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Searched refs:NUMLABYRINTHMUSIC (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dsound.hpp59 #define NUMLABYRINTHMUSIC 3 macro
149 #define NUMLABYRINTHMUSIC 3 macro
H A Dinit_game.cpp539 if ( NUMLABYRINTHMUSIC > 0 ) in initGame()
541 labyrinthmusic = (FMOD_SOUND**) malloc(sizeof(FMOD_SOUND*)*NUMLABYRINTHMUSIC); in initGame()
542 for ( c = 0; c < NUMLABYRINTHMUSIC; c++ ) in initGame()
871 for ( c = 0; c < NUMLABYRINTHMUSIC; c++ ) in deinitGame()
H A Dsound_game.cpp522 currenttrack = 1 + rand() % (NUMLABYRINTHMUSIC - 1); in handleLevelMusic()
524 currenttrack = currenttrack % NUMLABYRINTHMUSIC; in handleLevelMusic()
1206 currenttrack = 1 + rand() % (NUMLABYRINTHMUSIC - 1); in handleLevelMusic()
1208 currenttrack = currenttrack % NUMLABYRINTHMUSIC; in handleLevelMusic()
H A Dsound.cpp1114 for ( c = 0; c < NUMLABYRINTHMUSIC; c++ ) in physfsSearchMusicToUpdate()
1461 for ( c = 0; c < NUMLABYRINTHMUSIC; c++ ) in physfsReloadMusic()