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Searched refs:NUMFONT (Results 1 – 7 of 7) sorted by relevance

/dports/games/egoboo/egoboo-2.8.1/src/game/
H A Dfont_bmp.h31 #define NUMFONT (NUMFONTX*NUMFONTY) macro
40 extern SDL_Rect fontrect[NUMFONT]; ///< The font rectangles
41 extern Uint8 fontxspacing[NUMFONT]; ///< The spacing stuff
H A Dfont_bmp.c36 SDL_Rect fontrect[NUMFONT]; // The font rectangles
37 Uint8 fontxspacing[NUMFONT]; // The spacing stuff
59 for ( i = 0; i < NUMFONT; i++ ) in font_bmp_init()
117 for ( cnt = 0; cnt < NUMFONT && goto_colon( NULL, fileread, btrue ); cnt++ ) in font_bmp_load_vfs()
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/how/
H A Dfonts.2da10 6 NUMFONT NUMFONT 14 0 0
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/iwd2/
H A Dfonts.2da10 6 NUMFONT NUMFONT 14 0 0
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/iwd/
H A Dfonts.2da10 6 NUMFONT NUMFONT 14 0 1
/dports/games/bstone/bstone-1.1.9/src/
H A Dgfxv.h46 extern int16_t NUMFONT;
H A D3d_main.cpp4832 int16_t NUMFONT = 0; variable
5389 NUMFONT = 5; in initialize_gfxv_contants()
5630 NUMFONT = 5; in initialize_gfxv_contants()
5878 NUMFONT = 5; in initialize_gfxv_contants()
6130 NUMFONT = 5; in initialize_gfxv_contants()
6413 NUMFONT = 5; in initialize_gfxv_contants()
8704 UnCacheLump(STARTFONT, STARTFONT + NUMFONT); in DoMovie()