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Searched refs:NULL_SFX (Results 1 – 3 of 3) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h159 #define NULL_SFX ((sfxHandle_t)0) macro
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_ents.cpp1166 if (cgs.sound_precache[g_vehWeaponInfo[s1->otherEntityNum2].iLoopSound] != NULL_SFX) in CG_Missile()
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h171 #define NULL_SFX ((sfxHandle_t)0) macro