Searched refs:NUMLABYRINTHMUSIC (Results 1 – 4 of 4) sorted by relevance
59 #define NUMLABYRINTHMUSIC 3 macro149 #define NUMLABYRINTHMUSIC 3 macro
539 if ( NUMLABYRINTHMUSIC > 0 ) in initGame()541 labyrinthmusic = (FMOD_SOUND**) malloc(sizeof(FMOD_SOUND*)*NUMLABYRINTHMUSIC); in initGame()542 for ( c = 0; c < NUMLABYRINTHMUSIC; c++ ) in initGame()871 for ( c = 0; c < NUMLABYRINTHMUSIC; c++ ) in deinitGame()
522 currenttrack = 1 + rand() % (NUMLABYRINTHMUSIC - 1); in handleLevelMusic()524 currenttrack = currenttrack % NUMLABYRINTHMUSIC; in handleLevelMusic()1206 currenttrack = 1 + rand() % (NUMLABYRINTHMUSIC - 1); in handleLevelMusic()1208 currenttrack = currenttrack % NUMLABYRINTHMUSIC; in handleLevelMusic()
1114 for ( c = 0; c < NUMLABYRINTHMUSIC; c++ ) in physfsSearchMusicToUpdate()1461 for ( c = 0; c < NUMLABYRINTHMUSIC; c++ ) in physfsReloadMusic()