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Searched refs:NUMBER_OF_SHADER_TYPES (Results 1 – 2 of 2) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_Shader.cpp71 const char* Shader::_shader_names[NUMBER_OF_SHADER_TYPES] =
108 for (int i = 0; i < Shader::NUMBER_OF_SHADER_TYPES; ++i) { in parse()
192 _shaders.reserve(NUMBER_OF_SHADER_TYPES); in loadAll()
193 for (int i = 0; i < NUMBER_OF_SHADER_TYPES; ++i) in loadAll()
H A DOGL_Shader.h85 NUMBER_OF_SHADER_TYPES enumerator
95 static const char* _shader_names[NUMBER_OF_SHADER_TYPES];