
421 VectorSubtract( NPC->enemy->currentOrigin, NPC->currentOrigin, forward ); in Sentry_Hunt()
426 VectorMA( NPC->client->ps.velocity, speed, forward, NPC->client->ps.velocity ); in Sentry_Hunt()
492 NPC->enemy = NULL; in Sentry_AttackDecision()
536 if (!NPC->enemy) in NPC_Sentry_Patrol()
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H A DAI_Default.cpp52 G_ClearEnemy( NPC ); in NPC_LostEnemyDecideChase()
148 if ( NPC->enemy->enemy == NPC ) in NPC_StandTrackAndShoot()
213 NPC, NPC->client->enemyTeam, in NPC_BSStandGuard()
259 if ( NPC->enemy ) in NPC_BSHuntAndKill()
332 if(NPC->client->playerTeam && NPC->client->enemyTeam) in NPC_BSStandAndShoot()
386 if(NPC->enemy) in NPC_BSStandAndShoot()
393 if(NPC->enemy) in NPC_BSStandAndShoot()
525 if ( !NPC->enemy || !NPC->enemy->inuse || (NPC->enemy->NPC && NPC->enemy->health <= 0) ) in NPC_BSPointShoot()
635 if(NPC->enemy) in NPC_BSMove()
686 if(NPC->enemy) in NPC_BSPatrol()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A DAI_Interrogator.cpp92 NPC->pos1[1] = AngleNormalize360( NPC->pos1[1]); in Interrogator_PartsMove()
94 if ((NPC->pos1[1] < 60) || (NPC->pos1[1] > 300)) in Interrogator_PartsMove()
107 …gi.G2API_SetBoneAnglesIndex( &NPC->ghoul2[NPC->playerModel], NPC->genericBone1, NPC->pos1, BONE_AN… in Interrogator_PartsMove()
135 NPC->pos2[0] = AngleNormalize360( NPC->pos2[0]); in Interrogator_PartsMove()
136 …gi.G2API_SetBoneAnglesIndex( &NPC->ghoul2[NPC->playerModel], NPC->genericBone2, NPC->pos2, BONE_AN… in Interrogator_PartsMove()
141 NPC->pos3[1] = AngleNormalize360( NPC->pos3[1]); in Interrogator_PartsMove()
142 …gi.G2API_SetBoneAnglesIndex( &NPC->ghoul2[NPC->playerModel], NPC->genericBone3, NPC->pos3, BONE_AN… in Interrogator_PartsMove()
165 if ( NPC->enemy ) in Interrogator_MaintainHeight()
168 dif = (NPC->enemy->currentOrigin[2] + NPC->enemy->maxs[2]) - NPC->currentOrigin[2]; in Interrogator_MaintainHeight()
367 …( NPC->currentOrigin[2] >= NPC->enemy->currentOrigin[2]+NPC->enemy->mins[2] && NPC->currentOrigin[… in Interrogator_Melee()
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H A DAI_GalakMech.cpp605 if ( NPC->enemy && NPC->enemy->health <= 0 in NPC_BSGM_Attack()
823 && InFront( NPC->enemy->currentOrigin, NPC->currentOrigin, NPC->client->ps.viewangles, 0.3f ) in NPC_BSGM_Attack()
849 && InFront( NPC->enemy->currentOrigin, NPC->currentOrigin, NPC->client->ps.viewangles, 0.3f ) in NPC_BSGM_Attack()
1033 velocity, qtrue, NPC->s.number, NPC->enemy->s.number, in NPC_BSGM_Attack()
1122 if ( NPC->enemy && NPC->enemy->enemy ) in NPC_BSGM_Attack()
1144 if ( G_BoundsOverlap( NPC->absmin, NPC->absmax, NPC->enemy->absmin, NPC->enemy->absmax ) ) in NPC_BSGM_Attack()
1149 …G_Damage( NPC->enemy, NPC, NPC, NULL, NPC->currentOrigin, 100, DAMAGE_NO_KNOCKBACK, MOD_ELECTROCUT… in NPC_BSGM_Attack()
1153 … G_Damage( NPC->enemy, NPC, NPC, NULL, NPC->currentOrigin, 100, DAMAGE_NO_KNOCKBACK, MOD_CRUSH ); in NPC_BSGM_Attack()
1173 …G_Damage( NPC->enemy, NPC, NPC, smackDir, NPC->currentOrigin, (g_spskill->integer+1)*Q_irand( 5, 1… in NPC_BSGM_Attack()
1188 if ( NPC->enemy && NPC->enemy->health > 0 && NPC->enemy->painDebounceTime > level.time ) in NPC_BSGM_Attack()
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H A DAI_Jedi.cpp207 if ( NPC && NPC->client && NPC->client->NPC_class == CLASS_SHADOWTROOPER ) in Jedi_CheckCloak()
359 …if ( NPC->enemy && NPC->enemy->NPC && NPC->enemy->s.weapon == WP_SABER && NPC->enemy->client && NP… in Jedi_BattleTaunt()
380 VectorSet( mins, NPC->mins[0], NPC->mins[1], NPC->mins[2] + STEPSIZE ); in Jedi_ClearPathToSpot()
382 …gi.trace( &trace, NPC->currentOrigin, mins, NPC->maxs, dest, NPC->s.number, NPC->clipmask, G2_NOCO… in Jedi_ClearPathToSpot()
866 WP_KnockdownTurret( NPC, NPC->enemy ); in Jedi_CombatDistance()
2956 if ( !NPC || !NPC->enemy ) in Jedi_SetEnemyInfo()
3232 if ( NPC->enemy && NPC->enemy->client ) in Jedi_CombatTimersUpdate()
3692 …gi.trace( &trace, lastPos, NPC->mins, NPC->maxs, testPos, NPC->s.number, NPC->clipmask, G2_NOCOLLI… in Jedi_Jump()
4066 if ( NPC->enemy->enemy && NPC->enemy->enemy == NPC ) in Jedi_CheckEnemyMovement()
4266 …gi.trace( &trace, trace.endpos, NPC->mins, NPC->maxs, bottom, NPC->s.number, NPC->clipmask, G2_NOC… in Jedi_CheckJumps()
[all …]
H A DNPC_behavior.cpp602 && NPC->client->leader->enemy != NPC in NPC_BSFollowLeader()
631 if ( NPC->enemy && NPC->client->ps.weapon ) in NPC_BSFollowLeader()
693 NPC->NPC->desiredYaw = angleToLeader[YAW]; in NPC_BSFollowLeader()
880 VectorAdd(NPC->mins, NPC->pos1, p1); in NPC_BSJump()
881 VectorAdd(NPC->maxs, NPC->pos1, p2); in NPC_BSJump()
947 G_UseTargets2( NPC, NPC, NPC->target3 ); in NPC_BSRemove()
1366 …&& NPC->enemy && NPC->enemy->client && NPC->enemy->enemy == NPC && NPC->enemy->s.weapon != WP_NONE… in NPC_CheckSurrender()
1379 if ( NPC->health > 25 || NPC->health >= NPC->max_health ) in NPC_CheckSurrender()
1409 || (NPC->enemy->NPC && NPC->enemy->NPC->group && NPC->enemy->NPC->group->numGroup > 2) ) in NPC_CheckSurrender()
1492 NPC->waypoint = NAV_GetNearestNode( NPC, NPC->lastWaypoint ); in NPC_BSFlee()
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H A DAI_Seeker.cpp80 if ( NPC->enemy ) in Seeker_MaintainHeight()
87 …dif = (NPC->enemy->currentOrigin[2] + Q_flrand( NPC->enemy->maxs[2]/2, NPC->enemy->maxs[2]+8 )) -… in Seeker_MaintainHeight()
97 NPC->client->ps.velocity[2] = (NPC->client->ps.velocity[2]+dif)/2; in Seeker_MaintainHeight()
165 if ( Q_flrand(0.0f, 1.0f) > 0.7f || !NPC->enemy || !NPC->enemy->client ) in Seeker_Strafe()
307 NPC->count--; in Seeker_Ranged()
316 G_Damage( NPC, NPC, NPC, NULL, NULL, 999, 0, MOD_UNKNOWN ); in Seeker_Ranged()
396 NPC->enemy = best; in Seeker_FindEnemy()
449 G_Damage( NPC, NPC, NPC, NULL, NULL, 999, 0, MOD_UNKNOWN ); in NPC_BSSeeker_Default()
458 if ( NPC->enemy && NPC->enemy->health && NPC->enemy->inuse ) in NPC_BSSeeker_Default()
460 …if ( NPC->enemy->s.number == 0 || ( NPC->enemy->client && NPC->enemy->client->NPC_class == CLASS_S… in NPC_BSSeeker_Default()
[all …]
H A DAI_Sentry.cpp105 self->NPC->burstCount = 0; in NPC_Sentry_Pain()
184 gi.G2API_GetBoltMatrix( NPC->ghoul2, NPC->playerModel, in Sentry_Fire()
237 if ( NPC->enemy ) in Sentry_MaintainHeight()
240 dif = (NPC->enemy->currentOrigin[2]+NPC->enemy->maxs[2]) - NPC->currentOrigin[2]; in Sentry_MaintainHeight()
250 NPC->client->ps.velocity[2] = (NPC->client->ps.velocity[2]+dif)/2; in Sentry_MaintainHeight()
422 VectorSubtract( NPC->enemy->currentOrigin, NPC->currentOrigin, forward ); in Sentry_Hunt()
427 VectorMA( NPC->client->ps.velocity, speed, forward, NPC->client->ps.velocity ); in Sentry_Hunt()
491 if (NPC->enemy->health<1) in Sentry_AttackDecision()
493 NPC->enemy = NULL; in Sentry_AttackDecision()
537 if (!NPC->enemy) in NPC_Sentry_Patrol()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DNPC_AI_Rancor.c452 if ( NPCS.NPC->count == 2 && NPCS.NPC->activator ) in Rancor_Attack()
455 else if ( NPCS.NPC->count == 1 && NPCS.NPC->activator ) in Rancor_Attack()
471 if ( NPCS.NPC->activator->NPC ) in Rancor_Attack()
474 NPCS.NPC->activator->NPC->nextBStateThink = Q3_INFINITE; in Rancor_Attack()
523 if ( NPCS.NPC->count == 1 && NPCS.NPC->activator ) in Rancor_Attack()
530 …G_Dismember( NPCS.NPC->activator, NPCS.NPC, NPCS.NPC->activator->r.currentOrigin, G2_MODELPART_HEA… in Rancor_Attack()
544 if ( NPCS.NPC->count == 1 && NPCS.NPC->activator ) in Rancor_Attack()
582 if ( NPCS.NPC->count == 1 && NPCS.NPC->activator ) in Rancor_Attack()
823 if (!NPCS.NPC || in Rancor_Crush()
833 G_Damage(crush, NPCS.NPC, NPCS.NPC, NULL, NPCS.NPC->r.currentOrigin, 200, 0, MOD_CRUSH); in Rancor_Crush()
[all …]
H A DNPC_AI_Interrogator.c91 NPCS.NPC->pos1[1] = AngleNormalize360( NPCS.NPC->pos1[1]); in Interrogator_PartsMove()
93 if ((NPCS.NPC->pos1[1] < 60) || (NPCS.NPC->pos1[1] > 300)) in Interrogator_PartsMove()
107 NPC_SetBoneAngles(NPCS.NPC, "left_arm", NPCS.NPC->pos1); in Interrogator_PartsMove()
136 NPCS.NPC->pos2[0] = AngleNormalize360( NPCS.NPC->pos2[0]); in Interrogator_PartsMove()
139 NPC_SetBoneAngles(NPCS.NPC, "right_arm", NPCS.NPC->pos2); in Interrogator_PartsMove()
144 NPCS.NPC->pos3[1] = AngleNormalize360( NPCS.NPC->pos3[1]); in Interrogator_PartsMove()
147 NPC_SetBoneAngles(NPCS.NPC, "claw", NPCS.NPC->pos3); in Interrogator_PartsMove()
170 if ( NPCS.NPC->enemy ) in Interrogator_MaintainHeight()
173 …dif = (NPCS.NPC->enemy->r.currentOrigin[2] + NPCS.NPC->enemy->r.maxs[2]) - NPCS.NPC->r.currentOrig… in Interrogator_MaintainHeight()
372NPC->r.currentOrigin[2] >= NPCS.NPC->enemy->r.currentOrigin[2]+NPCS.NPC->enemy->r.mins[2] && NPCS. in Interrogator_Melee()
[all …]
H A DNPC_stats.c1003 if ( NPC->NPC ) in NPC_ParseParms()
1867 if ( NPC->NPC ) in NPC_ParseParms()
1884 if ( NPC->NPC ) in NPC_ParseParms()
1902 if ( NPC->NPC ) in NPC_ParseParms()
1922 if ( NPC->NPC ) in NPC_ParseParms()
2107 if ( NPC->NPC ) in NPC_ParseParms()
2192 if ( NPC->NPC ) in NPC_ParseParms()
2211 if ( NPC->NPC ) in NPC_ParseParms()
2229 if ( NPC->NPC ) in NPC_ParseParms()
2247 if ( NPC->NPC ) in NPC_ParseParms()
[all …]
H A DNPC_AI_Jedi.c842 if ( NPCS.NPC && NPCS.NPC->client && NPCS.NPC->client->NPC_class == CLASS_SHADOWTROOPER ) in Jedi_CheckCloak()
1011 …if ( NPCS.NPC->enemy && NPCS.NPC->enemy->NPC && NPCS.NPC->enemy->s.weapon == WP_SABER && NPCS.NPC-… in Jedi_BattleTaunt()
1032 VectorSet( mins, NPCS.NPC->r.mins[0], NPCS.NPC->r.mins[1], NPCS.NPC->r.mins[2] + STEPSIZE ); in Jedi_ClearPathToSpot()
1034 …trap->Trace( &trace, NPCS.NPC->r.currentOrigin, mins, NPCS.NPC->r.maxs, dest, NPCS.NPC->s.number, … in Jedi_ClearPathToSpot()
1763 && NPCS.NPC->enemy && InFOV( NPCS.NPC->enemy, NPCS.NPC, 20, 30 ) ) in Jedi_CombatDistance()
2516 if ( self->NPC && (self->NPC->rank == RANK_CREWMAN || self->NPC->rank >= RANK_LT_JG) ) in Jedi_SaberBlockGo()
2810 if ( self->NPC && (self->NPC->rank == RANK_CREWMAN || self->NPC->rank > RANK_LT_JG ) && in Jedi_SaberBlockGo()
3710 if ( !NPCS.NPC || !NPCS.NPC->enemy ) in Jedi_SetEnemyInfo()
4901 if ( NPCS.NPC->enemy->enemy && NPCS.NPC->enemy->enemy == NPCS.NPC ) in Jedi_CheckEnemyMovement()
6308 … NPCS.NPC->enemy->enemy != NPCS.NPC && NPCS.NPC->health == NPCS.NPC->client->pers.maxHealth && Dis… in NPC_BSJedi_Default()
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H A DNPC_AI_GalakMech.c82 ent->NPC->investigateCount = ent->NPC->investigateDebounceTime = 0; in NPC_GalakMech_Init()
625 if ( NPC->enemy && NPC->enemy->health <= 0 in NPC_BSGM_Attack()
852 …&& InFront( NPCS.NPC->enemy->r.currentOrigin, NPCS.NPC->r.currentOrigin, NPCS.NPC->client->ps.view… in NPC_BSGM_Attack()
880 …&& InFront( NPCS.NPC->enemy->r.currentOrigin, NPCS.NPC->r.currentOrigin, NPCS.NPC->client->ps.view… in NPC_BSGM_Attack()
1068 velocity, qtrue, NPCS.NPC->s.number, NPCS.NPC->enemy->s.number, in NPC_BSGM_Attack()
1157 if ( NPCS.NPC->enemy && NPCS.NPC->enemy->enemy ) in NPC_BSGM_Attack()
1179 …if ( G_BoundsOverlap( NPCS.NPC->r.absmin, NPCS.NPC->r.absmax, NPCS.NPC->enemy->r.absmin, NPCS.NPC-… in NPC_BSGM_Attack()
1187 …G_Damage( NPCS.NPC->enemy, NPCS.NPC, NPCS.NPC, NULL, NPCS.NPC->r.currentOrigin, 100, DAMAGE_NO_KNO… in NPC_BSGM_Attack()
1191 …G_Damage( NPCS.NPC->enemy, NPCS.NPC, NPCS.NPC, NULL, NPCS.NPC->r.currentOrigin, 100, DAMAGE_NO_KNO… in NPC_BSGM_Attack()
1234 …if ( NPCS.NPC->enemy && NPCS.NPC->enemy->health > 0 && NPCS.NPC->enemy->painDebounceTime > level.t… in NPC_BSGM_Attack()
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/dports/games/pcgen/pcgen/data/fantasy_craft/crafty_games/core_rulebook_demo/
H A Dfc_free_demo_abilities_companion.lst6 # NPC Races
8 Default NPC Human CATEGORY:NPC Ability VISIBLE:NO
11 …Y:NPC Ability COST:0 TYPE:RacialTemplate.RogueRaceDefault PREMULT:1,[!PREABILITY:1,CATEGORY=NPC Ab…
19NPC Ability TYPE:RacialTemplate.RogueRaceDefault PREMULT:1,[!PREABILITY:1,CATEGORY=NPC Ability,T…
29NPC Ability TYPE:PersonalLieutenantChoice PREVARGTEQ:PersonalLieutenantXP,35 ABILITY:NPC Ability|A…
34NPC Ability TYPE:PersonalLieutenantChoice PREVARGTEQ:PersonalLieutenantXP,38 ABILITY:NPC Ability|A…
48NPC Ability TYPE:PersonalLieutenantChoice PREVARGTEQ:PersonalLieutenantXP,27 ABILITY:NPC Ability|A…
51NPC Ability TYPE:PersonalLieutenantChoice PREVARGTEQ:PersonalLieutenantXP,33 ABILITY:NPC Ability|A…
52NPC Ability TYPE:PersonalLieutenantChoice PREVARGTEQ:PersonalLieutenantXP,53 ABILITY:FEAT|AUTOMATI…
55NPC Ability TYPE:PersonalLieutenantChoice PREVARGTEQ:PersonalLieutenantXP,20 ABILITY:NPC Ability|A…
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