/dports/sysutils/tarsnap/tarsnap-autoconf-1.0.39/lib/netpacket/ |
H A D | netpacket_op.c | 76 NPC->bytesin = NPC->bytesout = 0; in netpacket_open() 79 NPC->pending_head = NPC->pending_tail = NPC->pending_current = NULL; in netpacket_open() 82 return (NPC); in netpacket_open() 85 free(NPC); in netpacket_open() 107 for (NPC->pending_current = NPC->pending_head; in callback_connect() 111 NPC->pending_current->cookie, NPC)) in callback_connect() 162 if ((NPC->NC = netproto_connect(NPC->useragent, in netpacket_op() 216 if ((NPC->NC = netproto_connect(NPC->useragent, in callback_reconnect() 420 NPC->packetbuf, NPC->packetlen); in callback_packetreceived() 507 NPC->pending_current = NPC->pending_head; in netpacket_close() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | AI_Rancor.cpp | 84 …gi.trace( &trace, NPC->currentOrigin, NPC->mins, NPC->maxs, end, NPC->s.number, clipmask, (EG2_Col… in Rancor_CheckAhead() 89 …gi.trace( &trace, NPC->currentOrigin, NPC->mins, NPC->maxs, end, NPC->s.number, clipmask, (EG2_Col… in Rancor_CheckAhead() 793 if ( NPC->activator->NPC ) in Rancor_Attack() 1334 …gi.trace( &trace, NPC->currentOrigin, NPC->mins, NPC->maxs, end, NPC->s.number, NPC->clipmask, (EG… in Rancor_AttackBBrush() 1397 gi.G2API_GetBoltMatrix( NPC->ghoul2, NPC->playerModel, NPC->gutBolt, in Rancor_FireBreathAttack() 1534 G_SetEnemy( NPC->enemy, NPC ); in NPC_BSRancor_Default() 1604 NPC->lastEnemy = NPC->enemy; in NPC_BSRancor_Default() 1628 NPC->lastEnemy = NPC->enemy; in NPC_BSRancor_Default() 1630 if ( NPC->enemy != NPC->lastEnemy ) in NPC_BSRancor_Default() 1685 if ( !NPC->enemy && NPC->wait ) in NPC_BSRancor_Default() [all …]
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H A D | AI_Jedi.cpp | 797 …if ( NPC->enemy && NPC->enemy->NPC && NPC->enemy->s.weapon == WP_SABER && NPC->enemy->client && NP… in Jedi_BattleTaunt() 1597 || (G_CanKickEntity(NPC, NPC->enemy ) && G_PickAutoKick( NPC, NPC->enemy, qtrue ) != LS_NONE ) ) in Jedi_CombatDistance() 1625 … || (G_CanKickEntity(NPC, NPC->enemy ) && G_PickAutoKick( NPC, NPC->enemy, qtrue ) != LS_NONE ) ) in Jedi_CombatDistance() 4334 || (G_CanKickEntity(NPC, NPC->enemy )&&G_PickAutoKick( NPC, NPC->enemy, qtrue )!=LS_NONE) in Jedi_EvasionSaber() 4549 if ( !NPC || !NPC->enemy ) in Jedi_SetEnemyInfo() 5434 || (NPC->enemy->enemy && NPC->enemy->enemy == NPC)) in Jedi_CheckEnemyMovement() 5458 else if ( NPC->enemy->enemy && NPC->enemy->enemy == NPC ) in Jedi_CheckEnemyMovement() 6716 && NPC->enemy->enemy == NPC in Jedi_Attack() 6828 NPC->enemy->NPC in Jedi_Attack() 7197 STEER::Evade( NPC, NPC->enemy ); in Kothos_Retreat() [all …]
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H A D | AI_Interrogator.cpp | 90 NPC->pos1[1] = AngleNormalize360( NPC->pos1[1]); in Interrogator_PartsMove() 92 if ((NPC->pos1[1] < 60) || (NPC->pos1[1] > 300)) in Interrogator_PartsMove() 105 …gi.G2API_SetBoneAnglesIndex( &NPC->ghoul2[NPC->playerModel], NPC->genericBone1, NPC->pos1, BONE_AN… in Interrogator_PartsMove() 133 NPC->pos2[0] = AngleNormalize360( NPC->pos2[0]); in Interrogator_PartsMove() 134 …gi.G2API_SetBoneAnglesIndex( &NPC->ghoul2[NPC->playerModel], NPC->genericBone2, NPC->pos2, BONE_AN… in Interrogator_PartsMove() 139 NPC->pos3[1] = AngleNormalize360( NPC->pos3[1]); in Interrogator_PartsMove() 140 …gi.G2API_SetBoneAnglesIndex( &NPC->ghoul2[NPC->playerModel], NPC->genericBone3, NPC->pos3, BONE_AN… in Interrogator_PartsMove() 163 if ( NPC->enemy ) in Interrogator_MaintainHeight() 166 dif = (NPC->enemy->currentOrigin[2] + NPC->enemy->maxs[2]) - NPC->currentOrigin[2]; in Interrogator_MaintainHeight() 365 …( NPC->currentOrigin[2] >= NPC->enemy->currentOrigin[2]+NPC->enemy->mins[2] && NPC->currentOrigin[… in Interrogator_Melee() [all …]
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H A D | AI_SandCreature.cpp | 88 vec3_t org = {NPC->currentOrigin[0], NPC->currentOrigin[1], NPC->absmin[2]+2}; in SandCreature_MoveEffect() 111 …gi.trace( &trace, NPC->currentOrigin, NPC->mins, NPC->maxs, NPC->currentOrigin, NPC->s.number, MAS… in SandCreature_MoveEffect() 150 …gi.trace( &trace, NPC->currentOrigin, NPC->mins, NPC->maxs, end, NPC->s.number, clipmask, (EG2_Col… in SandCreature_CheckAhead() 155 …gi.trace( &trace, NPC->currentOrigin, NPC->mins, NPC->maxs, end, NPC->s.number, clipmask, (EG2_Col… in SandCreature_CheckAhead() 167 float radius = ( NPC->maxs[0] > NPC->maxs[1] ) ? NPC->maxs[0] : NPC->maxs[1]; in SandCreature_CheckAhead() 218 VectorMA( NPC->currentOrigin, NPC->client->ps.speed/100.0f, NPC->client->ps.moveDir, newPos ); in SandCreature_Move() 262 if ( NPC->enemy && NPC->enemy->client ) in SandCreature_Attack() 304 NPC->activator = NPC->enemy;//remember him in SandCreature_Attack() 319 if ( NPC->activator->NPC ) in SandCreature_Attack() 635 VectorCopy( NPC->currentOrigin, NPC->pos1 ); in SandCreature_Chase() [all …]
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H A D | NPC_behavior.cpp | 631 && NPC->client->leader->enemy != NPC in NPC_BSFollowLeader_UpdateEnemy() 742 NPC->NPC->desiredYaw = angleToLeader[YAW]; in NPC_BSFollowLeader_LookAtLeader() 806 STEER::Evade(NPC, NPC->client->leader); in NPC_BSFollowLeader() 968 VectorAdd(NPC->mins, NPC->pos1, p1); in NPC_BSJump() 969 VectorAdd(NPC->maxs, NPC->pos1, p2); in NPC_BSJump() 1026 G_UseTargets2( NPC, NPC, NPC->target3 ); in NPC_BSRemove() 1598 if ( NPC->health > 25 || NPC->health >= NPC->max_health ) in NPC_CheckSurrender() 1628 || (NPC->enemy->NPC && NPC->enemy->NPC->group && NPC->enemy->NPC->group->numGroup > 2) ) in NPC_CheckSurrender() 1712 if (NPC->enemy && G_ClearLOS(NPC, NPC->enemy)) in NPC_BSFlee() 1797 STEER::Evade(NPC, NPC->enemy); in NPC_BSFlee() [all …]
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H A D | AI_Wampa.cpp | 140 if ( NPC->enemy ) in Wampa_Move() 605 self->NPC->lockedDesiredYaw = self->NPC->desiredYaw; in Wampa_CheckDropVictim() 616 if ( !NPC->enemy in Wampa_TryGrab() 642 NPC->enemy = NPC->enemy;//make him my new best friend in Wampa_TryGrab() 646 NPC->activator = NPC->enemy;//remember him in Wampa_TryGrab() 672 G_Knockdown( NPC->enemy, NPC, pushDir, 300, qtrue ); in Wampa_TryGrab() 781 …G_Damage( NPC->activator, NPC, NPC, vec3_origin, NPC->activator->currentOrigin, Q_irand( 25, 40 ),… in NPC_BSWampa_Default() 834 && NPC->enemy->enemy != NPC//enemy's enemy is not me in NPC_BSWampa_Default() 837 G_SetEnemy( NPC->enemy, NPC ); in NPC_BSWampa_Default() 885 NPC->lastEnemy = NPC->enemy; in NPC_BSWampa_Default() [all …]
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H A D | AI_RocketTrooper.cpp | 86 if ( !NPC->enemy ) in RT_FireDecide() 372 if (self->NPC){ in RT_FlyStart() 430 …fect( G_EffectIndex( "rockettrooper/flameNEW" ), NPC->playerModel, NPC->genericBolt1, NPC->s.numbe… in RT_JetPackEffect() 434 …fect( G_EffectIndex( "rockettrooper/flameNEW" ), NPC->playerModel, NPC->genericBolt2, NPC->s.numbe… in RT_JetPackEffect() 493 if ( NPC->enemy in RT_Flying_MaintainHeight() 509 …dif = (enemyZHeight + Q_flrand( NPC->enemy->maxs[2]/2, NPC->enemy->maxs[2]+8 )) - NPC->currentOri… in RT_Flying_MaintainHeight() 599 dif = NPC->pos1[2] - NPC->currentOrigin[2]; in RT_Flying_MaintainHeight() 631 || !NPC->enemy in RT_Flying_Strafe() 792 NPC->delay--; in RT_Flying_Hunt() 844 if ( NPC->enemy && NPC->enemy->health && NPC->enemy->inuse ) in RT_Flying_Think() [all …]
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H A D | AI_Howler.cpp | 96 if ( (!NPC->enemy&&TIMER_Done( NPC, "running" )) || !TIMER_Done( NPC, "walking" ) ) in NPC_Howler_Move() 216 G_GetBoltPosition( NPC, NPC->genericBolt1, start ); in Howler_TryDamage() 217 G_GetBoltPosition( NPC, NPC->genericBolt2, end ); in Howler_TryDamage() 306 …G_Damage( radiusEnts[i], NPC, NPC, vec3_origin, NPC->currentOrigin, 1, DAMAGE_NO_KNOCKBACK, MOD_IM… in Howler_Howl() 361 if ( NPC->enemy && NPC->enemy->client && PM_InKnockDown( &NPC->enemy->client->ps ) in Howler_Attack() 389 TIMER_Set( NPC, "attacking", NPC->client->ps.legsAnimTimer ); in Howler_Attack() 429 …G_PlayEffect( G_EffectIndex( "howler/sonic" ), NPC->playerModel, NPC->genericBolt1, NPC->s.number,… in Howler_Attack() 482 if ( NPC->enemy && NPC->enemy->client && PM_InKnockDown( &NPC->enemy->client->ps ) ) in Howler_Combat() 595 NPC->count = 0; in NPC_BSHowler_Default() 745 NPC->lastEnemy = NPC->enemy; in NPC_BSHowler_Default() [all …]
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H A D | AI_Seeker.cpp | 83 if ( NPC->enemy ) in Seeker_MaintainHeight() 90 …dif = (NPC->enemy->currentOrigin[2] + Q_flrand( NPC->enemy->maxs[2]/2, NPC->enemy->maxs[2]+8 )) -… in Seeker_MaintainHeight() 109 NPC->client->ps.velocity[2] = (NPC->client->ps.velocity[2]+dif)/2; in Seeker_MaintainHeight() 181 if ( Q_flrand(0.0f, 1.0f) > 0.7f || !NPC->enemy || !NPC->enemy->client ) in Seeker_Strafe() 344 NPC->count--; in Seeker_Ranged() 353 G_Damage( NPC, NPC, NPC, NULL, NULL, 999, 0, MOD_UNKNOWN ); in Seeker_Ranged() 439 NPC->enemy = best; in Seeker_FindEnemy() 523 G_Damage( NPC, NPC, NPC, NULL, NULL, 999, 0, MOD_UNKNOWN ); in NPC_BSSeeker_Default() 533 if ( NPC->enemy && NPC->enemy->health && NPC->enemy->inuse ) in NPC_BSSeeker_Default() 536 …&& ( NPC->enemy->s.number == 0 || ( NPC->enemy->client && NPC->enemy->client->NPC_class == CLASS_S… in NPC_BSSeeker_Default() [all …]
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H A D | AI_Stormtrooper.cpp | 318 if ( self->NPC->group && self->NPC->group->numGroup > 1 ) in ST_MarkToCover() 331 if ( self->NPC->group && self->NPC->group->numGroup > 1 ) in ST_StartFlee() 1422 TIMER_Set( NPC, "duck", (NPC->max_health - NPC->health) * 100 ); in ST_CheckMoveState() 1684 self->NPC->goalEntity = NPC->enemy; in ST_HuntEnemy() 1712 self->NPC->lastFailedCombatPoint = other->NPC->combatPoint = self->NPC->combatPoint; in ST_TransferMoveGoal() 1717 if ( self->NPC->goalEntity == self->NPC->tempGoal ) in ST_TransferMoveGoal() 1723 other->NPC->goalEntity = self->NPC->goalEntity; in ST_TransferMoveGoal() 2007 ST_TrackEnemy( NPC, NPC->enemy->currentOrigin ); in ST_Commander() 2480 else if (NPC->NPC->scriptFlags&SCF_NO_GROUPS) in NPC_BSST_Attack() 2618 if ( NPC->enemy && NPC->enemy->enemy ) in NPC_BSST_Attack() [all …]
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H A D | AI_Sentry.cpp | 174 bolt = NPC->genericBolt1; in Sentry_Fire() 177 bolt = NPC->genericBolt2; in Sentry_Fire() 184 gi.G2API_GetBoltMatrix( NPC->ghoul2, NPC->playerModel, in Sentry_Fire() 237 if ( NPC->enemy ) in Sentry_MaintainHeight() 240 dif = (NPC->enemy->currentOrigin[2]+NPC->enemy->maxs[2]) - NPC->currentOrigin[2]; in Sentry_MaintainHeight() 250 NPC->client->ps.velocity[2] = (NPC->client->ps.velocity[2]+dif)/2; in Sentry_MaintainHeight() 421 VectorSubtract( NPC->enemy->currentOrigin, NPC->currentOrigin, forward ); in Sentry_Hunt() 426 VectorMA( NPC->client->ps.velocity, speed, forward, NPC->client->ps.velocity ); in Sentry_Hunt() 492 NPC->enemy = NULL; in Sentry_AttackDecision() 536 if (!NPC->enemy) in NPC_Sentry_Patrol() [all …]
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H A D | AI_Default.cpp | 52 G_ClearEnemy( NPC ); in NPC_LostEnemyDecideChase() 148 if ( NPC->enemy->enemy == NPC ) in NPC_StandTrackAndShoot() 213 NPC, NPC->client->enemyTeam, in NPC_BSStandGuard() 259 if ( NPC->enemy ) in NPC_BSHuntAndKill() 332 if(NPC->client->playerTeam && NPC->client->enemyTeam) in NPC_BSStandAndShoot() 386 if(NPC->enemy) in NPC_BSStandAndShoot() 393 if(NPC->enemy) in NPC_BSStandAndShoot() 525 if ( !NPC->enemy || !NPC->enemy->inuse || (NPC->enemy->NPC && NPC->enemy->health <= 0) ) in NPC_BSPointShoot() 635 if(NPC->enemy) in NPC_BSMove() 686 if(NPC->enemy) in NPC_BSPatrol() [all …]
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | AI_Interrogator.cpp | 92 NPC->pos1[1] = AngleNormalize360( NPC->pos1[1]); in Interrogator_PartsMove() 94 if ((NPC->pos1[1] < 60) || (NPC->pos1[1] > 300)) in Interrogator_PartsMove() 107 …gi.G2API_SetBoneAnglesIndex( &NPC->ghoul2[NPC->playerModel], NPC->genericBone1, NPC->pos1, BONE_AN… in Interrogator_PartsMove() 135 NPC->pos2[0] = AngleNormalize360( NPC->pos2[0]); in Interrogator_PartsMove() 136 …gi.G2API_SetBoneAnglesIndex( &NPC->ghoul2[NPC->playerModel], NPC->genericBone2, NPC->pos2, BONE_AN… in Interrogator_PartsMove() 141 NPC->pos3[1] = AngleNormalize360( NPC->pos3[1]); in Interrogator_PartsMove() 142 …gi.G2API_SetBoneAnglesIndex( &NPC->ghoul2[NPC->playerModel], NPC->genericBone3, NPC->pos3, BONE_AN… in Interrogator_PartsMove() 165 if ( NPC->enemy ) in Interrogator_MaintainHeight() 168 dif = (NPC->enemy->currentOrigin[2] + NPC->enemy->maxs[2]) - NPC->currentOrigin[2]; in Interrogator_MaintainHeight() 367 …( NPC->currentOrigin[2] >= NPC->enemy->currentOrigin[2]+NPC->enemy->mins[2] && NPC->currentOrigin[… in Interrogator_Melee() [all …]
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H A D | AI_GalakMech.cpp | 605 if ( NPC->enemy && NPC->enemy->health <= 0 in NPC_BSGM_Attack() 823 && InFront( NPC->enemy->currentOrigin, NPC->currentOrigin, NPC->client->ps.viewangles, 0.3f ) in NPC_BSGM_Attack() 849 && InFront( NPC->enemy->currentOrigin, NPC->currentOrigin, NPC->client->ps.viewangles, 0.3f ) in NPC_BSGM_Attack() 1033 velocity, qtrue, NPC->s.number, NPC->enemy->s.number, in NPC_BSGM_Attack() 1122 if ( NPC->enemy && NPC->enemy->enemy ) in NPC_BSGM_Attack() 1144 if ( G_BoundsOverlap( NPC->absmin, NPC->absmax, NPC->enemy->absmin, NPC->enemy->absmax ) ) in NPC_BSGM_Attack() 1149 …G_Damage( NPC->enemy, NPC, NPC, NULL, NPC->currentOrigin, 100, DAMAGE_NO_KNOCKBACK, MOD_ELECTROCUT… in NPC_BSGM_Attack() 1153 … G_Damage( NPC->enemy, NPC, NPC, NULL, NPC->currentOrigin, 100, DAMAGE_NO_KNOCKBACK, MOD_CRUSH ); in NPC_BSGM_Attack() 1173 …G_Damage( NPC->enemy, NPC, NPC, smackDir, NPC->currentOrigin, (g_spskill->integer+1)*Q_irand( 5, 1… in NPC_BSGM_Attack() 1188 if ( NPC->enemy && NPC->enemy->health > 0 && NPC->enemy->painDebounceTime > level.time ) in NPC_BSGM_Attack() [all …]
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H A D | AI_Jedi.cpp | 207 if ( NPC && NPC->client && NPC->client->NPC_class == CLASS_SHADOWTROOPER ) in Jedi_CheckCloak() 359 …if ( NPC->enemy && NPC->enemy->NPC && NPC->enemy->s.weapon == WP_SABER && NPC->enemy->client && NP… in Jedi_BattleTaunt() 380 VectorSet( mins, NPC->mins[0], NPC->mins[1], NPC->mins[2] + STEPSIZE ); in Jedi_ClearPathToSpot() 382 …gi.trace( &trace, NPC->currentOrigin, mins, NPC->maxs, dest, NPC->s.number, NPC->clipmask, G2_NOCO… in Jedi_ClearPathToSpot() 866 WP_KnockdownTurret( NPC, NPC->enemy ); in Jedi_CombatDistance() 2956 if ( !NPC || !NPC->enemy ) in Jedi_SetEnemyInfo() 3232 if ( NPC->enemy && NPC->enemy->client ) in Jedi_CombatTimersUpdate() 3692 …gi.trace( &trace, lastPos, NPC->mins, NPC->maxs, testPos, NPC->s.number, NPC->clipmask, G2_NOCOLLI… in Jedi_Jump() 4066 if ( NPC->enemy->enemy && NPC->enemy->enemy == NPC ) in Jedi_CheckEnemyMovement() 4266 …gi.trace( &trace, trace.endpos, NPC->mins, NPC->maxs, bottom, NPC->s.number, NPC->clipmask, G2_NOC… in Jedi_CheckJumps() [all …]
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H A D | NPC_behavior.cpp | 602 && NPC->client->leader->enemy != NPC in NPC_BSFollowLeader() 631 if ( NPC->enemy && NPC->client->ps.weapon ) in NPC_BSFollowLeader() 693 NPC->NPC->desiredYaw = angleToLeader[YAW]; in NPC_BSFollowLeader() 880 VectorAdd(NPC->mins, NPC->pos1, p1); in NPC_BSJump() 881 VectorAdd(NPC->maxs, NPC->pos1, p2); in NPC_BSJump() 947 G_UseTargets2( NPC, NPC, NPC->target3 ); in NPC_BSRemove() 1366 …&& NPC->enemy && NPC->enemy->client && NPC->enemy->enemy == NPC && NPC->enemy->s.weapon != WP_NONE… in NPC_CheckSurrender() 1379 if ( NPC->health > 25 || NPC->health >= NPC->max_health ) in NPC_CheckSurrender() 1409 || (NPC->enemy->NPC && NPC->enemy->NPC->group && NPC->enemy->NPC->group->numGroup > 2) ) in NPC_CheckSurrender() 1492 NPC->waypoint = NAV_GetNearestNode( NPC, NPC->lastWaypoint ); in NPC_BSFlee() [all …]
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H A D | AI_Seeker.cpp | 80 if ( NPC->enemy ) in Seeker_MaintainHeight() 87 …dif = (NPC->enemy->currentOrigin[2] + Q_flrand( NPC->enemy->maxs[2]/2, NPC->enemy->maxs[2]+8 )) -… in Seeker_MaintainHeight() 97 NPC->client->ps.velocity[2] = (NPC->client->ps.velocity[2]+dif)/2; in Seeker_MaintainHeight() 165 if ( Q_flrand(0.0f, 1.0f) > 0.7f || !NPC->enemy || !NPC->enemy->client ) in Seeker_Strafe() 307 NPC->count--; in Seeker_Ranged() 316 G_Damage( NPC, NPC, NPC, NULL, NULL, 999, 0, MOD_UNKNOWN ); in Seeker_Ranged() 396 NPC->enemy = best; in Seeker_FindEnemy() 449 G_Damage( NPC, NPC, NPC, NULL, NULL, 999, 0, MOD_UNKNOWN ); in NPC_BSSeeker_Default() 458 if ( NPC->enemy && NPC->enemy->health && NPC->enemy->inuse ) in NPC_BSSeeker_Default() 460 …if ( NPC->enemy->s.number == 0 || ( NPC->enemy->client && NPC->enemy->client->NPC_class == CLASS_S… in NPC_BSSeeker_Default() [all …]
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H A D | AI_Sentry.cpp | 105 self->NPC->burstCount = 0; in NPC_Sentry_Pain() 184 gi.G2API_GetBoltMatrix( NPC->ghoul2, NPC->playerModel, in Sentry_Fire() 237 if ( NPC->enemy ) in Sentry_MaintainHeight() 240 dif = (NPC->enemy->currentOrigin[2]+NPC->enemy->maxs[2]) - NPC->currentOrigin[2]; in Sentry_MaintainHeight() 250 NPC->client->ps.velocity[2] = (NPC->client->ps.velocity[2]+dif)/2; in Sentry_MaintainHeight() 422 VectorSubtract( NPC->enemy->currentOrigin, NPC->currentOrigin, forward ); in Sentry_Hunt() 427 VectorMA( NPC->client->ps.velocity, speed, forward, NPC->client->ps.velocity ); in Sentry_Hunt() 491 if (NPC->enemy->health<1) in Sentry_AttackDecision() 493 NPC->enemy = NULL; in Sentry_AttackDecision() 537 if (!NPC->enemy) in NPC_Sentry_Patrol() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_AI_Rancor.c | 452 if ( NPCS.NPC->count == 2 && NPCS.NPC->activator ) in Rancor_Attack() 455 else if ( NPCS.NPC->count == 1 && NPCS.NPC->activator ) in Rancor_Attack() 471 if ( NPCS.NPC->activator->NPC ) in Rancor_Attack() 474 NPCS.NPC->activator->NPC->nextBStateThink = Q3_INFINITE; in Rancor_Attack() 523 if ( NPCS.NPC->count == 1 && NPCS.NPC->activator ) in Rancor_Attack() 530 …G_Dismember( NPCS.NPC->activator, NPCS.NPC, NPCS.NPC->activator->r.currentOrigin, G2_MODELPART_HEA… in Rancor_Attack() 544 if ( NPCS.NPC->count == 1 && NPCS.NPC->activator ) in Rancor_Attack() 582 if ( NPCS.NPC->count == 1 && NPCS.NPC->activator ) in Rancor_Attack() 823 if (!NPCS.NPC || in Rancor_Crush() 833 G_Damage(crush, NPCS.NPC, NPCS.NPC, NULL, NPCS.NPC->r.currentOrigin, 200, 0, MOD_CRUSH); in Rancor_Crush() [all …]
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H A D | NPC_AI_Interrogator.c | 91 NPCS.NPC->pos1[1] = AngleNormalize360( NPCS.NPC->pos1[1]); in Interrogator_PartsMove() 93 if ((NPCS.NPC->pos1[1] < 60) || (NPCS.NPC->pos1[1] > 300)) in Interrogator_PartsMove() 107 NPC_SetBoneAngles(NPCS.NPC, "left_arm", NPCS.NPC->pos1); in Interrogator_PartsMove() 136 NPCS.NPC->pos2[0] = AngleNormalize360( NPCS.NPC->pos2[0]); in Interrogator_PartsMove() 139 NPC_SetBoneAngles(NPCS.NPC, "right_arm", NPCS.NPC->pos2); in Interrogator_PartsMove() 144 NPCS.NPC->pos3[1] = AngleNormalize360( NPCS.NPC->pos3[1]); in Interrogator_PartsMove() 147 NPC_SetBoneAngles(NPCS.NPC, "claw", NPCS.NPC->pos3); in Interrogator_PartsMove() 170 if ( NPCS.NPC->enemy ) in Interrogator_MaintainHeight() 173 …dif = (NPCS.NPC->enemy->r.currentOrigin[2] + NPCS.NPC->enemy->r.maxs[2]) - NPCS.NPC->r.currentOrig… in Interrogator_MaintainHeight() 372 …NPC->r.currentOrigin[2] >= NPCS.NPC->enemy->r.currentOrigin[2]+NPCS.NPC->enemy->r.mins[2] && NPCS.… in Interrogator_Melee() [all …]
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H A D | NPC_stats.c | 1003 if ( NPC->NPC ) in NPC_ParseParms() 1867 if ( NPC->NPC ) in NPC_ParseParms() 1884 if ( NPC->NPC ) in NPC_ParseParms() 1902 if ( NPC->NPC ) in NPC_ParseParms() 1922 if ( NPC->NPC ) in NPC_ParseParms() 2107 if ( NPC->NPC ) in NPC_ParseParms() 2192 if ( NPC->NPC ) in NPC_ParseParms() 2211 if ( NPC->NPC ) in NPC_ParseParms() 2229 if ( NPC->NPC ) in NPC_ParseParms() 2247 if ( NPC->NPC ) in NPC_ParseParms() [all …]
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H A D | NPC_AI_Jedi.c | 842 if ( NPCS.NPC && NPCS.NPC->client && NPCS.NPC->client->NPC_class == CLASS_SHADOWTROOPER ) in Jedi_CheckCloak() 1011 …if ( NPCS.NPC->enemy && NPCS.NPC->enemy->NPC && NPCS.NPC->enemy->s.weapon == WP_SABER && NPCS.NPC-… in Jedi_BattleTaunt() 1032 VectorSet( mins, NPCS.NPC->r.mins[0], NPCS.NPC->r.mins[1], NPCS.NPC->r.mins[2] + STEPSIZE ); in Jedi_ClearPathToSpot() 1034 …trap->Trace( &trace, NPCS.NPC->r.currentOrigin, mins, NPCS.NPC->r.maxs, dest, NPCS.NPC->s.number, … in Jedi_ClearPathToSpot() 1763 && NPCS.NPC->enemy && InFOV( NPCS.NPC->enemy, NPCS.NPC, 20, 30 ) ) in Jedi_CombatDistance() 2516 if ( self->NPC && (self->NPC->rank == RANK_CREWMAN || self->NPC->rank >= RANK_LT_JG) ) in Jedi_SaberBlockGo() 2810 if ( self->NPC && (self->NPC->rank == RANK_CREWMAN || self->NPC->rank > RANK_LT_JG ) && in Jedi_SaberBlockGo() 3710 if ( !NPCS.NPC || !NPCS.NPC->enemy ) in Jedi_SetEnemyInfo() 4901 if ( NPCS.NPC->enemy->enemy && NPCS.NPC->enemy->enemy == NPCS.NPC ) in Jedi_CheckEnemyMovement() 6308 … NPCS.NPC->enemy->enemy != NPCS.NPC && NPCS.NPC->health == NPCS.NPC->client->pers.maxHealth && Dis… in NPC_BSJedi_Default() [all …]
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H A D | NPC_AI_GalakMech.c | 82 ent->NPC->investigateCount = ent->NPC->investigateDebounceTime = 0; in NPC_GalakMech_Init() 625 if ( NPC->enemy && NPC->enemy->health <= 0 in NPC_BSGM_Attack() 852 …&& InFront( NPCS.NPC->enemy->r.currentOrigin, NPCS.NPC->r.currentOrigin, NPCS.NPC->client->ps.view… in NPC_BSGM_Attack() 880 …&& InFront( NPCS.NPC->enemy->r.currentOrigin, NPCS.NPC->r.currentOrigin, NPCS.NPC->client->ps.view… in NPC_BSGM_Attack() 1068 velocity, qtrue, NPCS.NPC->s.number, NPCS.NPC->enemy->s.number, in NPC_BSGM_Attack() 1157 if ( NPCS.NPC->enemy && NPCS.NPC->enemy->enemy ) in NPC_BSGM_Attack() 1179 …if ( G_BoundsOverlap( NPCS.NPC->r.absmin, NPCS.NPC->r.absmax, NPCS.NPC->enemy->r.absmin, NPCS.NPC-… in NPC_BSGM_Attack() 1187 …G_Damage( NPCS.NPC->enemy, NPCS.NPC, NPCS.NPC, NULL, NPCS.NPC->r.currentOrigin, 100, DAMAGE_NO_KNO… in NPC_BSGM_Attack() 1191 …G_Damage( NPCS.NPC->enemy, NPCS.NPC, NPCS.NPC, NULL, NPCS.NPC->r.currentOrigin, 100, DAMAGE_NO_KNO… in NPC_BSGM_Attack() 1234 …if ( NPCS.NPC->enemy && NPCS.NPC->enemy->health > 0 && NPCS.NPC->enemy->painDebounceTime > level.t… in NPC_BSGM_Attack() [all …]
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/dports/games/pcgen/pcgen/data/fantasy_craft/crafty_games/core_rulebook_demo/ |
H A D | fc_free_demo_abilities_companion.lst | 6 # NPC Races 8 Default NPC Human CATEGORY:NPC Ability VISIBLE:NO 11 …Y:NPC Ability COST:0 TYPE:RacialTemplate.RogueRaceDefault PREMULT:1,[!PREABILITY:1,CATEGORY=NPC Ab… 19 …NPC Ability TYPE:RacialTemplate.RogueRaceDefault PREMULT:1,[!PREABILITY:1,CATEGORY=NPC Ability,T… 29 …NPC Ability TYPE:PersonalLieutenantChoice PREVARGTEQ:PersonalLieutenantXP,35 ABILITY:NPC Ability|A… 34 …NPC Ability TYPE:PersonalLieutenantChoice PREVARGTEQ:PersonalLieutenantXP,38 ABILITY:NPC Ability|A… 48 …NPC Ability TYPE:PersonalLieutenantChoice PREVARGTEQ:PersonalLieutenantXP,27 ABILITY:NPC Ability|A… 51 …NPC Ability TYPE:PersonalLieutenantChoice PREVARGTEQ:PersonalLieutenantXP,33 ABILITY:NPC Ability|A… 52 …NPC Ability TYPE:PersonalLieutenantChoice PREVARGTEQ:PersonalLieutenantXP,53 ABILITY:FEAT|AUTOMATI… 55 …NPC Ability TYPE:PersonalLieutenantChoice PREVARGTEQ:PersonalLieutenantXP,20 ABILITY:NPC Ability|A… [all …]
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