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Searched refs:NULL_SOUND (Results 1 – 15 of 15) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_weaponinit.c176 weaponInfo->flashSound[0] = NULL_SOUND; in CG_RegisterWeapon()
177 weaponInfo->firingSound = NULL_SOUND; in CG_RegisterWeapon()
178 weaponInfo->chargeSound = NULL_SOUND; in CG_RegisterWeapon()
181 weaponInfo->missileSound = NULL_SOUND; in CG_RegisterWeapon()
211 weaponInfo->firingSound = NULL_SOUND; in CG_RegisterWeapon()
212 weaponInfo->chargeSound = NULL_SOUND; in CG_RegisterWeapon()
215 weaponInfo->missileSound = NULL_SOUND; in CG_RegisterWeapon()
253 weaponInfo->firingSound = NULL_SOUND; in CG_RegisterWeapon()
254 weaponInfo->chargeSound = NULL_SOUND; in CG_RegisterWeapon()
257 weaponInfo->missileSound = NULL_SOUND; in CG_RegisterWeapon()
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/dports/games/nazghul/nazghul-0.7.1/src/
H A Dsound.c117 if (NULL_SOUND == sound) in sound_play()
196 if (sound != NULL_SOUND) in sound_del()
207 return NULL_SOUND; in sound_new()
211 return NULL_SOUND; in sound_new()
221 return NULL_SOUND; in sound_new()
H A Dsound.h29 #define NULL_SOUND NULL macro
H A DArms.cpp111 fire_sound = NULL_SOUND; in ArmsType()
H A Dcharacter.cpp213 this->damage_sound = NULL_SOUND; in Character()
300 damage_sound = NULL_SOUND; in Character()
1856 return NULL_SOUND; in getDamageSound()
1863 return NULL_SOUND; in get_movement_sound()
H A Dplayer.cpp767 mv_sound = NULL_SOUND; in PlayerParty()
1729 if (NULL_SOUND != mv_sound) in save()
H A Dobject.c651 return NULL_SOUND; in get_movement_sound()
1034 return NULL_SOUND; in getDamageSound()
H A DParty.cpp783 sound_t *sound = NULL_SOUND; in get_movement_sound()
/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/
H A DSoundScheduler.java1894 if (sampleId == SoundRetained.NULL_SOUND) { in muteSilentSounds()
1982 if (sampleId == SoundRetained.NULL_SOUND) { in muteSilentSound()
2093 if (sampleId == SoundRetained.NULL_SOUND) { in performActions()
2303 if (index != SoundRetained.NULL_SOUND && in start()
2335 if (index == SoundRetained.NULL_SOUND) { in update()
2592 if (soundAtom.sampleId == SoundRetained.NULL_SOUND) in pause()
2602 if (soundAtom.sampleId == SoundRetained.NULL_SOUND) in unpause()
2647 if (index == SoundRetained.NULL_SOUND) in updateXformedParams()
2737 if (index == SoundRetained.NULL_SOUND) in updateSoundParams()
2926 soundAtom.sampleId = SoundRetained.NULL_SOUND; in clearSoundData()
[all …]
H A DSoundSchedulerAtom.java162 int sampleId = SoundRetained.NULL_SOUND;
H A DSoundRetained.java50 static final int NULL_SOUND = -1; field in SoundRetained
178 int soundType = NULL_SOUND;
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_servercmds.cpp184 …ionText( CG_Argv( 1 ), sound >= 0 && sound < MAX_SOUNDS ? cgs.sound_precache[sound] : NULL_SOUND ); in CG_CaptionText_f()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_servercmds.cpp237 …ionText( CG_Argv( 1 ), sound >= 0 && sound < MAX_SOUNDS ? cgs.sound_precache[sound] : NULL_SOUND ); in CG_CaptionText_f()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h157 #define NULL_SOUND ((sfxHandle_t)0) macro
/dports/games/openjk/OpenJK-07675e2/code/qcommon/
H A Dq_shared.h169 #define NULL_SOUND ((sfxHandle_t)0) macro