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Searched refs:NPROPERTIES (Results 1 – 6 of 6) sorted by relevance

/dports/games/xtic/xtic1.12/src/
H A Dendgame.c20 win2=win2%(1<<(NPROPERTIES+1)); in endgame()
21 win4=win4%(1<<(NPROPERTIES+1)); in endgame()
36 win2=win2%(1<<(NPROPERTIES+1)); in endgame()
37 win4=win4%(1<<(NPROPERTIES+1)); in endgame()
54 win2=win2%(1<<(NPROPERTIES+1)); in endgame()
55 win4=win4%(1<<(NPROPERTIES+1)); in endgame()
H A Dcommon.h7 #define NPROPERTIES 4 macro
15 #define NPIECESIZE (NPIECES+2*NPROPERTIES)
H A Daddpiece.c10 for (i=0; i<NPROPERTIES; i++) in addpiece()
25 for (i=0; i<NPROPERTIES; i++) in removepiece()
37 for (prop=1; prop<=NPROPERTIES; prop++) { in boardval()
H A Dxtic.c182 board[VALPOS]=2*(BOARDLENGTH+1)*NPROPERTIES; in InitGame()
186 for (i=0; i<2*NPROPERTIES; i++) in InitGame()
/dports/x11/xstdcmap/xstdcmap-1.0.4/
H A Dxstdcmap.c75 #define NPROPERTIES (sizeof propertyTable / sizeof propertyTable[0]) macro
152 for (i=0; i < NPROPERTIES; i++) { in parse()
289 for (i=0; i < NPROPERTIES; i++) { in doIndividualColormaps()
H A DChangeLog33 for (i=0; i < NPROPERTIES; i++) {
41 for (i=0; i < NPROPERTIES; i++) {