Searched refs:NUMBEGGINGKEVINS (Results 1 – 2 of 2) sorted by relevance
289 int NUMBEGGINGKEVINS; member
4215 MISCVARS->NUMBEGGINGKEVINS = 0; in TurnActorIntoSprite()4389 (MISCVARS->NUMBEGGINGKEVINS == 0) && in BeginPostPainAction()4399 MISCVARS->NUMBEGGINGKEVINS = 1; in BeginPostPainAction()