Searched refs:NULL_SFX (Results 1 – 3 of 3) sorted by relevance
159 #define NULL_SFX ((sfxHandle_t)0) macro
1166 if (cgs.sound_precache[g_vehWeaponInfo[s1->otherEntityNum2].iLoopSound] != NULL_SFX) in CG_Missile()
171 #define NULL_SFX ((sfxHandle_t)0) macro