Searched refs:NUMDEAD (Results 1 – 3 of 3) sorted by relevance
194 extern int NUMDEAD;
131 int NUMDEAD; variable499 {if (DEADPLAYER[NUMDEAD]) in RevivePlayerobj()500 RemoveStatic(DEADPLAYER[NUMDEAD]); in RevivePlayerobj()501 DEADPLAYER[NUMDEAD] = LASTSTAT; in RevivePlayerobj()502 LASTSTAT->linked_to = NUMDEAD; in RevivePlayerobj()503 NUMDEAD = (NUMDEAD+1)&(MAXDEAD-1); in RevivePlayerobj()
1215 NUMDEAD = 0; in InitActorList()